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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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pcs_junglerescue public beta release
I will put the link back up once the download is fixed.
feel free to d/l it, it will be available on the server as soon as wyz uploads it. If there are any issues plz post here. Last edited by Vulcan; 03-15-2005 at 08:12 PM. |
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#4 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: pcs_junglerescue public beta release
yes it is quite large, it has mostly custom content.
I am reuploading the zip, there was a problem with the cubemaps. check it in about 10-15 mins. copy the cstrike folder to your Counter-Strike Source folder. Last edited by Vulcan; 03-15-2005 at 04:36 PM. |
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#9 (permalink) |
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Join Date: Feb 2005
Posts: 45
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Re: pcs_junglerescue public beta release
hey vulc...great looking map...walked through it as both ct and t...
The only problem i had was trying to get the two hosties down low to safety...they dont go up the latters or the rope... I like all the temple elements and all the sniping locals...again sweet map Can this be turned into a defuse version too -swoop- |
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#10 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: pcs_junglerescue public beta release
swoop you didn't have any problems with the colors looking really white?
Yes it can be made into a de map and i plan on doing variations. Hostages are bugged atm using cs 1.6 ai they have not learned to climb any ladder... I am hoping this is fixed so till they fix it the hosties in the ruins can't be saved till i update the map. |
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#11 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: pcs_junglerescue public beta release
well it seems embedding content into the bsp is not going to happen so easily as i figured. That's probably because i have been picked out of the hat to be the one who experiences all the problems. :/
Trying to get some help from the VERC, hopefully all goes well and if we're lucky after about 26 hours of watching my comp work on generating a nav mesh, maybe it'll be ready.. NOTE: If you want to map DON'T, it's hell down here. |
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#12 (permalink) |
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Join Date: May 2003
Location: Memphis
Age: 19
Posts: 1,724
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Re: pcs_junglerescue public beta release
You think you have it hard? Our mod mappers have it 4x as hard... they are doing your jungle, but as a huge map, multiple spawn points, waterfalls, TONS of trees (like deciduoius trees) rivers, lakes, ect.... Such is the world of the Fuedal Japan of Inuyasha :P
www.inumod.com |
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#14 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: pcs_junglerescue public beta release
lol section. Sniper that's sounds great, I'll check it out. i dunno though since it's a custom mod you get alot of control. Working within CS, that's a whole nother story IMO.
Little Update. A dev from valve is looking into the problem. Hopefully he can make some sense out of what's going on. |
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#15 (permalink) |
![]() ![]() Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,727
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Re: pcs_junglerescue public beta release
Packing everything into one file would be nice, I suppose but if you can create a resource file so the server can serve all the necessary files that should be good enough.
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