Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - Tactics Discussion


Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source

Reply
 
Thread Tools
Old 02-19-2005, 02:58 AM   #1 (permalink)

 
TheFeniX's Avatar
 
Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,475
Basic CS tactics

Let me start by stating a few things:

1. Some veteran CS players might take offense to someone who is routinely at the bottom of the scoreboard preaching CS tactics to you. If so, then feel free not to read this.

2. (and this is in no way, shape, or form an insult): CS has nothing on Natural Selection in the way of Tactics. Once you learn the maps in CS, even these basic strats can win a game everytime (random headshots aside). Being an able NS commander, I feel I can give adequate info on how not to get chewed into cat-food every round.

3. Just like in NS, I will piss and moan in game if people are doing bone-head things. I will be even harder on the few NS players who have migrated a bit to CS. EVEN MORE SO if I've ever seen you in the command chair during an NS game. You should already know this stuff.

And here we go:

1. Buddy system: I can't stress this enough. You shouldn't be anywhere without a buddy unless your only goal is to make a bunch of noise as a distraction. If you get taken out before you can realy any info to your team, you have failed to bring anything to your team. All they have to work with is what gun you got killed with.

2. Flashes: unless you are flat-broke, EVERY SINGLE player on your team should have two flashes. This game isn't meant for you to wade into three camping enemies and gun them all down without dying. It's meant for you to use their lack of mobility to your advantage.

3. Flashes #2: Call for flashes if you are out. Don't round a blind corner without one unless it just isn't available.

4. Flashes #3: Don't let flashes go to waste because you know it might not have been effective as much as you'd hoped. At least use the opportunity to get a peak around the corner, or to setup for another flash.

5. Terrorists on bomb-sites: Ts CANNOT afford to get caught in gun-fights for any length of time. It then comes down to a straight death-match. When up against someone who has the advantage of more accurate fire: you will most likely lose. It's a gamble you shouldn't be taking.

6. Flanking: Gives me a warm-fuzzy. Pinned down, but know another way around the back/side? One guy keeps them busy, the others go around. The one guy can make a whole bunch of noise to mask the approach of the other team. Straight-up fights are for suckers. I find shooting someone in the back of the head is much more satisfying then cramming my barrel into his chest hoping he dies before I do.

7. Being pinned-down (goes back to 5): If two of your teammates round a corner and get picked off by snipers, what should you do? If you said, "Run right after them and try to kill the sniper" then just let me know and I'll shoot you in the face. At least then the CTs won't get any money from your death. Oh, and if you do this when you have the bomb, I'll knife you every round for 6 months (wyz said I could).

8. Blocking: If a teammate gets into a fire-fight and needs to retreat, don't block him by trying to get in your own bullets. Make his escape as easy as possible. Even if he has 3 HP, he's still a body that you need to win.

9. Listen, listen, listen: there's a long buy-time for a reason. If a plan is made, and you ask why everyone is running a certain way, then you have failed even the most basic concept of "tactics." (PS: shoot the hive).

10. Thunder boots are for Zeus, not CS players: I shouldn't have to even explain this one.

11. Cover your six: If there's 4 T's/CT's in a group and no one is watching the rear, you're asking to get reamed by a sneaky enemy. Watch your radar, if you're in the back make sure to stop any lead from landing there.

12. Rushing: Ts go for a bomb rush, you have the bomb. You get to the site and it's crawling with CTs. What do you do? Plant the bomb. If the guy planting the bomb gets killed and you were closest to him, what do you do? Plant the bomb.

The whole point of a rush is to get the bomb down before the CTs can get into defensible positions. You have teammates that should be doing the shooting for you, let them. Having the bomb down is a powerful weapon in itself. That ticking drives the CTs to run in to disarm it. They will even run in one-by-one if they aren't thinking right.

A basic NS strat I learned the hard way is: when faced with a superior foe, force him into a position where he either:
1. has to meet you in combat on your terms.
2. has been stripped of his ability to determine the outcome of the game.

If CT's are busy trying to pick off randomly firing Ts: they can't disarm the bomb. You don't have to kill them, you just have to keep them busy (Fade killing/neutralizing 101).
__________________
TheFeniX is offline   Reply With Quote
Old 02-19-2005, 03:21 AM   #2 (permalink)


 
CingularDuality's Avatar
 
Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,812
Re: Basic CS tactics

Very nice!

I disagree a bit with your comment on always buying flashbangs: You've got a few things to prioritize when you've got your shopping cart out. Defuse kit is always my number one priority purchase when applicable. Body armor (vest and helmet) is always my number two priority purchase. After that, it depends on the map, my team and my enemy. I'll buy a nice pistol and nades before I'll buy an SMG with no nades. But if I can afford a rifle (M4 or AK), then I'll take that with no nades instead of an SMG with nades. Again, it depends a lot on the situation...

Quote:
The whole point of a rush is to get the bomb down before the CTs can get into defensible positions.
This should never happen on a TG server. All maps that allowed this have been removed with the exception of Chateau, which doesn't allow the CTs to establish a complete defensive perimeter before a T rush gets there, but does allow the CT team to get there first.
CingularDuality is online now   Reply With Quote
Sponsored links
Old 02-19-2005, 04:14 AM   #3 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
Re: Basic CS tactics

Correct me if I'm wrong, Cing.

Cing isn't saying Ts should never rush to a bombsite.

Cing is saying no map should be on the server which allows undetered Ts faster access to a bomb point than undetered CTs.

Rushing a bomb point as Ts, when taken in moderation, is a perfectly valid strategy.

Fast, slow, left, right, up down. Keep 'em guessing.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Old 02-19-2005, 04:37 AM   #4 (permalink)


 
CingularDuality's Avatar
 
Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,812
Re: Basic CS tactics

Exactly ...
CingularDuality is online now   Reply With Quote
Old 02-19-2005, 06:53 AM   #5 (permalink)
 
GhostintheShell's Avatar
 
Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
Re: Basic CS tactics

I hate flashbangs in CS Source.

Its just plain nade spamming as far as I'm concerned.

Once in a while a flashbang is ok as a viable tactic. But, if you put two flashbangs on every player to win then I don't really want to be involved in those games.
GhostintheShell is offline   Reply With Quote
Old 02-19-2005, 09:00 AM   #6 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
Re: Basic CS tactics

good stuff fenix

Thanks!

p.s. Smoke grenades are so invaluable. More important on alot of maps than flashes.
Vulcan is offline   Reply With Quote
Sponsored links
Old 02-19-2005, 10:10 AM   #7 (permalink)
 
Wolfie's Avatar
 
Join Date: May 2003
Location: Michigan
Age: 33
Posts: 1,405
Re: Basic CS tactics

Quote:
Originally Posted by Vulcan
good stuff fenix

Thanks!

p.s. Smoke grenades are so invaluable. More important on alot of maps than flashes.
Smoke is ineffective on inclosed areas though. Someone last night used one and I just pump shot after shot inside there and killed whoever thought they could hide behind it.
Wolfie is offline   Reply With Quote
Old 02-19-2005, 10:14 AM   #8 (permalink)
 
Usarion's Avatar
 
Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 36
Posts: 752
Re: Basic CS tactics

Quote:
Originally Posted by Vulcan
good stuff fenix

Thanks!

p.s. Smoke grenades are so invaluable. More important on alot of maps than flashes.

Agreed on the smoke. Can be a very effective tactic.
__________________





A good man stands up for himself. A great man stands up for others.
Usarion is offline   Reply With Quote
Old 02-19-2005, 03:34 PM   #9 (permalink)

 
TheFeniX's Avatar
 
Join Date: Jan 2004
Location: Houston, TX
Age: 26
Posts: 4,475
Re: Basic CS tactics

Quote:
Originally Posted by CingularDuality
I disagree a bit with your comment on always buying flashbangs: You've got a few things to prioritize when you've got your shopping cart out. Defuse kit is always my number one priority purchase when applicable.
My buying regime goes like this:

1. Kevlar + Helmet
2. Flashbang
3. HE Grenade
4. Whatever else I can afford.

It does change-up, but this increases my survivability while still allowing me to be effective in combat.

Quote:
This should never happen on a TG server. All maps that allowed this have been removed with the exception of Chateau, which doesn't allow the CTs to establish a complete defensive perimeter before a T rush gets there, but does allow the CT team to get there first.
As it should be. But you want to hit the CTs before they get dug in. Move into the area, spread out, plant the bomb. Fire off randomly into doors and windows if you have to, just keep the CTs off the guy with the bomb.
__________________
TheFeniX is offline   Reply With Quote
Old 02-20-2005, 12:46 AM   #10 (permalink)
 
Join Date: May 2003
Posts: 410
Re: Basic CS tactics

I like this thread. Basics are the stuff on which all else is built. It's worthwhile stating them, esp as right now the server is NOT always filled with people that follow the basic basics(thunderboots,blocking, listening, etc)

I'm surprised at your vehement opposition to flashes, Ghost. They seem like a legitimate and valuable tool in CS:S, and while I'm not sure I agree with the neccesity of flashing EVERY corner EVERY time and loading up EVERY player with MAX load, I don't feel that it is the wrong *ideal*. I'd say you should at least CONSIDER flashing every corner every time though. I really like them in CS:S. I find them MUCH more disorienting than the 1.6 flashes(esp the removal/dimming of sound). But they are still limited in duration and effect(range, obstacles), and I still get kills while blind, manauver succesfully to a safe spot to wait for sight to return, or if I'm further back I know where some of the enemy are and can counter with a flash to catch the oncoming enemy(thinking esp the back hallway of office). I definately buy them when I have more than $200 cash. What about them do you hate so much?

And the rushing comment(#12) still seems valid here. While not BEATING the CT's to the objective(not on maps on THIS server), it does get you there hot on their heels, and hopefully catching them before they are COMPLETELY settled in(don't have their crosshairs zoomed in and settled on the crack in the door for instance), and giving you (hopefully) imediate overwhelming force without giving the CT's time to adjust site coverage before the bomb gets planted.

I really like the basic "Don't fight a fair battle, try to always stack the deck in your favor" theme to a lot of your points Fenix(Flashes, Flanking, Listening, etc).

Some of them seem a bit conservative though. (Flash EVERY corner, ALWAYS have a buddy, to pick two). And I wonder if sometimes taking a risk (don't announce yourself with a flash around a corner, bying a rifle instead of smg + falshes, splitting up to cover more spots might neccesitate doing it WITHOUT a buddy) might pay off more than 50/50. So while I think these are great guidelines, I'll break them from time to time, but I'll be paying attention to the fact that I *am* taking a gamble, which I think will help my game.

And now for a totally humble question(and if I come off sounding like a newb, so be it). I cannot curently effectively utilize Smoke Grenades. I just do not posses the tactics to make use of them. Can someone expound on them? Right now, every time I try to use them, it acts as a two-edged sword. They can't see me, sure, but I can't see them either. I hate that.
Addict is offline   Reply With Quote
Sponsored links
Old 02-20-2005, 12:57 AM   #11 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
Re: Basic CS tactics

Quote:
Originally Posted by Addict
They can't see me, sure, but I can't see them either.
Yes, that can be a problem.

However, I often use smoke grenades in situations where I don't want them seeing me and I don't care about seeing them.

Two very good examples:

1. de_dust2: it's common for the Ts to observe the double doors in the middle of the map from their spawn when the round starts. Looking through these doors, they can instantly tell what amount of my CT force is moving towards B and (by assumption) what amount is moving towards A. By smoking the doors from my spawn the instant the round begins, I hold this information from the Ts. I purchase another smoke grenade before leaving spawn. Moving your force under enemy eyes early: They couldn't see me and I didn't care about seeing them.

2. de_go_nuke: it's common that a team of Terrorists will approach the CT-defended zone via the outside route on the right (from the T perspective). This route is, for good reason, often covered extensively by CTs on the far (again: from the T perspective) side of the route. I'll often instruct my team to throw two smoke grenades into the middle of the route before moving into it. This allows us to get into position where we can really push hard on the CTs as the (or before the) smoke clears. The distance between us and the CTs is so great that it really doesn't make sense for them to fire on us through the smoke. Getting into position for an attack under enemy eyes: They couldn't see me and I didn't care about seeing them.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Old 02-20-2005, 07:55 AM   #12 (permalink)
 
GhostintheShell's Avatar
 
Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
Re: Basic CS tactics

What's been happening is the attacking team lobs in several flashbangs and run in to try and kill everyone. Thats not a "tactic", you need to use them more "surgically" and less "generally".

People are often blinding their own teammates due to lack of warning, this is the probably the worst thing I hate about them. How many times do I have to hear, "oops sorry I didn't mean to flash us"?


I'll use one occasionally if I happen to pick one up. Rarely ever will I buy one unless I have a specific plan for it.
GhostintheShell is offline   Reply With Quote
Old 02-20-2005, 01:20 PM   #13 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: Basic CS tactics

Quote:
Originally Posted by GhostintheShell
What's been happening is the attacking team lobs in several flashbangs and run in to try and kill everyone. Thats not a "tactic", you need to use them more "surgically" and less "generally".

People are often blinding their own teammates due to lack of warning, this is the probably the worst thing I hate about them. How many times do I have to hear, "oops sorry I didn't mean to flash us"?


I'll use one occasionally if I happen to pick one up. Rarely ever will I buy one unless I have a specific plan for it.
I can usually be found packing a flash or 2. I tend to find the opposite of Ghost's problem - I'll announce that I'm going to flash, and that generally incites my team mates to move directly where the flash is going. I get annoyed to the point that I will still go ahead and flash to teach them a lesson sometimes, but so far not good.

With regard to smoke grenades, I've found that planning their use whilst not in the midst of things helps, and then going and trying what you've planned and then refining or scrapping that particular plan is the best way to learn them. If you communicate to your team that you want to try something, if it goes wrong, at least you've all learnt not to do it in that situation again :-)

Root
Root is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Real Urban Tactics (Long Read) civdiv0211 Battlefield 2 - Tactics and Missions Discussion 6 02-16-2006 01:20 PM
SF - Basic Tactics, Goals and Predictions munchkin Battlefield 2 - Tactics and Missions Discussion 6 11-24-2005 01:15 AM
Basic Tactics for SWAT 4 jex SWAT 4 - Tactics & Strategy Discussions 3 05-22-2005 09:37 PM


All times are GMT -4. The time now is 09:11 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved