Go Back   Tactical Gamer > Tactical > Counter-Strike Source > Counter-Strike - General Discussion


Counter-Strike - General Discussion General Discussion for Counter-Strike

Reply
 
Thread Tools
Old 08-17-2005, 05:14 PM   #1 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
Admins, T-Admins, and Boundaries.

This is a problem I've noticed lately while spending some time on server 1 (2 is always empty! ).

Every Admin/T-Admin has a different idea of what the boundaries on a map can be. So listen to them as you play, and you're fine... right?

It's difficult when you become used to the "correct boundaries" and play them for some time, only for another to tell you that is not so. While I see someone can just adjust to the new boundaries, which people do (perhaps with a bit of trouble sometimes), it does arrise an issue.

We need boundaries defined across the table.
For the maps existing in the current mapcycles for the servers, they need to be listed somewhere. It could even just simply list the defensive team's boundaries, because that is all that is truly needed. For example.

cs_office
-Terrorists are limited to the main part of the building. They may not enter the garage, step foot outside, or otherwise leave main corridors and rooms beside the hostages.
-Firing into CT Spawn from the back office window is prohibited.

cs_italy
-Terrorists are restricted to the hostage house, the second-story roadway beside the house and apartments, and the length of Long Hall (while remaining within it).

cs_compound
-Terrorists are limited to the hostage shack, and anywhere inside the main walls of the compound. Ideally they should remain by T spawn, and the hostage house.

de_dust2
-Counter-Terrorists are limited to the stretch from A to B, Long A, and the bombsites.

de_train
-Counter-Terrorists are limited to the train areas of the A and B bombsites, the backside of B, and CT spawn.
-The Back Alley by A, Short A, and the hallway by the topside of the ladder are forbidden.


That took only a few minutes, and I just did five of the eighteen maps (Do not go by these restrictions. They are my interpretations, and unless stated by those with the authority, they are not the boundaries). If the admins think those are acceptable, and would like, I could do the same for the rest of the maps.

I think it important for things to be the same across the board, especially with such a playing style unique to the CS:S world. While the Admin's words are law on the servers (and off of), T-Admins seem to get their position for forking over a price to help the community (which is greatly appreciated), and are not aware of the exact details and formalities that would prove useful.

To summarize. Define the boundaries of the maps in the mapcycles, post them, and make sure the (T-)admins adhere to them.

Thanks for your time.
poe is offline   Reply With Quote
Old 08-17-2005, 05:23 PM   #2 (permalink)
 
Join Date: Aug 2004
Age: 37
Posts: 6,483
Re: Admins, T-Admins, and Boundaries.

Boundaries are useful, for training only.

In PCS, on server 2, there is one boundary: the opposition's spawn. Everything else is "are you supporting the objective or not?" If you aren't, you shouldn't be there.

So don't get too hung up on them. I find myself correcting many "assumptions" about boundaries on server 1, promulgated out of a poor or partial understanding of what PCS actually is.

Play the objective, not the boundary, in other words, and you won't catch static from the admins.
Mateo is offline   Reply With Quote
Sponsored links
Old 08-17-2005, 05:27 PM   #3 (permalink)
poe
 
poe's Avatar
 
Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
Re: Admins, T-Admins, and Boundaries.

I realize that in true PCS there are no boundaries, and I agree. And it's not even me that's had issues with it. But I have watched other people that have, and it is very frustrating. That's all.
poe is offline   Reply With Quote
Old 08-17-2005, 05:42 PM   #4 (permalink)

 
RandomGuy's Avatar
 
Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,730
Re: Admins, T-Admins, and Boundaries.

If there are temp-admins creating arbitrary fixed boundaries, please let an admin know.
RandomGuy is offline   Reply With Quote
Old 08-18-2005, 12:22 AM   #5 (permalink)
Banned
 
AzzMan's Avatar
 
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
Re: Admins, T-Admins, and Boundaries.

Quote:
Originally Posted by TG_Mateo
Boundaries are useful, for training only.

In PCS, on server 2, there is one boundary: the opposition's spawn. Everything else is "are you supporting the objective or not?" If you aren't, you shouldn't be there.

So don't get too hung up on them. I find myself correcting many "assumptions" about boundaries on server 1, promulgated out of a poor or partial understanding of what PCS actually is.

Play the objective, not the boundary, in other words, and you won't catch static from the admins.
Correct. Boundaries as a whole should not have to exist. If you have to say "I can't get there, it's out of bounds" then you are obviously either not doing what is best to help the objective, or you are pushing through the opposing spawn.
AzzMan is offline   Reply With Quote
Old 08-18-2005, 01:40 AM   #6 (permalink)
 
Karkianman101's Avatar
 
Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
Re: Admins, T-Admins, and Boundaries.

I have monkerz script, and that has @say bound to boundaries for the > several months maps like Italy, compound, and office. However, newer maps havent been put in.

And a shorter version of what you said with office is "If your models feet are seen on something that is not wood or carpet, you will be slain". This stops them at any stairs, the window sills, the snow, garage, etc.
Karkianman101 is offline   Reply With Quote
Sponsored links
Old 08-18-2005, 03:35 AM   #7 (permalink)
 
balboaemt's Avatar
 
Join Date: Jul 2005
Age: 25
Posts: 117
Re: Admins, T-Admins, and Boundaries.

On server 1 though in my opinion we need some boundaries otherwise it will become a complete fragfest like most other servers as we allow the public to use it. I dont mind trying to teach new people but most dont care and continue to rush and without these boundaries they wont ever learn. It is the same reason why server 2 has a pw. so people who know how to play pcs and not fragfest follow the objectives and everyone has fun. I know im new and this is just what i see as i have been t-admining some lately. If im wrong, someone just let me know so i learn because i really enjoy this server and the tg community. thanks Balboaemt
balboaemt is offline   Reply With Quote
Old 08-18-2005, 08:41 AM   #8 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,367
Re: Admins, T-Admins, and Boundaries.

Server 1 is the training server, so boundaries are enforced. As you become more aware of how to play the objective withing it's scope, those boundaries disappear but server 1 will enforce them because it is public.
__________________



Vulcan is online now   Reply With Quote
Old 08-18-2005, 10:25 AM   #9 (permalink)
 
Join Date: Aug 2004
Age: 37
Posts: 6,483
Re: Admins, T-Admins, and Boundaries.

Quote:
Originally Posted by balboaemt
On server 1 though in my opinion we need some boundaries otherwise it will become a complete fragfest like most other servers as we allow the public to use it. I dont mind trying to teach new people but most dont care and continue to rush and without these boundaries they wont ever learn. It is the same reason why server 2 has a pw. so people who know how to play pcs and not fragfest follow the objectives and everyone has fun. I know im new and this is just what i see as i have been t-admining some lately. If im wrong, someone just let me know so i learn because i really enjoy this server and the tg community. thanks Balboaemt
That doesn't get to poe's post about the arbitrariness of the boundaries that people are using.

Saying that "there needs to be boundaries otherwise there will be anarchy" isn't really a vaild argument. That's up to the admin, or T-admin to handle.

Keep in mind, that there will always be pub nonsense on server 1. Can't get away from it. That's what @slay is for.

Server 1 is supposed to be a PCS training ground. That is, you play on server 1, preparing for server 2 play.

The fact is, little actual training is going on. During the recent server 2training, everyone was talking about boundaries, and limits, and there were 7 different opinions.

All except one was wrong.

I agree with enforcing boundaries to some extent, to aid the training, but as soon as possible, the admin or t-admin on watch should announce "Pure PCS in effect" and go from there.

Because boundaries are a crutch.
Mateo is offline   Reply With Quote
Old 08-18-2005, 11:14 AM   #10 (permalink)


 
Vulcan's Avatar
 
Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,367
Re: Admins, T-Admins, and Boundaries.

If you have a question about a boundary post it up or PM an admin.

Mateo is right, boundaries are a crutch. They are mostly used to keep public players from creating deathmatch on the server, NOT TO PROTECT YOUR FLANK OR HIND END..
__________________



Vulcan is online now   Reply With Quote
Sponsored links
Old 08-18-2005, 11:26 AM   #11 (permalink)
 
Root's Avatar
 
Join Date: Dec 2004
Location: South east england
Posts: 8,839
Re: Admins, T-Admins, and Boundaries.

Quote:
Originally Posted by poe
We need boundaries defined across the table.
Quite simply, that's not going to happen. Is it no longer common netiquette to search a forum before starting a new thread? We've had this conversation plenty of times recently. It's all there for those who seek the knowledge.

For those who feel they really need boundaries, check out the dead men walking website. They play a similar style to us.

Root
__________________
BFCL TF2 league admin
Root is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Possibility of more admins? Sergeant Counter-Strike - General Discussion 38 04-13-2005 06:46 PM
Map Boundaries??? K2_the_Turtle Counter-Strike - Tactics Discussion 72 04-13-2005 02:03 PM


All times are GMT -4. The time now is 05:55 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved