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| Battlefield 2 - Tactics and Missions Discussion Discussion about Battlefield 2 tactics, maps and missions. |
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#1 (permalink) |
![]() Join Date: Mar 2005
Age: 34
Posts: 540
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The Enemy Commander
Reading some post gave me an idea about a specific type of squad. I'll break it down for ya.
2 Spec Ops 1 Sniper 2 Medics 1 Support This is how they could be used. Spec Ops concentate on blowing command stuff up, Medics try and keep everyone up, Support does his best to cover everyone and reload the Spec Ops, the sniper finds the Enemy CO and drops him. This could be repeated as often as the commander wants it. Otherwise they are versitale enough to be on defense or offense. This could be for either side, but be careful that you don't just start spawn camping do your job and high tail it out of there. Something interesting about MEC, they have to steal a boat or drive the apc out there to finish their objective. USMC have it easier they can either take the river boat , apc or blackhawk. On a side note I think the APC's need to be able to carry a full squad.
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Curiosity is going to kill this Cat. |
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#2 (permalink) |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: The Enemy Commander
Actually, not a bad squad, save for the fact that the support guy is so much slower than the SF guys that he's rendered useless in his assigned role. You'd be better off swapping him for an assualt, so you get smoke and grenades.
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#3 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,545
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Re: The Enemy Commander
Thats not an option
![]() Spec Ops NEEDS more c4, and support has it. Besides, its not like the support is gonna be right up there with the SF. He'll probably be the SL anyways. Snipers are targets, you need medics to heal the SL, and SF are targets. |
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#4 (permalink) | |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 26
Posts: 2,142
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Re: The Enemy Commander
Quote:
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#5 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,696
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Re: The Enemy Commander
Quote:
Having a tank as support is a great idea, but not always possible.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#6 (permalink) | |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 26
Posts: 2,142
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Re: The Enemy Commander
Quote:
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#7 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,768
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Re: The Enemy Commander
Personally I don't see the value in simply killing the enemy commander.
What is the cost of the resources you are applying to accomplish this task? Is it worth the 15 seconds the commander is out of action for? It just seems like those resources could be better used performing defensive functions for an existing flag rather than sending them off for a 15 second moment of glory.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#8 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,925
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Re: The Enemy Commander
Another thing is, how do you know where he is? Wouldn't you have to search the whole map to find him. Does a star appear above his head when you are on the other team?
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#9 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: The Enemy Commander
Quote:
Generally, I'm with Apophis about this. It's not worth the effort or the resources to chase down the enemy CO, since they will respawn momentarily. Unless they are dumb enough to be on the battlefield, in which case, by all means, show him the error of his ways. Plus, killing the enemy CO is slightly off task, isn't it? |
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#10 (permalink) |
![]() Join Date: Mar 2005
Age: 34
Posts: 540
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Re: The Enemy Commander
I was looking at it in this way, if you cut the head off, it will grow back but that's 20 secs of him not giving orders or being able to respond to assaults on another part of the map. Plus, if the commander know's the enemy is gunning for him I can garrentee he'll divert resources to protect himself or be constantly going back and forth between the command screen and main screen. Either way he is either weaking his assault and defense forces or not paying full attention to the battle.
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#11 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,545
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Re: The Enemy Commander
If you somehow know where he is, prep an assault, and then send a couple people to kill him. You should know him since his name appears by artillery kills, but check the scores to see if he's still there. Then, if jumping in front of him doesnt elicit a response, hes in screen and you can kill him. After that, he spends 15 seconds respawning, then another few to find a safe haven, and then he has to hurry and find out what me missed. 30 seconds later, he pops in to find that 1 flag has been lost and a third is under heavy assault. Oh, and his artillery was destroyed, along with his UAV and radar.
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#12 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,768
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Re: The Enemy Commander
Quote:
Here's a test for you.. If you're trying to develop tactics around an action you WANT to perform, it's most likely not part of a solid strategy. The tactics you develop should derive from the your strategy, not from the desire to just go kill stuff or come up with a reason to attack a single person.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#13 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,545
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Re: The Enemy Commander
I should have greatly exxagerated that first section of the first sentence
![]() I highly doubt that you would definately know where the enemy comm was, and even if you knew, would your own comm (if you have one) be capable himself to take advantage? :P It's a hypothetical question, but if done right it could be useful. If you took out the comm's radar, UAV, and artillery before you mobilized the attack force, then mobilized it and killed the comm, it could possibly deal a great blow. |
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#14 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,768
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Re: The Enemy Commander
Quote:
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#15 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,545
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Re: The Enemy Commander
I think you missed an edit.
Anyway, its more like I'm desperately digging for any tactic that could benefit to any degree by having the commander out for less than half a minute. Sadly, its only long term that no commander hurts that much. |
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