![]() |


|
|||||||
| Counter-Strike - General Discussion General Discussion for Counter-Strike |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Mar 2005
Location: Minnesota
Age: 21
Posts: 101
|
As root has informed me, the CS server will be getting new maps, and as I understand it, removal of some... Personally i dont think this to be the greatest of ideas. Yes, it's true the server does get a bit stagnant as we move through the same 4 or 5 maps (italy, prodigy, havana, aztec, office, and then random maps that come up far less often). The one thing i know these new maps will do is KILL our new player traffic. If anyone else hasn't noticed, when we go to a custom map (junglerescue) all thats left in the server is people who are regulars in our server, MAYBE one pubbie will stay and D/L the map if they really like the server, which IS a good thing. Many people just leave for a new server. Especially right now, with all the players going off into all the new releases lately our CS:S ranks are going to run very thin if we dont keep new players coming to the dark side.
__________________
"A wise man speaks because he has something to say. A fool speaks because he has to say something." - Plato |
|
|
|
|
|
#2 (permalink) | |||||
|
Join Date: Aug 2004
Age: 37
Posts: 6,483
|
Re: Server changing...
Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,104
|
Re: Server changing...
We used to go through this on the old CS too. Too many new maps flooding the server at once really thins out the crowd. I prefer to see maps integrated slowly, like one every week or two.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
|
|
|
|
|
#4 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 35
Posts: 8,868
|
Re: Server changing...
We have fast map downloads available. Using this system in-game downloads take under a minute to download. easily.
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
|
|
|
|
|
|
#5 (permalink) |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Server changing...
Although a whole bunch of new maps have been added to the server, anyone checking their facts will see that only 4 have been added to the rotation of late. For those who don't bother reading the SOP forum, they are junglerescue, penstock, menace and harvest. These were not all added together, and junglerescue has actually been removed, pending an update.
It seems to me that some players want the same old maps, because they don't have to learn anything new, and can therefore pwn more noobs. Perhaps I'm wrong, and that comment wasn't an invitation to start a flame war if I am. Some of the maps we have in rotation are crap. Some of the new maps are very good, and very popular. Anyone suggesting that new maps drive players off the server is talking stuff and nonsense. As laggy as junglerescue is, I've seen a full server stay with the map change on many occasions, even with a high number of pubbies. Certainly the new maps I've added don't drive people away, as they generally don't lag. Some are even old favourites from the days of 1.6. In fact, some of the new maps draw people *to* the server, either because they were popular in 1.6, or because fragmonkeys see them and, knowing the maps like some of the dissenting voices around here, figure they can pwn some more noobs and type rank 10 seconds after their first kill, on their first visit to the server. New maps will not stop arriving on the server, until I run out of places to find them. As game officer, my role isn't to be on the server dealing with regulars and members who are too immature to balance the teams when they die, or who can't control their language, or who claim to know PCS when they actually don't. My role is to develop the cs part of tacticalgamer. Part of that is making sure I have an admin team in place to deal with the servers on a day to day basis. Part of it is to grow the player base, with our type of player. New maps will draw new players to the server, and if we sift through all the dirt, we will find more gold. As for taking 10 minutes to download, I belive anyone taking the time to read / search this forum will see that I am working on making maps available to you all to download and install prior to connecting to the server. Many people dislike change for one reason only - that it is change. Good or bad makes no difference. I intend the new maps I add to be a change for the better. They won't be added to the rotation overnight, and I will continue to employ the use of polls in this forum before adding maps, even though I am not required to ask your permission to add them. I ask your opinions, because contrary to popular belief on the part of some portions of the player base, I am not god. I am all for constructive discussion, and participation by the community. I am extremely disappointed that there has been so little feedback on the new maps, and so little in the way of links to maps being contributed. If need be I will continue to look on my own when I get the time. If the rotation list gets so big that players have to engage their brains, and think about where the best spots are on the map, then I will consider myself to have done a good job. The new map train is rolling. Get on board or get the hell out of the way Root
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
#6 (permalink) |
|
Join Date: Mar 2005
Location: Minnesota
Age: 21
Posts: 101
|
Re: Server changing...
well root, what you just said put me in an extremely bad mood, as you could probably tell from the way i played inferno and cbble. I don't know about this anymore...i think im done...not that anyone cares, just saying my peace in case i never come back.
__________________
"A wise man speaks because he has something to say. A fool speaks because he has to say something." - Plato |
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) |
|
Join Date: Jul 2005
Location: In an Apple, Wriggling to and Fro...to Freedom!
Posts: 36
|
Re: Server changing...
Well I'll have to see the new maps before I can comment, though I'd like to see classic maps still in rotation, trying new maps is never a bad thing. I do think due to server rules some maps may be a little one sided (i.e. italy, where your average terrorist i.e. me, get's to sit there and blow the somewhat helpless ct's away, even with decent planning and cooperation, I mean my god, but I digress). I'll certainly not knock maps before I try them. Next time I see you Devin you shalt be farted on like so much righteous holy thunder, unless we share opinions on the new maps (which I haven't played yet). If I do find said maps to be repulsive in the least however, barring a lackluster financial situation, I shall fly to ireland. Once there I'll have a pint, and then, by way of amphibious auto car, travel to a random spot in britain. This spot, in which I will surely find root on his way to work, no matter the time of day. Should I discover his whereabouts I'll run up to him and spill a thimble filled with coffee on his uniform (assuming he has one) and run off screaming and giggling back to america (though I have to say I don't like the idea of under-water spiders comming after me).
|
|
|
|
|
|
#8 (permalink) |
|
Join Date: Apr 2005
Location: Texas, the only place they sell gunpowder coated balls as toys to children.
Posts: 252
|
Re: Server changing...
im sorry but the above post is so confusing and weird it can't be commented on properly.
- for the dling of maps. the majority of new players are going to be server hoppers who just wander around looking for some where fun to play for a bit. chances are they arn't going to read the motd, probaly because 99% of the servers out there say the exact same thing. chances are also rather slim that they are going to suddenly realize how good pcs is in the first 10 minutes of play, especaly on server 1 where, as commented elsewhere, control seems to be slipping. if, while they are just starting to understand, the map changes, and it starts downloading, most people would do the sensible thing and go find another server. they won't have any idea how much better how system is. they won't be used to anything but a death match server. they won't know we have fast downloads (not that ive ever seen any diffrence between fast download and otherwise). the point of this is that it takes a while for someone to adjust to the way we play and they arn't likley to bother waiting around for a map to dl when all thier previous experinces with cs servers have been identical.
__________________
frowning takes 47 muscles, and smiling only take 17, but sitting there with a zombie like stare on your face takes 0, we have a winner. The fights are so bitter because the stakes are so small. -watch words of academia |
|
|
|
|
|
#9 (permalink) | |||
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Server changing...
Quote:
We welcome correct spelling, punctuation, grammatical correctness and proper layout at tacticalgamer. Quote:
Quote:
The guests we get who are looking for a server like the PCS players here provide, then they will pick up on the differences pretty quickly, and are likely to stay. Root
__________________
BFCL TF2 league admin
![]() |
|||
|
|
|
|
|
#10 (permalink) |
|
Join Date: Mar 2005
Location: Minnesota
Age: 21
Posts: 101
|
Re: Server changing...
Not being disrespectful root, but I believe that most people AREN'T looking for a server like TG....I certainly wasn't. I was parusing servers playing cs_compound and played on the CT side for about 20 minutes before i was yelled at (by wyz, if he remembers this at all) for shooting into the hostie shack full of T's. I HATED this concept. I thought that was one of the stupidest rules possible...but then i realized that teamwork and planning was ESSENTIAL to winning and instantly fell in love. My point is that it takes time to apreciate our playstyle. You really can't expect to tell people the rules and have them go "AWESOME!!!" (although I've seen that happen when I tell people the rules). In my opinion using irregular maps to filter out people that "aren't our kind of player" really isnt the way to go about it. I think the best way to keep a healthy playerbase would be to let as many pubbers come through our server as possible, if they dont like the way we play, they can leave. Reguardless we want people to be able to get aquainted with our way of play before we pretty much say DL these maps or leave. If anyone else agrees/dissagrees with that I'd like to hear your support/arguement
__________________
"A wise man speaks because he has something to say. A fool speaks because he has to say something." - Plato |
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) |
|
Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,545
|
Re: Server changing...
How can they get aquainted by our way of play if our way of play on server 1 has essentially degenerated to barely above average? I know that before I joined TG, I never hesitated to sit through and download a map. And the kind of people who cant stand to wait 5 minutes tops, people that are THAT impatient, are less likely than others to want to play this way.
|
|
|
|
|
|
#12 (permalink) | |
![]() Join Date: Apr 2005
Location: FLorida
Age: 19
Posts: 47
|
Re: Server changing...
Quote:
|TG|StAsIs
__________________
Connor: We haven't really got a system of deciding who, Roc. It's, uh... Rocco: Me! *Me*! I'm the guy! I know everyone! Their habits, who they hang out with, who they talk to! I've got phone numbers, addresses! I know who they're screwing! I know where they live! We could kill *everyone.* Murphy: So what do you think? Connor: I'm strangely comfortable with it. *The Boondock Saints* Last edited by xXDark_StasisXx; 07-02-2005 at 11:50 PM. Reason: spelling error |
|
|
|
|
|
|
#13 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,644
|
Re: Server changing...
Quote:
Custom maps or not, our public CS server is going to have about the same amount of traffic...
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
|
|
#14 (permalink) |
|
Join Date: Mar 2005
Location: Minnesota
Age: 21
Posts: 101
|
Re: Server changing...
I really dont see many people just hopping around servers playing custom maps...and if they are, THOSE would be the smacktards playing iceworld and so fourth. I don't exacly have the right words to describe what i'm getting at here....I've been drinking so getting a 100% accurate fix on what im trying to say here is difficult (sorry I really dont wanna be one of the idiots going "oh man im so drunk lolzor!!11oneeleven"...just telling the truth). It's along the lines that I dont think most people really think our kind of play exists outside of the more professional clans/CAL. I was never looking for a community or server like we have; but once I found it I really can't imagine playing CS:S anywhere else....ever (and I never have). This is what I've been looking for and I haven't known it, and now (as I see it) it's falling apart.
__________________
"A wise man speaks because he has something to say. A fool speaks because he has to say something." - Plato |
|
|
|
|
|
#15 (permalink) |
|
Join Date: Jul 2005
Location: In an Apple, Wriggling to and Fro...to Freedom!
Posts: 36
|
Re: Server changing...
Here is a list of maps that should not be on the server. Though this statement is made by someone who could be considered both a nub-loaf, nub-steak or even the dreaded h-mo in the face of the majority of the tg community, I yet still feel that this list embodies the many complaints I've heard in-game while aboard the server:
cs_harvest that is all. I'm looking forward to playing more custom maps (de_view, or whatever is mighty fine), but if they're all like harvest then I'd be hard pressed to find them enjoyable. CS in general is a game in which close quarters, mainly urban, combat takes precedence. This can also be seen in the sheer detail lovingly skinned in each urban camo clad model . This is not to say I don't think the map isn't a work of art in itself. I just don't think it's a very appropriate map for tg. Not once have I seen the hosties rescued.The expansive, wide open environment that harvest presents makes it nigh impossible for the ct's to effectively engage in a hostage rescue situation. The hosties are encased in a tiny house shell, which is surrounded by a huge, wide open field. the t's, whose job it is to defend the hosties, surround the house as appropriate, and when a large force of ct's is seen the t's are shifted to cover that area, and at that point generally either force is killed. If not, then the t's have most likely holed up in the house. When this happens, the t's are in no position to not be aware of the ct's presence. This leads to some fairly exciting room to room combat, but then it's over. There is slim to nil chance that the hosties would so much as be addressed aside from avoiding killing them. I'm not trying to be a dick or to step on anyone's toes here, I just feel that the map is too big for any server that doesn't cater to huge numbers of people. A map doesn't need to be huge to require strategy, so why bother making it so? Incidently, look up a map called de_3rdstreet or some such, I think that map would make a fine replacement if you still insist on having an Uber map. Someone would need to test it though, for all I know the bombsites could be at opposite ends of the map. Anyway this is just my opinion (and I feel a few others). I also acknowledge that my place isn't so much bitching as it is with my hand in my pants enjoying tg's unique play style, I just thought I'd give my two cents about this "problem". take care. |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Server Configuration / Settings FAQ | asch | Battlefield 2 - Technical Support & FAQs | 1 | 07-12-2005 09:22 AM |

