Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Map & Mod Development


Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

Reply
 
Thread Tools
Old 08-12-2005, 07:52 PM   #1 (permalink)
 
Join Date: Aug 2005
Posts: 8
Crashing

Sorry if this is a dumb question but...

I'v been making some BF2 maps lately (Im a complete noob) and on all but 1 map It has crashed at 14-15% (Where it's loading objects) to the desktop without any error message or anything ... it's almost an instant crash...

I'm guessing it has something to do with objects.... but I have no Idea how to fix this ...
__________________

Last edited by __InFeRnO__; 08-12-2005 at 11:57 PM.
__InFeRnO__ is offline   Reply With Quote
Old 08-12-2005, 08:03 PM   #2 (permalink)
 
Lagomorph's Avatar
 
Join Date: Jun 2005
Location: Redmond, WA
Age: 22
Posts: 277
Re: Chrashing

Quote:
Originally Posted by Lagomorph
Nigel: Try opening your game in windowed mode. (Edit your shortcut so it has "+menu 1 +fullscreen 0" at the end.)

Then when your level crashes you will get an error dialog instead of a silent CTD. With the info there you may be able to fix your problem. If you would like my help just post the full error message here and I'll do what I can. (My level occasionally gets a problem which generally seem to be linked to issues with how/where the editor is saving stuff. All it has taken to fix so far is manually editing the .con files.)
Same goes for you. ;P
__________________
Combat is very simple, there is a first place and a second place. Second place is laying face down in the mud...sometimes, so is first place.
[age-c1]
[eng][air]
Lagomorph is offline   Reply With Quote
Sponsored links
Old 08-12-2005, 08:26 PM   #3 (permalink)
 
Join Date: Aug 2005
Posts: 8
Re: Chrashing

Ooops Sorry... guess I should have searched :$

EDIT: Hmm... that didn't seem to help =/

EDIT2: Well I tryed it again ... and it worked lol... thankyou.

EDIT3: ... lol ... well I can't undertstand this technical stuff so... I'll post the error message.



Debug assertion failed!

Version: 1.1.2484.0 Build date:2005-7-9 22:52
Module: TextureAtlas
File: C:\dice\projects\BF2JunePatch\Code\BF2\RendDX9\Tex tureAtlas\TextureAtlas.cpp
Line: 65

Text: Couldn't open TAI file "levels\My_level\overgrowth\OvergrowthAtlas.ta i"

Current confile:Levels/My_Level/Overgrowth/Overgrowth.con
__________________
__InFeRnO__ is offline   Reply With Quote
Old 08-12-2005, 09:51 PM   #4 (permalink)
 
wushuhero's Avatar
 
Join Date: Jul 2005
Posts: 722
Re: Chrashing

well I have no idea what that means but, I used to crash around 15%
apparently you have to run the debugger program when you want to try out your level(at least for me)

shortcut: Crogramfiles:EAGAMES:battlefield2:BF2_r

that should open up BF2, then do what you usually do to get a level started

hope that helps/makes sense
__________________
"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

ingame name: Zuiquan1
wushuhero is offline   Reply With Quote
Old 08-12-2005, 11:43 PM   #5 (permalink)
 
Join Date: Aug 2005
Posts: 8
Re: Chrashing

Quote:
Originally Posted by wushuhero
well I have no idea what that means but, I used to crash around 15%
apparently you have to run the debugger program when you want to try out your level(at least for me)

shortcut: Crogramfiles:EAGAMES:battlefield2:BF2_r

that should open up BF2, then do what you usually do to get a level started

hope that helps/makes sense

lol, I'm slightly confused ... but being a bit confused is better than no help at all lol.
__________________
__InFeRnO__ is offline   Reply With Quote
Old 08-13-2005, 07:09 PM   #6 (permalink)
 
Join Date: Aug 2005
Posts: 8
Re: Chrashing

Okay... so I can load my maps with this Dubugging program... but how am I sopposed to make it work normaly... I want to play with ppl over the internet...
__________________
__InFeRnO__ is offline   Reply With Quote
Sponsored links
Old 08-14-2005, 09:01 AM   #7 (permalink)
 
Nigelbland's Avatar
 
Join Date: Jun 2005
Posts: 85
Re: Chrashing

I'm think until the final release where hopefully the bugs will be ironed out, general map releasing may not be a good idea.

Test it with friends but if you put the the map out for general use, you will have a hard time getting an updated map out there to every one who has the old one, unless its a different name.

From experience(Half life maps etc..) if I have problems with a custom map, I tend not to stick with it too long unless its something really special.

(I think that all makes sense, well you know what I mean)
Nigelbland is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 01:01 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved