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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#1 (permalink) |
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Join Date: Aug 2005
Posts: 8
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Crashing
Sorry if this is a dumb question but...
I'v been making some BF2 maps lately (Im a complete noob) and on all but 1 map It has crashed at 14-15% (Where it's loading objects) to the desktop without any error message or anything ... it's almost an instant crash... I'm guessing it has something to do with objects.... but I have no Idea how to fix this ...
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Last edited by __InFeRnO__; 08-12-2005 at 11:57 PM. |
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#2 (permalink) | |
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Join Date: Jun 2005
Location: Redmond, WA
Age: 22
Posts: 277
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Re: Chrashing
Quote:
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Combat is very simple, there is a first place and a second place. Second place is laying face down in the mud...sometimes, so is first place. [age-c1] [eng][air] |
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#3 (permalink) |
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Join Date: Aug 2005
Posts: 8
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Re: Chrashing
Ooops Sorry... guess I should have searched :$
EDIT: Hmm... that didn't seem to help =/ EDIT2: Well I tryed it again ... and it worked lol... thankyou. EDIT3: ... lol ... well I can't undertstand this technical stuff so... I'll post the error message. Debug assertion failed! Version: 1.1.2484.0 Build date:2005-7-9 22:52 Module: TextureAtlas File: C:\dice\projects\BF2JunePatch\Code\BF2\RendDX9\Tex tureAtlas\TextureAtlas.cpp Line: 65 Text: Couldn't open TAI file "levels\My_level\overgrowth\OvergrowthAtlas.ta i" Current confile:Levels/My_Level/Overgrowth/Overgrowth.con
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#4 (permalink) |
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Join Date: Jul 2005
Posts: 722
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Re: Chrashing
well I have no idea what that means but, I used to crash around 15%
apparently you have to run the debugger program when you want to try out your level(at least for me) shortcut: C rogramfiles:EAGAMES:battlefield2:BF2_rthat should open up BF2, then do what you usually do to get a level started hope that helps/makes sense
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"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu ingame name: Zuiquan1 |
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#5 (permalink) | |
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Join Date: Aug 2005
Posts: 8
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Re: Chrashing
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lol, I'm slightly confused ... but being a bit confused is better than no help at all lol.
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#7 (permalink) |
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Join Date: Jun 2005
Posts: 85
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Re: Chrashing
I'm think until the final release where hopefully the bugs will be ironed out, general map releasing may not be a good idea.
Test it with friends but if you put the the map out for general use, you will have a hard time getting an updated map out there to every one who has the old one, unless its a different name. From experience(Half life maps etc..) if I have problems with a custom map, I tend not to stick with it too long unless its something really special. (I think that all makes sense, well you know what I mean) |
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