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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Dead enemy not seeing your position...
I believe that it will be beneficial to all if you changed the setting allowing dead players to view their opponents positions. By allowing a player to see his opponents position while dead, it gives away key strategic positions for the opponent and he will be unlikely to use this "good" position the next round.
My suggestion is to only allow players, while dead, to view their own teammates. |TG| Ben |
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#4 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Dead enemy not seeing your position...
Quote:
Root
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BFCL TF2 league admin
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#5 (permalink) |
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Join Date: Mar 2005
Location: Minnesota
Age: 21
Posts: 101
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Re: Dead enemy not seeing your position...
I think that a "good position" would be given away the next round reguardless if you use it in the preceding round, and players you killed would be looking to that spot the next time around. Aside from that I really wouldnt care either way. Being able to spectate all does make being dead a bit less of a dread (oh yeah! im a hardcore rapper son!). It's fun doing the whole horror movie "Don't go in there!" *bam* "....I told you not to go in there."
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"A wise man speaks because he has something to say. A fool speaks because he has to say something." - Plato |
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#6 (permalink) |
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Join Date: Jul 2003
Location: UK
Age: 24
Posts: 1,166
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Re: Dead enemy not seeing your position...
I deliberately look at what tactics the other team is using, especially on new maps. Competition isn't the issue on our server, keeping tactics fresh and making it competative for both teams is.
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#8 (permalink) |
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Join Date: May 2005
Location: Olympia, WA
Age: 27
Posts: 312
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Re: Dead enemy not seeing your position...
I think it's fair to say that every 'good position' has been used a million times, by people all over the world.
No pun intended. Honest. ![]()
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"Who put the fun in dysfunctional? I." - Aesop Rock (http://www.mushrecords.com/release.php?REAID=38) "Cuz you can choose to say 'Good morning, God' or 'Good God.. morning!" -Blackalicious It is my firm belief that, until we humans stop using human nature as an excuse for our actions, we will never realize our true nature. |
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#9 (permalink) | |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: Dead enemy not seeing your position...
Quote:
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#10 (permalink) | |
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Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 378
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Re: Dead enemy not seeing your position...
Quote:
My uuberspot on Spirits is still relatively unknown, me, a few people, and WHISTLER >.< Needless to say I always end up playin on the opposite team as him rendering my spot useless :P
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#11 (permalink) |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,178
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Re: Dead enemy not seeing your position...
I agree with root on this one(i know i cant believe it myself). Correct me if I'm wrong but isn't Server 1 made to learn the rules, practice, have fun, and the learn the game also. Say you are new here and you are getting popped off in the same area, but cant see anyone. It gets frustrating. Now i dont know if it is the same in server 2, but I think that is a good thing to see where you got hit and then next time avoid doing the same thing
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#12 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Dead enemy not seeing your position...
Since this thread was started, my opinion has shifted. I'm now of the view that server 2 should definitely restrict players from spectating the other team. There won't be any changes for now, but PCSP's should offer their opinions in the private forum.
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BFCL TF2 league admin
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#14 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Dead enemy not seeing your position...
Quote:
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BFCL TF2 league admin
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#15 (permalink) | |
![]() Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 27
Posts: 2,814
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Re: Dead enemy not seeing your position...
Quote:
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