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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
| View Poll Results: Which solution do you prefer? | |||
| #1 |
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0 | 0% |
| #2 |
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1 | 25.00% |
| #3 |
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0 | 0% |
| #4 |
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1 | 25.00% |
| #5 |
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0 | 0% |
| Some other solution. (Please suggest) |
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2 | 50.00% |
| Voters: 4. You may not vote on this poll | |||
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#1 (permalink) |
![]() Join Date: May 2003
Location: Austin, TX
Age: 38
Posts: 1,877
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Air Strikes via Teamspeak - Help w/TS, pls.
PLEASE, Read thru post 6 before voting or posting.
The IDEAL GOAL is to have some way for any squad leader to contact all VMFA-531 members on their team (thru TS) to request an air strike, and for the pilots to all hear it and for any of them to be able to reply back via TS immediately - all this without anyone hearing the conversation except the pilots and the SL. I thought I knew the ideal solution - but it doesn't work. There are several near-ideal solutions, but I can't figure out a way to make it ideal, nor am I sure which compromise we should choose. Let me describe the non-working ideal solution and enumerate for you the other possible solutions that I can think of, along with their associated disadvantages. Pls give me your thoughts. The ideal doesn't work!
Other possibilities:
Got any other ideas? I prefer the "establish set names for any pilots" #2.
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"You live and learn. Or you don't live long." - Lazarus Long Last edited by StrikeFear; 08-17-2005 at 11:58 AM. |
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#2 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
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Re: Air Strikes via Teamspeak - Help w/TS, pls.
What happened to the old fashioned way of requesting it from the CO and having him pass that along to the airstrike team?
Is it appropriate to circumvent the CO? What if he did not want an airstrike there? OMG, TEH CHAOS!!!!!!!!!1 ![]()
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#3 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Air Strikes via Teamspeak - Help w/TS, pls.
Last night on Kubra Dam was an excellent example of a CO directing air raids. His name was SlugSlinger, I believe. I was the SL of the Air squad. He'd constantly give us points to bomb with our fighters and defend with our helo.
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Telorn |
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#4 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: Air Strikes via Teamspeak - Help w/TS, pls.
The IDEAL goal is to follow the chain of command.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#5 (permalink) | |
![]() Join Date: May 2003
Location: Austin, TX
Age: 38
Posts: 1,877
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Re: Air Strikes via Teamspeak - Help w/TS, pls.
Quote:
Here is your answer: The CO doesn't really usually HAVE missions for the Jets to accomplish. What the CO really wants is for the jets to support the squads. When he gives strike orders, he's just telling the jets where the squads need help. If the CO is willing, this just eliminates the middle man. There are some occasions where the CO would want specific orders that no SL would ever call in - when one of our undefended flags we own is about to be attacked and flipped, the Jets can quickly get there and possibly take out the evil oppressors before they do their dastardly deed. In any case, a CO order should override any SL strike request. The entire idea is subject to the COs approval. But if you've SL'd for any length of time in a good jets squad with a good CO, you know that he is basically spending his time telling you where the troops need help. If the troops themselves could do that job, he'd have one less thing to worry about, one less thing to relay, and the job would get done more ON-TIME.
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"You live and learn. Or you don't live long." - Lazarus Long |
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#6 (permalink) | ||
![]() Join Date: May 2003
Location: Austin, TX
Age: 38
Posts: 1,877
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Re: Air Strikes via Teamspeak - Help w/TS, pls.
Quote:
Quote:
This idea is not about circumventing the CO. It's about doing what the CO wants, but faster and easier on him. As my post says, he's got the final word. And if you haven't SLd for a jet squad as much as I have (tough criteria, btw), then please just take my word for it right now that this idea does NOT cause a chain of command breakdown. Please - help with the problem, don't argue it right now. Man, you guys are really disappointing me. Wrecking a very positive thread due to ignorance. I'm amazed you guys voted before getting my feedback.
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"You live and learn. Or you don't live long." - Lazarus Long |
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#7 (permalink) | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: Air Strikes via Teamspeak - Help w/TS, pls.
Quote:
If the CO wants his jets to support the squads, he'll give the orders to do so. If the CO is willing to give up control of one of his most important assets to his SLs, GG nub CO. Quote:
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#8 (permalink) |
![]() Join Date: Jul 2005
Location: Charleston, SC
Age: 37
Posts: 719
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Re: Air Strikes via Teamspeak - Help w/TS, pls.
Keeping it simple. I'm trying to remember how this worked in RL. The Brigade Commander had an air liason from the Air Force, I believe. That person did all the one on one communciation with the fast movers themselves. The commander gave the direction based on the tactical needs. Battalions could request CAS, however, it was generally part of the operational planning and set to certain decision points. Targets were preregistered for the most part. Also CAS was not a flexible as what we experience with BF2.
So squads didn't coordinate CAS, commanders did. Okay. That's an option. Running a seperate channel that the CAS operates on in TS is an option. SLs just have to switch TS channels during close coordination. I still think it would be cool to do. But those who have pointed out the air assets belong to the commander are absolutely correct.
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#9 (permalink) |
![]() Join Date: May 2003
Location: Austin, TX
Age: 38
Posts: 1,877
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Re: Air Strikes via Teamspeak - Help w/TS, pls.
Pokerface!
Stop it! Just cut it out! You're hijacking a thread about a TS solution (which could be useful for other things, by the way), and turning it into an argument about chain of command. Look - even if you're right, the discussion for that argument should be in another thread!!! This thread is asking for a specific TS solution, not asking whether you approve of the idea of SLs requesting airstrikes. For pete's sake, man! You're an admin - move these argumentative posts to a new thread so we can talk about it there. Sheesh. Disappointed. I'm closing this thread and starting over.
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"You live and learn. Or you don't live long." - Lazarus Long Last edited by StrikeFear; 08-17-2005 at 01:11 PM. |
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