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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Changing the Time per map
I think it will benefit the playing experience if the time was reduced for the completion of each mission on the maps. It will add another dimension of pressure but will still allow for plenty of planning time. Planning can be done in 30-45 seconds.
Anyone agree? anyone???.... TG Ben |
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#2 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,346
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Re: Changing the Time per map
actually i'd like to see the freeze time increase. The round time doesn't bother me at all. When your playing a full on PCS game, those 7 minutes become short.
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#3 (permalink) |
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Join Date: Jul 2005
Location: Kentucky
Age: 18
Posts: 408
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Re: Changing the Time per map
I am the same Vulcan, what would be really nice is if you had to wait like 10 seconds of it to start buying. That way everyone could buy according to the plan.
I don't really think the round time needs to be decreased though Ben. It just seems like those 7 minutes can get used up quickly if you are using good tactics. |
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#4 (permalink) | ||
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: Changing the Time per map
Quote:
Quote:
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#5 (permalink) |
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Join Date: Aug 2005
Posts: 21
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Re: Changing the Time per map
i agree with the longer freezetime... this will contribute to a 'fairer' start. I mean that this way you can take your time as assaulting team to cover all aspects of your tactics even before the other team started moving yet
__________________
Ultracrepidarianism - giving opinions outside of one's knowledge
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#6 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Changing the Time per map
Shorter round times lead to deathmatch. I don't think anyone could persuade me otherwise. If you tend to die early, treat it as an incentive to support your team better, and live longer
![]() Admins can increase the freezetime on any map. Just ask! Root
__________________
BFCL TF2 league admin
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#7 (permalink) |
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Join Date: Apr 2005
Location: Hermitage, Pennsylvania
Age: 23
Posts: 212
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Re: Changing the Time per map
Personally, I think there should be atleast 10 more seconds added on to the current freezetime.
__________________
![]() ![]() ![]() ![]() For the latest on the Pirates, Steelers, and Penguins, visit the Pittsburgh Post-Gazette. |
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#8 (permalink) | |
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Join Date: Apr 2005
Location: Louisville, KY
Age: 19
Posts: 459
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Re: Changing the Time per map
Quote:
I wouldnt object to a 30 sec freeze time. Only thing bad about it is when your on server 2 playing with one other person, then there is no need for a full 30-40 sec planning period |
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#9 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Changing the Time per map
Quote:
Root
__________________
BFCL TF2 league admin
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#10 (permalink) | |
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: Changing the Time per map
Quote:
Those things are actually great fun haha. |
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#13 (permalink) |
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Join Date: Jul 2005
Location: Kentucky
Age: 18
Posts: 408
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Re: Changing the Time per map
Oh, Azz, your'e always right!!!
= Azz
__________________
root: I do it to steve: OMG steve: TOO root: ****ing hell root: Spelling nazi down! MEDIC! Go ahead, you know you all envy me, I corrected root's grammar
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