![]() |


|
|||||||
| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Jun 2005
Age: 37
Posts: 4,077
|
Beef with the locked air squad
I have a question. Someone recently asked people not to lock the "Air Squad". On the password server last night the air squad was locked, it had 4 people. Fair enough. Not to long after seeing this it dropped to 3 people, where it stayed most of the night. Some of the maps have 4 and 5 combined helos/planes. If one of these is a two seater, you have only 2 aircraft being used.
In an instance like this, I feel it's acceptable to take any plane/helo I see if I feel I or my squad can immediately benefit from it. Do others share this opinion? I saw a lot of aircraft sitting around at times last night, probably due to the rule of "Don't jack the air vehicles if you aren't in the air squad". When an air squad is full, there is never any aircraft to take, which is how it should be. There are a lot of capable pilots and these important assets shouldn't be left sitting because of monopolizing the "air squad" name and locking it. Just my 2 cents, flame suit on! ![]() |
|
|
|
|
|
#2 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
|
Re: Beef with the locked air squad
The point of an air squad is to HELP a team, not cripple it. If an air squad is leaving assets completely unused (over time, not just when you happen to spawn this time), form your own squad and notify your CO of the situation. I'm sure you can work something out.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
![]() Join Date: May 2003
Location: Austin, TX
Age: 38
Posts: 1,877
|
Re: Beef with the locked air squad
I agree with Wyzcrak. I'll go even further.
There should not BE an "air" squad. They should be named to distinguish attack helos from Jets. Those should be two separate squads (assuming 9 is enuf for everyone - which is usually true). THEY SHOULD NEVER BE LOCKED. EVER. If you lock it, no one else can get in. If no one else can get in, no one else can get a turn with the assets (without breaking convention). AND THAT'S NOT FAIR. Asset-based squads are NOT a statement that they have "dibs" on assets. NO PLAYERS CAN CLAIM DIBS. A SQUAD, however, CAN CLAIM DIBS. But anyone can join the squad, see? That makes sure anyone can use the assets, and that the assets are being used well. I know that you make an attack helo squad (which should have 2 people in it - possibly 4 for maps like Dalian Plant where extra helos spawn), and smacktards join it who never intended on getting in a helo, or worse: they DID intend on it, but can't fly to save their lives. I know that happens. KEEP IT OPEN ANYWAY. You have no right to either lay claim on the assets or force others to "break convention" to get their turn. Just resort to continually kicking those players from the squad, or whatever you gotta do. DO NOT LOCK IT.
__________________
"You live and learn. Or you don't live long." - Lazarus Long |
|
|
|
|
|
#5 (permalink) |
|
Join Date: May 2005
Location: Norwich, UK
Age: 29
Posts: 4,236
|
Re: Beef with the locked air squad
Hmmm... I'm more inclined to go with Wyzcrack than Strikefear on this one initially, and leave it to the CO's discretion. After all, he's in charge of the mission. If the CO wants a squad to be called Jets, wants it filled with 2 people, and then locked so that only 2 people are in it, then that's what he should get.
If he wants one guy to form a squad called blackhawk, and for that guy to lock it at 1 and then him act as a pilot to ferry people from point to point, then that is what he should get. And then If there is no CO, then I think you should follow what Strikefear has said.
__________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
|
|
#6 (permalink) |
|
Join Date: Jul 2005
Age: 26
Posts: 207
|
Re: Beef with the locked air squad
Yea the other night I created a VMFA 531 squad and we had 4 people in it and were rotating on and off flying, but once the map changed some guy from another squad kept grabbing the jets before we could get them, or standing in front of it so we couldnt take off without running him over. I complained and he said that theres no rule that only people in the air/GG squad are allowed to use the air assets... which i couldnt argue because there isnt really a rule against it. Worst part was I think he was a TG member
![]() |
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
|
Re: Beef with the locked air squad
Quote:
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
|
|
|
|
|
|
#8 (permalink) | ||
![]() Join Date: May 2003
Location: Austin, TX
Age: 38
Posts: 1,877
|
Re: Beef with the locked air squad
Quote:
If they want their shot at flying, join the jets squad. BTW, TEMM - well done on that squad. You set it up just right. Quote:
__________________
"You live and learn. Or you don't live long." - Lazarus Long |
||
|
|
|
|
|
#9 (permalink) | |
|
Join Date: Jun 2005
Age: 37
Posts: 4,077
|
Re: Beef with the locked air squad
Quote:
I was just annoyed to see an "air squad" with 3 people. When I joined the server all squads I would've joined were full, and there was 1 squad with 1 guy who was not a TG regular. I recognized the names in the air squad and tried to join.......LOCKED. I enjoy flying and don't do it a whole lot, and saw this as my opportunity to do some. I was pretty bummed to see it locked with just 3 guys. I managed my way into another squad, and for the rest of the map it seemed as though all we did was get bombed from above. 3 guys aren't going to compete with 5 or 6. |
|
|
|
|
|
|
#10 (permalink) | |
![]() Join Date: May 2003
Location: Austin, TX
Age: 38
Posts: 1,877
|
Re: Beef with the locked air squad
Quote:
But I think you're a little confused on a couple items. As stated before, there should not be an "air" squad - that's too vague. If however, there is a "Jets" squad, 3 players is perfectly reasonable. That's enough to man ALL the seats on the maps with the GREATEST number of jet seats. (If there's more, they have to find something to do while waiting their turn - which is just fine, but I'm saying 3 is not too small.) 3 guys WILL compete with 5 or 6, because no team has more than 3 jet seats anyway. You're talking about being "bombed", so helos must not be in the picture. If they are, they have nothing to do with the Jets squad, and helos don't "compete" with Jets - they're "hunted" by Jets. Is this clearing anything up? Or was I misunderstanding you?
__________________
"You live and learn. Or you don't live long." - Lazarus Long |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) |
|
Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,398
|
Re: Beef with the locked air squad
Surely the server rule should be Cobra's, etc should utilise both seats? On the scant times I've actually flown a cobra, I always look for a copilot and try to make use of a two-man-team. If the pilot seats are taken and there are available gunners, then the rule should be to pick up the gunners and then work as a team hitting ground targets. I see a lot of cobra's flying around with only 1 player in it - why?
Some maps have a lot of aircraft. The Dam map potentially has 2 cobra's (4 players), plus 2 jets (an extra 3 or 4 seats), not to mention the blackhawk - 6 seats), so potentially 13-14 seats for 6 guys - i don't think that's fair. In this case 2 air squads are prefectly acceptable. |
|
|
|
|
|
#12 (permalink) | |
|
Join Date: Jun 2005
Age: 37
Posts: 4,077
|
Re: Beef with the locked air squad
Quote:
I agree with you about a "jets" squad. That is either 2 or 3 people depending on the planes available. However, the designation was "air squad" which to me includes planes/helos. I don't think there will be too much of a problem with that from now on though, and I hope to get a chance to fly with you guys every once in a while when there are no 7th guys to team up with ![]() |
|
|
|
|
|
|
#13 (permalink) | ||
![]() Join Date: May 2003
Location: Austin, TX
Age: 38
Posts: 1,877
|
Re: Beef with the locked air squad
Quote:
Quote:
They each have TOO MUCH to talk about to each other which has nothing to do with the other. Know what I mean? The comms conflict is SO GREAT that neither of them can do their job. In an organized match, they could all be in one squad, but they'd have to use teamspeak as an alternate comms medium.
__________________
"You live and learn. Or you don't live long." - Lazarus Long |
||
|
|
|
|
|
#14 (permalink) |
|
Join Date: Aug 2005
Location: San Diego
Age: 28
Posts: 39
|
Re: Beef with the locked air squad
I have a question then as a commander... There was an "air" squad in the game.. but anytime i gave orders they were denied and I was told they couldnt "because" they were an air squad. In my opinion i lost the use of that squad and never had a clue what they were doing other then flying around. I tried to give orders that seemed relevent to a flying squad but no use. It was just really frustrating.
|
|
|
|
|
|
#15 (permalink) |
![]() Join Date: May 2003
Location: Austin, TX
Age: 38
Posts: 1,877
|
Re: Beef with the locked air squad
I dunno ... there certainly are limitations on the jets - and it's important for the CO to know what they can and can't do.
I suppose you needed to ask them what it meant that they couldn't because they were in an air squad. A little more communication might have resulted in an educational experience for the both of you. For more info, consult this thread.
__________________
"You live and learn. Or you don't live long." - Lazarus Long |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Vehicle squad rules | BHack | Battlefield 2 - General Discussion | 21 | 01-21-2006 04:51 PM |
| Tactics: Improvements and Implemetation.... | ChIck3nL3gz | Battlefield 2 - Tactics and Missions Discussion | 5 | 01-10-2006 09:02 AM |
| attacking flags using squad "bunny hopping" (56kWARNING) | Hero | Battlefield 2 - Tactics and Missions Discussion | 3 | 09-28-2005 03:27 PM |
| CO interference with squad formation | SassyOne | Battlefield 2 - Tactics and Missions Discussion | 19 | 09-18-2005 06:33 PM |

