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Old 07-13-2005, 08:22 AM   #1 (permalink)
 
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Question Another Kind of IFF Bug?

Ok, I pop over a hill and I see this sniper laying there. His name is fragg and his name is red. So I open up and he dies and then I am punished for team kill. “Crap, stupid bug.”

A couple of minutes later I see him again, his name is red again. I look a bit closer and he LOOKS like a MEC (I am on USMC). I think “must have switched sides” and I pop him. Another TK. “Crap Crap Crap”.

Another round and I have switched to the MEC (I like being the underdog). I see this other guy named “killSwitch” or something and his IFF is red. I kill him and get a TK. He shows up again and is to far away to ID by sight so I hit tab and he is listed on the USMC side. Not only that but he is clearly advancing towards our base and is firing upon my squad mates. So I take a chance and shoot, and get a TK.

“Crap Crap Crap Crap Crappity Crap Crap”

Has this happened to anybody else?
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Old 07-13-2005, 08:26 AM   #2 (permalink)



 
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Re: Another Kind of IFF Bug?

I think several people have mentioned that all of their teammates show up in red. I'm not sure if restarting the game / computer helps to alleviate the problem though.
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Old 07-13-2005, 08:40 AM   #3 (permalink)




 
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Re: Another Kind of IFF Bug?

The IFF issues with this game ASTOUND me. At this point, I'm willing to believe just about any horror story about them people can think up.
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Old 07-13-2005, 08:41 AM   #4 (permalink)
 
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Re: Another Kind of IFF Bug?

Yea, I have had the teammates show up in read thing before.

But I have never seen it where the player is listed on the opposing side on the score screen AND shows up red AND gives me a team kill.

I should of also mentioned I opened up the squad screen and looked through all our squads and he wasn't there either.
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Old 07-13-2005, 09:06 AM   #5 (permalink)
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Re: Another Kind of IFF Bug?

Quote:
Originally Posted by El_Gringo_Grande
But I have never seen it where the player is listed on the opposing side on the score screen AND shows up red AND gives me a team kill.

I should of also mentioned I opened up the squad screen and looked through all our squads and he wasn't there either.
You are not alone. I whined about this a couple of days ago. I shot Raub in the back since he was red, he shouted over VOIP "why the hell do you keep TKing me?". My heart sank and I checked the squad make-up. We had 6 squad members and he wasn't listed as one of them. The kill message didn't even state it was a teamkill.

Crappity crap indeed.

While I was CO, I found another interesting bug. One of our team members started showing up as a red blip on my scans, but was also showing up as a SL when I was assigning waypoints. I could give him orders and everything worked fine, but he was a red blip. He kept getting TKd too until he disconnected and re-connected again.

Crap bug. Needs fixing. Yes.
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Old 07-13-2005, 09:10 AM   #6 (permalink)
 
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Re: Another Kind of IFF Bug?

I had a 7-man squad once, and one of the guys was actually on the other team. Name showed up in green, was in the squad list and everything. He kept killing me, and I kept yelling at him to knock off the TK. Someone finally said that he was on the other team. It was real strange, as he even showed up as a green dot on my map.
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Old 07-13-2005, 09:16 AM   #7 (permalink)
 
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Re: Another Kind of IFF Bug?

Yeaaah... I myself had that incident too...

Mine was not as weird... but my guys kept killing some guy in red and he kept spawn beside me. I was shocked and asked on VOIP "Knox r u in my squad?" and he says "Yes, why u hate me?" lolololol. But he did not show up in the list of my squaddies.
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Old 07-13-2005, 10:08 AM   #8 (permalink)



 
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Re: Another Kind of IFF Bug?

What I find amazing is that something that has been around in games for a while (the tags above a players head) is something that screwed up. It's not like they were building something new with this feature. Simply amazing.
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Old 07-13-2005, 10:48 AM   #9 (permalink)
 
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Re: Another Kind of IFF Bug?

The question is, is this something that is handled via the Python scripts? If so, should I start looking around for the bugs that might be causing this? If EA isn't going to fix it, no reason I can't try.
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Old 07-13-2005, 11:04 AM   #10 (permalink)
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Re: Another Kind of IFF Bug?

I can't believe they didn't address this in the first patch. That absolutely ASTOUNDS me! I can actually handle the occassional CTD, but this bug really sucks. I tend to forgive most TK's because I don't know if people have this bug or not....I know I've killed a few because of it. I find it so hard to believe that they never saw this in beta testing
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Old 07-13-2005, 11:12 AM   #11 (permalink)

 
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Re: Another Kind of IFF Bug?

Quote:
Originally Posted by asch
What I find amazing is that something that has been around in games for a while (the tags above a players head) is something that screwed up. It's not like they were building something new with this feature. Simply amazing.
Recent events reveal that they didn't even put a timeout into opening the connection to the account server. How's that for amazing?

Quote:
Originally Posted by morose
The question is, is this something that is handled via the Python scripts? If so, should I start looking around for the bugs that might be causing this? If EA isn't going to fix it, no reason I can't try.
Having not looked into this at all, I'd say that you probably can't change basic engine stuff with server scripts and if you could, you wouldn't want to.
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Old 07-13-2005, 11:20 AM   #12 (permalink)
 
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Re: Another Kind of IFF Bug?

Thats the question though... is it a basic engine problem, or part of the "moddable" code they included in the Python scripts? Going to look into this sometime this week just out of curiousity.
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Old 07-13-2005, 11:32 AM   #13 (permalink)
 
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Re: Another Kind of IFF Bug?

Quote:
Originally Posted by asch
What I find amazing is that something that has been around in games for a while (the tags above a players head) is something that screwed up. It's not like they were building something new with this feature. Simply amazing.
It isn't the fact that they screwed up on trying to figure out how to do it. They just messed up on some coding somewhere which left a loop hole for this to occur. That and I'm sure the huge EA company had their balls in a vice grip to get this game out.
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Old 07-13-2005, 11:32 AM   #14 (permalink)

 
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Re: Another Kind of IFF Bug?

Quote:
Originally Posted by morose
Thats the question though... is it a basic engine problem, or part of the "moddable" code they included in the Python scripts? Going to look into this sometime this week just out of curiousity.
Consider how often the routine is run.
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Old 07-13-2005, 11:49 AM   #15 (permalink)




 
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Re: Another Kind of IFF Bug?

Quote:
Originally Posted by morose
Thats the question though... is it a basic engine problem, or part of the "moddable" code they included in the Python scripts? Going to look into this sometime this week just out of curiousity.
Nothing I've seen suggests any IFF things are part of the moddable elements. If anything, they're slave to them; red IFF means that it triggers TK punishing, which in turn means that to the Python code you're part of the other team for the getTeam() command.

There MIGHT be something to turn IFF off or whatnot, but that wouldn't solve the underlying issue, just a symptom.
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