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Old 07-11-2005, 10:27 AM   #1 (permalink)
 
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A few mod ideas

Give engineers the ability to place motion or trip sensors around CP's to flag enemy units that pass on the radar. This would be useful for monitoring bases without needing a constant presence there.

Give SpecOps the ability to plant "bugs" on enemy tech. UAV would give you their UAV information, radar would show your commander their troop locations for a set period of time, and on artillery would show you when/where their artillery bombardments would land. Maybe having bugs on all 3 techs would let you listen in on the enemy commanders comm chatter to squads or something like that.

Driver/Pilot to passengers communication channel for communicating to passengers that arent in your squad via voip.

Proximity voip so you can talk to nearby soldiers without using the radio.

Squad leader to squad leader channels to allow inter squad communications.
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Old 07-11-2005, 10:33 AM   #2 (permalink)
 
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Re: A few mod ideas

you would think that with the realizm of this game stuff like that would have been...i like the SL to SL idea...dont know how many times i wanted to talk to surrounding SL's to get a game plan for the CP, and had to go via-commandor to get it done..and the pilot channel would be good so you can tell people to get out!..
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Old 07-11-2005, 10:39 AM   #3 (permalink)
 
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Re: A few mod ideas

Youve got soem good ideas there, but proximity voip is the best imo.
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Old 07-11-2005, 10:45 AM   #4 (permalink)
 
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Re: A few mod ideas

i think the prox thing will be too powerfull
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Old 07-11-2005, 10:48 AM   #5 (permalink)
 
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Re: A few mod ideas

How so ice man? This way if your seperated from your squad you can still function with a different SL.
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Old 07-11-2005, 11:15 AM   #6 (permalink)
 
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Re: A few mod ideas

now when you say function do you mean do there objectives or just talk with then about the situation and call out problems?

it would be a neat funtion if there was a talk-out feature where in that people with in a certian distance includeing enemeys can hear you just as if you where talking out loud
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Old 07-11-2005, 11:20 AM   #7 (permalink)
 
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Re: A few mod ideas

On our servers, prox talk would probably be OK. But on public servers, I can see people tlaking 'leet' left and right and flooding the voice comm so you can't hear anything when around them.
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Old 07-11-2005, 11:54 AM   #8 (permalink)



 
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Re: A few mod ideas

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Originally Posted by Telorn
On our servers, prox talk would probably be OK. But on public servers, I can see people tlaking 'leet' left and right and flooding the voice comm so you can't hear anything when around them.
Even without the prox talk, as an SL I sometimes have difficulty when the squad members and the CO are talking at the same time. And even when the CO is providing orders, I'll relay that to my squad while the CO is talking. Any other voices would make it harder.
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Old 07-11-2005, 11:56 AM   #9 (permalink)
 
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Re: A few mod ideas

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Originally Posted by asch
Even without the prox talk, as an SL I sometimes have difficulty when the squad members and the CO are talking at the same time. And even when the CO is providing orders, I'll relay that to my squad while the CO is talking. Any other voices would make it harder.
It would have to be under extreme control. It could probably only work on the private server, where no pubbies can join and it can be under a tight control. I can see why DICE did not include it. They probably even tried it, but removed it during play test due to reasons like this.
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Old 07-11-2005, 12:04 PM   #10 (permalink)
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Re: A few mod ideas

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Originally Posted by Telorn
On our servers, prox talk would probably be OK. But on public servers, I can see people tlaking 'leet' left and right and flooding the voice comm so you can't hear anything when around them.
I would suggest that prox talk would be a push-to-talk situation with a different modifier key, so it would only be used if it is your specific intention to do so rather than simply transmitting existing chatter.
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Old 07-11-2005, 12:06 PM   #11 (permalink)
 
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Re: A few mod ideas

I think prox voip would be awesome. Vietcong has this and it's a really neat feature. If thought out, it can be implemented properly. There can be two voice keys. One will be proximity based with sound falloff and the other is for squad communication. I think giving options to muffle other sounds when using the radio would help with communication in the squad.

Prox voip handles a lot of problems when trying to communicate with others around you. With a little bit of thought, I think it can be done right.
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Old 07-11-2005, 01:12 PM   #12 (permalink)
 
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Re: A few mod ideas

I like the driver/passenger VoiP idea. The one mod I'd like to see above all others: No bunnyhopping.
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Old 07-11-2005, 01:20 PM   #13 (permalink)
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Re: A few mod ideas

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The one mod I'd like to see above all others: No bunnyhopping.
Even better, 3 successive jumps makes you explode spectacularly. It would make me feel much better when trying to get a bead on a bunny to see them self-destruct on the third hop. No message to tell them why they exploded, just make them die. Eventually, they might see the correlation
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Old 07-11-2005, 01:24 PM   #14 (permalink)
 
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Re: A few mod ideas

i was in private last night and someone kept hopping...it was making mad...so i grenaded them..jumped right on top of it!
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Old 07-11-2005, 01:55 PM   #15 (permalink)




 
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Re: A few mod ideas

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Originally Posted by Raub
The one mod I'd like to see above all others: No bunnyhopping.
Does anyone even remember what bunnyhopping actually is? Jumping around like a fool is not bunnyhopping; BHing has a specific engine-exploitative purpose -- namely, jumping in order to increase ground speed due to how (certain) game physics are handled.

If someone is bouncing around like a fool, they're being dumb. If they're exploiting a flaw in the game or its engine (and I'd not consider "they're harder to hit because they're jumping" to be such a flaw, as they'd be harder to hit in real life if they were jumping as well), then we have something to talk about. Otherwise, grenade the bouncing baby boy and move on. :P
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