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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
![]() Join Date: May 2003
Location: 90064
Posts: 926
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BF2 on the horizon...
This looks to be a great game that many of us are anticipating. TG will have a server up as soon as it is available. Now is our chance to start salivating and hoping that the release date is not pushed off.
Heh, has anyone else upgraded their computer system specifically for this game?
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Twisted Firestarter a.k.a |TG| Harkonian |
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#2 (permalink) |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 35
Posts: 751
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Re: BF2 on the horizon...
You betcha!! I am glad to see this section finally open up. So let me start it of by posting a little sample of what we have seen so far. Most of which I have taken from what Maximus has gathered from other sources over the last few months.
38 Sweet Screenies!! http://battlefield1942.filefront.com.../News/18315/10 Nice little video to see a little of the action. http://files.ea.com/downloads/eagame...reative_hi.mov Some views of the commaders screen. http://www.thegamerssyndicate.com/viewtopic.php?t=1431 Interview from planet battlefield. Q: Regarding the artillery, will there only be stationary arty or both stationary and mobile (Paladin, MLRS)? A: There will be only stationary artillery. Q: Can you give us a definitive answer as to what the system requirements are? A: Minimum System Requirements are 1.7 GHZ CPU, 512mb of RAM, Video card that supports 1.4 shaders. That is Geforce FX and higher, Radeon 8500 and higher. (Geforce 4 Cards will not work). Recommended System Requirements are 2.0 GHZ to 2.5 GHZ CPU, 1gig of RAM, Video Card that supports 1.4 Shaders. Q: Can you give us any information on the demo's status, what it will contain, anything? A: Demo will be out in mid-June and will contain one map. Q: Have there been measures taken so that a squad leader won't be able to take helicopters over an enemy base then let their squads spawn into the chopper and spam the enemy base with paratroopers? A: No, but there is enough anti-air power in the enemy's base to make sure that this does not happen. Q: How does the LCAC work? A: LCAC has been cut out of Battlefield 2. Q: Will Battlefield 2 support the use of Force Feedback joysticks? In previous versions this was unsupported. A: No, BF2 will not support Force Feedback joysticks. Q: How much have fog settings changed in BF2 in comparison to BF1942/BFV? Can you see farther once you are higher up so that air-to-air combat is improved? A: You cannot see farther once you are higher up. Q: What kinds of environment effects have been added? We've all noticed the birds flying out of the trees. A: You will notice birds flying out of trees, waterfalls, burning buildings, and the sky moving. Q: How does the helicopters feel? A: The helicopters felt like a little between DC / BFV. The AH-1z was very manoeuverable, as I was able to go in between buildings, under bridges, etc. Q: How destructible are the Battlefield 2 environments? A: The BF2 environment is not fully destructible. That means you can't just destroy everything. However you can destroy key points such as bridges, which can be repaired by an engineer. Q: Can you give us full details of how BFTV Recorder will function? How big are the files for say 45 minutes of gameplay footage? Is it simple and easy to use? A: The BFTV Recorder will function on the server side, as the server will be recording everything. The size matters on how long you are recording and the quality of settings you have on. It is simple and easy to use. Q: Will the Battlefield TV, the streaming portion, be put in later patches? It has been highly successfully for Half Life and CoD with an average of 150 people viewing a popular match, and during the CPL the numbers were in the thousands. A: The streaming portion may be put into later patches, if the demand from the community is there. Q: Will BF2 ever have the functionality whereby clients connecting to a server running a custom map will be able to download said map from a predetermined source while in the game (whether it be the game server or an alternate ftp server)? A: Maybe for a patch. Q: What sort of server administration tools will be included with BF2 and how will they compare feature-wise with Blackbag Ops' BFSM/BFRM? A: There will be a server administration tool available for download when BF2's release date comes closer. Q: Has the stairs bug been fixed? (The player walks down a set of stairs, then loses health as it appears to the game that he has fallen.) A: Yes the stairs bug has been fixed. Q: Will we be able to control the zoom in / zoom out of the minimap better than BF42 and BF:V? Often the 3 levels it allows are either too far out or too close. More control would be nice, especially on a circular minimap. A: It is only 3 level system again. Q: Will there be any weather effects added? Some of the mods for Battlefield 1942 have mastered this to include rain and snow. A: Nope. Q: Are there any plans for a night map? Possibly for an expansion? A: Maybe (Answered by Stealth97) Q: With the unlock weapons system, how would this work for people playing in clan matches? Would they be able to turn this feature off via server-side options? A: They will be able to turn this system off via server-side options. Q: With the BF2 Ranking system can players be demoted? A: Players can be demoted such as if they decide to team kill alot. Q: For sniping is there one set limit on scoped view, or will you be able to zoom in and out under scoped view? A: Limited scope. Q: Exactly how does the Laser Designation Kit work in Battlefield 2? A: Laser Designation was cut. Q: How does the lock-on system work? A: When you approach a vehicle such as a plane, you will see a box targeting it. Once you have secured a lock-on it will say shoot. When you see a friendly vehicle it will have a box but with an X in it indicating it is a friendly vehcile. Q: If you are locked onto an air vehicle and you have a friendly vehicle nearby, will the target veer off its intended target and attack the friendly vehicle? A: It will go towards its intended target. Q: Will the AI in BF2 be able to fly helicopters, understand the chain of command such as Commander, etc.? A: AI will be able to understand the chain of command, as far as being able to fly helicopters, I am assuming so. Q: Can you have multiple levels of water for maps? A: Yes, you can. Q: Will you be able to edit the code outside of the editor? A: You can still be able to edit the "con" files if you wish. Q: Will there be an ability to create your own keybinds? A: There are no plans for this yet. Q: Will there be an ability to pass new fields from the menu to the game? A: There are no plans for this yet. Q: Will you be able to do 3D pathmaps? A: Yes, you will be able to. Q: How does the mod tool save files? Does it rebuild files like Battlecraft or does it edit lines like Editor42? A: It currently rebuilds the files but you can select to save it in sections.
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#3 (permalink) |
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Join Date: Jan 2005
Posts: 433
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Re: BF2 on the horizon...
Q: Can you give us any information on the demo's status, what it will contain, anything?
A: Demo will be out in mid-June and will contain one map. I am not getting too excited..................
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#4 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,506
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Re: BF2 on the horizon...
Quote:
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#6 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,707
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Re: BF2 on the horizon...
Quote:
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#7 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,772
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Re: BF2 on the horizon...
This stuff bugs me:
Quote:
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#8 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: BF2 on the horizon...
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#9 (permalink) |
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Join Date: Jan 2005
Posts: 433
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Re: BF2 on the horizon...
I wonder why no Laser?
i wonder what the reasoning behind the decision to keep the pea soup? The screen shots look great. The detail on the vehicles is a marked improvement, as is the substition of the field of view graphic for the arrow in the radar. Also note that there will be HUD avionics for the aricraft.
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#10 (permalink) |
![]() Join Date: Aug 2004
Location: Atl, GA
Age: 28
Posts: 650
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Re: BF2 on the horizon...
Seems with the fog you'll need to be constantly aware of your gauges. IFR BABY! Anyway, yea I'm chomping at the bit for this game....
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#11 (permalink) |
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Join Date: Jan 2005
Posts: 433
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Re: BF2 on the horizon...
I am looking forward to getting to know TGers that dont play the same games as I do. Looks like BF2 is going to bring the community together as a whole.
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Last edited by ><JohnGalt><; 05-11-2005 at 05:46 PM. |
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#13 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 7,976
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Re: BF2 on the horizon...
This doesn't look good:
Quote:
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#14 (permalink) | |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 35
Posts: 751
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Re: BF2 on the horizon...
Wow I am really surprised at the response so far. Personally I am pumped for this game, and from all the reading I have done from people who have played the game, and who are not EA fanboys, it sounds awesome. For the most part most of you all are bummed out about "whats not in the game". Perhaps there is a little BFV aftertaste still going around. Keep in mind that there are a ton of MODS already underway for the game, and you know some of them are going to be fantastic.
Here is another first hand account of the game written by some one, but posted by Maximus at our place. Quote:
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#15 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,707
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Re: BF2 on the horizon...
Damn that was a long quote.
Tempus... in that review, the statement about the jumping & going prone... it's the same as in BF1942. The person giving the review was just hoping they had changed that. |
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