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#1 (permalink) |
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Join Date: Jul 2005
Location: NJ/NYC
Age: 22
Posts: 1,106
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Server Tool
I am wondering which tool you are using to control the server remotely...BF2CC or BF2RA ?
If you are using one, I dont know if you wanna try the other one out because it may enable you to fix the initial spawn time after a map load or other problems. If you guys are using BF2CC, BF2RA v0.2 has just been released...heres some more info on it if you guys want to switch. If you guys are currently happy with the one you are running then just delete this thread: http://bf2online.net/
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|TG-1stMIP|DrunknSoul 1st Mechanized Infantry Platoon (C-Team) [medic][conduct][combat][defense] [tog-c1][ma-c1][tpf-c1][ma-c2] |
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#2 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Re: Server Tool
We're currently using BF2CC and they are supposed to have a new release very soon that fixes some of the problems we have with the maps and freeze time.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#3 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,104
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Re: Server Tool
Bf2cc is shaping up nicely, but all of the tools are still in beta stage. For tonight, we'll have the start delay in place, though.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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