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| Server Maps Review A forum for discussing maps currently on the server. |
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#1 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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cs_backalley_source
This version has a tunnel linking the 2 hostage rooms. It seems far too bright though, and to be honest I prefer the other version we use.
Ideally, we need one of our more skilled mappers to edit the darker version so that we get the best of both worlds. Root
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BFCL TF2 league admin
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#2 (permalink) |
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Join Date: Apr 2005
Location: Louisville, KY
Age: 18
Posts: 459
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Re: cs_backalley_source
Personally I like the "_source" one better, because it has the tunnel connecting the hospage rooms, another way to getting across to the other hossies without having your 6 exposed to all those windows. But if somone can edit the _2005 version that would also be fine too, its just that tunnel plays a very important role...
Also if someone does edit it they need to put the missing ladder so you dont have to lose 25hp to get down from that one window.... |
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#3 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: cs_backalley_source
I'd like to see a version on our server with a tunnel, but one where all the lightbulbs can also be shot out.
Nothing more annoying than bulletproof lightbulbs ![]() Root
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BFCL TF2 league admin
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#5 (permalink) |
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: cs_backalley_source
I can say I enjoyed it, but it was a good bit of a fragfest.
Every single round we played, as a CT, I and Crazygoat rushed out the window, half way down the ladder and jumped. For SPEED because that was required. As a T? First person to get to the stairwell area got a free 3 kills. |
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#7 (permalink) | |
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Join Date: Apr 2005
Location: Louisville, KY
Age: 18
Posts: 459
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Re: cs_backalley_source
Quote:
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