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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 36
Posts: 752
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Server Stats.
Not sure if you all have seen this before. It's pretty cool. There is also a plug-in for the front page. Very similar to BFTracks
http://www.serverspy.net/site/search...154:27015&g=21 http://www.serverspy.net/site/search...155:27015&g=21
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#4 (permalink) | |
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Join Date: Feb 2005
Location: somewhere down there
Posts: 27
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Re: Server Stats.
Quote:
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#5 (permalink) |
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Join Date: Mar 2004
Location: Minneapolis, MN
Age: 19
Posts: 869
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Re: Server Stats.
Well, it's still interesting just to see the stats. No one here takes them as a huge ego booster. Also, it doesn't have a big memory. So it's not too accurate as is.
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#7 (permalink) |
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: Server Stats.
Actually, I have a better idea than removing kill/death ratios and etc.
Why not make a ranking plugin that ranks you by how well you're working with the team. If you are near the bomb when it is defused as CT, you get a point. If you damage someone that a team-mate damaged before you, you get a point. If you do team damage, you lose a point. If you throw a lot of grenades, you gain points depending on location on the map. This is all possible. If we could mod CS1.6 with a War-Craft 3 mod, then why can't we make a plugin that lets us rank by team play rather than kill/death ratio. Hell, we can even go a step further, and create a minimod for CSS. It can be done. I don't know how, but I'm sure someone does. Some clan sites take requests on minimods. CAL based clans and etc, people that want to get away from the actual CSDM play and be stupid with lightning bolts and entangling roots. Well, atleast some did in 1.6. -Mom
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Yer Mom /O> To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n |
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#8 (permalink) |
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Join Date: Jan 2005
Posts: 433
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Re: Server Stats.
If you analyze the stats, the team with the best ratios end up being the team that wins the map....I don’t think anything is wrong with being the player that kills the enemy before they kill you, and enjoys that fact. With that said, I would rather die running to a bomb I know I cant defuse than to run away, and NOTHING makes me more angry than watching a ct not even try to get close to the bomb because he/she knows there is no hope to defuse.
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#9 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: Server Stats.
Quote:
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#10 (permalink) |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 36
Posts: 752
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Re: Server Stats.
Well I personally am not a personal Stats guy. If I was, I would have a pretty low morale. I posted this mainly for the SERVER STATS. If others like to look at personal stats, and I just know there are alot of STAT junkies out there. Knock yourself out!
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#11 (permalink) |
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: Server Stats.
Well, with the progress we've seen from SDK and the like, I think we are gaining, if we don't already have, the technology to make a ranking system based on PCS standards.
It's all just programming. -Mom
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Yer Mom /O> To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n |
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#12 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: Server Stats.
Quote:
An action that helps your team one round might be injurious next round, but programatically they might not look any different. Hell, the subjective nature of PCS doesn't allow for "rules", and you think scoring it can be coded? HAHAHAHAHAHAHAAAAA!.
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#13 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: Server Stats.
I'm with Poker. Could we author a programmatic scoring system for PCS? Yeah. Would it be disappointing when it was finished? Yeah, probably.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#14 (permalink) |
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Join Date: Jan 2005
Location: TN
Age: 22
Posts: 789
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Re: Server Stats.
Well... nvm... lol
-Mom
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Yer Mom /O> To all but me is the look given but never received. My heart sinks faster and faster every time I look into them, yet I do not understand their controling power on my soul. - W11114m W45h1n670n |
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#15 (permalink) | |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 36
Posts: 752
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Re: Server Stats.
Quote:
A interesting idea nevertheless!
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