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Counter-Strike - Tactics Discussion Tactics and Map discussion for Counter-Strike Source

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Old 07-21-2005, 10:00 PM   #1 (permalink)
 
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A Good Idea For Prodigy.

I have been thinking about this map, and how difficult it is because of the two choke-points. I think that I may have came up with a decent plan but wanted to make sure what you all thought of it first. (This is based on 7-7 teams)

You have 5 people go long hall, everyone except the bomber and the best twitcher. The people go long hall make a bunch of noise and the bomber and twitcher go guard house. The 5 people try their best to make their way through long hall (easier said than done) and make their way up the steps.

Three of the five break off and secure bombsite A while the other 2 come up from the back of the guard house and flank the CTs hloding up the bomber and twitcher. They escort the bomber and twitcher back to A and plant.

Please discuss
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Old 07-21-2005, 10:27 PM   #2 (permalink)
 
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Re: A Good Idea For Prodigy.

We once tried a radical plan on prodigy. The plan was to toss some smokes just past the ladder in long hall, then proceed to boost the bomber and as many teammates as possible. While two CTs hang back and keep the pressure on the long hall while the bomb team pops out at a bombsite. The Ts would be in for quite the surprise.... This never quite worked due to lack of organization and understanding...
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Old 07-21-2005, 10:34 PM   #3 (permalink)
 
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Re: A Good Idea For Prodigy.

We once managed to boost a guy with a para. The problem is that you have to jump just right, and CT's also tend to shoot the smoke. The thing you have to do is send 2 T's past the smoke to draw the CT's fire.
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Old 07-22-2005, 03:50 AM   #4 (permalink)
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Re: A Good Idea For Prodigy.

As soon as a smoke goes down LH, any good CT who's likewise a good twitcher or a smart guy, needs to go back to spawn and up the ladder.

and laugh. and shoot at people. in the vent.
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Old 07-23-2005, 08:23 AM   #5 (permalink)
 
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Re: A Good Idea For Prodigy.

A good idea for prodigy :

Hack into valves computers and delete it in such a way that the next update removes it from all servers.

This will most likely be removed from rotation next time the rotation is reviewed.

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Old 07-25-2005, 02:15 AM   #6 (permalink)
 
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Re: A Good Idea For Prodigy.

One huge hole in your plan Skidmark, it requires the people going LH to actually take it. And that's generally the first and last problems the T's encounter on Prodigy. Sending your best twitcher is only a good idea if you're expecting your team in LH to fail, and then your twitcher will see some action.

If the team going LH fails, the plan might have some validity as the CT's may have fallen back from guard house after taking losses. However, if the push through LH works, then there's no point in having the other 2 at GH. Sure you can flank the enemy, but that's really just kill hunting as you've put your bomber in a bad position.
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Old 07-25-2005, 07:53 AM   #7 (permalink)


 
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Re: A Good Idea For Prodigy.

Quote:
Originally Posted by Root
A good idea for prodigy :

Hack into valves computers and delete it in such a way that the next update removes it from all servers.

This will most likely be removed from rotation next time the rotation is reviewed.

Root
The best strategy for prodigy so far!
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Old 07-25-2005, 07:56 AM   #8 (permalink)
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Re: A Good Idea For Prodigy.

Quote:
Originally Posted by Vulcan
The best strategy for prodigy so far!
I like playing Prodigy as a CT ^____________^
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Old 07-25-2005, 10:03 AM   #9 (permalink)
 
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Re: A Good Idea For Prodigy.

Same here, although, normally I am a person that prefers offense. Only problem with having that preference - I am better with CT weapons.....
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Old 07-25-2005, 10:09 AM   #10 (permalink)
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Re: A Good Idea For Prodigy.

Quote:
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Same here, although, normally I am a person that prefers offense. Only problem with having that preference - I am better with CT weapons.....
To be blunt and ironically honest, I am better with the weapons either team can get :P

Scout, deagle, P90, that's where it's at for me.

Or the sig/AUG which are basically the same insane instruments of death in my hand. Just ask anyone who's ever been caught approximatly 30ft from me when I had one zoomed.
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Old 07-25-2005, 10:13 AM   #11 (permalink)
 
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Re: A Good Idea For Prodigy.

Ha, I know what you mean. I'm OK with the sig, but much better with the AUG regardless of the fact that they are almast exactly the same .
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Old 07-26-2005, 02:18 AM   #12 (permalink)
 
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Re: A Good Idea For Prodigy.

The Sig is more powerful but less accurate then the AUG, while the AUG is much more accurate but less powerful.
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Old 07-26-2005, 02:37 AM   #13 (permalink)
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Re: A Good Idea For Prodigy.

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Originally Posted by FPS Doug
The Sig is more powerful but less accurate then the AUG, while the AUG is much more accurate but less powerful.
Exactly why I prefer the Sig on either team. I just tend to be.. more out there, kind of.
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Old 08-10-2005, 04:08 PM   #14 (permalink)
 
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Re: A Good Idea For Prodigy.

That sometimes works. The only problem with that is the entire CT team has to be at one spot. Usually though they have them split evenly, then the guys at long hall are going to run into trouble. But if theres is nobody at one of those places, then yes, its guranteed to work.
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Old 08-10-2005, 04:11 PM   #15 (permalink)

 
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Re: A Good Idea For Prodigy.

Quote:
Originally Posted by Sabooya
Now the bomber waits to see what area is more clear. IF lh is clear, the terr at gaurd keep the ct at gaurd.
Assuming the CT team doesn't leave either way totally clear, how do you propose to determine which area is "more clear"?

There are lots of areas for CTs to hide in either area. How far should each group of Ts go and should they engage in both areas?
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