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| Battlefield 2 - Technical Support & FAQs Technical Support and FAQs for Battlefield 2 and related mods. |
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#1 (permalink) |
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Join Date: Jun 2005
Posts: 35
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Server Admin questions
I have the BF2CC on my server, but I would like some people to be able to admin from in game as needed.
In game, how do people sign in as admin, and what are key commands they can use? (kick, ban, restart map, change map.. I guess may be the key ones). Now.. is it possible to add or take off a server password without having to restart it? (meaning, while in game)? Is it possible to change from a 16 person map to a 32 person map without restarting server also (ie - in game admin commands)? Thanks |
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#2 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,093
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Re: Server Admin questions
Have them run the bf2cc client.. They log in with the rcon password.
You cannot change the server password without restarting the server.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#4 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,458
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Re: Server Admin questions
There's a script you can get so that admins can do things while in game. It could be a security problem though.
http://bf2.fun-o-matic.org/index.php/Scripts |
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#6 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,757
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Re: Server Admin questions
Quote:
And you can change the current map and set the next map from within BF2CC.
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#7 (permalink) |
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Join Date: Jun 2005
Posts: 35
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Re: Server Admin questions
To clarify, what I wanted to do regarding 'restart map' was such that if say.. a scrimmage is going to happen, both teams join (and usually there is a 'game' in progress), and when everyone is squadded up I hit 'restart map' (or do something which does the same thing essentially) and we all start on a fresh (all tickets there) version of the map and all the time (if timed) still there.
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