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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,132
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server rule: squad required?
Quote:
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#2 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,696
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Re: server rule: squad required?
Interesting idea. That could be good and bad.
Are we limited to the number of squads? We could have 64 one man squads.... would someone join a squad to appease the rule but then not work with the squad? Just food for thought... but I do like the idea. |
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#4 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 6,825
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Re: server rule: squad required?
there is every reason, this game is Horrid if people aren't playing the way it's supposed to be played. If it were me i'd make it so you had to choose a squad to join the game.
It was absolute chaos on the server when it opened up so public people could join. |
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#6 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 7,974
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Re: server rule: squad required?
Absolutely! If you are not in a squad, you cannot communicate.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#8 (permalink) |
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Join Date: Apr 2005
Location: Down south in the north.
Posts: 148
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Re: server rule: squad required?
We need to make sure people in squads communicate as well, I was just in 3 different squads and none of them communicated or worked together, it seems only the TG and TGS people actually do that.
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#9 (permalink) |
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Join Date: Apr 2004
Age: 20
Posts: 1,647
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Re: server rule: squad required?
I dont think squad required is what we really need to push, we need to push mic required. Push mic required and squads will form up automatically because anyone with a mic knows the advantage of having one, especially in battlefield 2.
-Zephyr
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#10 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,132
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Re: server rule: squad required?
Mic required won't fly.
Trust me. I've been down that road.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#11 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,128
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Re: server rule: squad required?
I don't think we should require mics we don't on the NS server or CS server or any TG server I have been on so far why start now.
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#12 (permalink) |
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Join Date: Mar 2005
Location: Panama City, Florida
Age: 35
Posts: 361
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Re: server rule: squad required?
All for the squad requirement...
...also would be for a autoban on any ratbastard helicopter pilot who thinks it cool to hover low over a flag to capture the base, versus actually landing and doing it the correct way. (Sorry, people were ticking me off with this "tactic" all night.)
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If it isn't PCS, whats the point? PM me with any questions or concerns. Professional Counterstrike (PCS) FAQ | PCS Player Standards Aggressive Defense (an oxymoron): A naturally occurring situational event where a defender is caught in a role reversal anomaly. Usually associated with lack of practice, discipline or map awareness in a team based conflict. ![]() |
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#13 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,545
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Re: server rule: squad required?
If I find an enemy helicopter low at the ground, he gets a facefull of grenade launcher. What I would love to see would be some system to vote people off squads, and out of squad leader position.
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#14 (permalink) |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 26
Posts: 2,142
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Re: server rule: squad required?
I think squads should be a requirement. But there should be a squad for people who want to go off on their own (if that type of player is helpful to the game (snipers?)).
A squad requirement helps control those who are either new (and dont want to learn) or don't want to play as a team. |
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#15 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,132
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Re: server rule: squad required?
I think hovering to capture a flag is perfectly valid.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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