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Battlefield 2 - Technical Support & FAQs Technical Support and FAQs for Battlefield 2 and related mods.

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Old 06-27-2005, 01:07 AM   #1 (permalink)
 
Join Date: Jun 2005
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Angry Commander mode buggy?

It happened in the demo, and now it's happening in the retail. I just played my first commander game and within five minutes, I got killed, and instead of respawning, everything froze. Could not get out of the game without a complete reboot.

Has anyone else experienced this? This is really frustrating because I wanted to play more commander, and I just bought 2 gigs of ram for this game. I never have a problem 'in game', but I just can't figure out what's causing the 'freeze' problem in commander mode.

I have the latest nvidea drivers, 6600gt, 3.2 athlon 64, medium detail, 2x aa. It's at the point now where I may have to forego playing commander again because I just leave the team hanging while my system crashes.
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Old 06-27-2005, 01:50 AM   #2 (permalink)
 
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Re: Commander mode buggy?

Nope, never had that problem. Sorry, this post doesn't help you much, I know, but thought I'd mention that I have never had a problem while in-game. I have had the game crash during map transistion, but not during re-spawn.
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Old 06-27-2005, 09:11 AM   #3 (permalink)



 
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Re: Commander mode buggy?

Even with the latest hardware, people are experiencing problems. I don't know of a solution to your particular problem, but check out the Client FAQ for some of the general tips. One thing I that has solved quite a few "random" lockups / crashes i updating all of your drivers, BIOS, etc. Defrag, check for spyware, etc.
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Old 06-27-2005, 09:44 AM   #4 (permalink)


 
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Re: Commander mode buggy?

One thing I do experience in Commander mode is that everything starts to sllllooooowwwww down. It get so slow that even the comms coming in are being broken up.

I do not know how to solve that problem though.
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3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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