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Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

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Old 08-19-2005, 10:45 AM   #1 (permalink)
 
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Map your home turf

Got this working properly yesterday, will be doing a write up on it, hopefully will start on the weekend

What do you get when you take this
http://img371.imageshack.us/img371/3...agenmap7xh.jpg

Put import the data into here
http://img381.imageshack.us/img381/9...agenmap2bj.jpg

And get the data rendered here
http://img382.imageshack.us/img382/5...agenmap6aq.jpg

See where I was facing from on the original Satellite data.
http://img369.imageshack.us/img369/5...agenmap2lq.jpg



However with all this achievement, I'm getting floating trees in my map
http://img379.imageshack.us/img379/1...reen2117bk.jpg
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Old 08-19-2005, 12:48 PM   #2 (permalink)
 
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Re: Map your home turf

What program did you use to do that. I visited Bermuda earlier this summer and the terrain their was really cool. I would love to be able to recreate the terrain to be used in a map.
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Old 08-19-2005, 01:03 PM   #3 (permalink)
 
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Re: Map your home turf

You load the satellite data into a program called 3dem and then export your selection to a TER file (terragen) Load the file into terragen, the terrain map appear flat, so go into the modify button and make sure that the Terrain Height (units) is between say 0 and 50. Export the heightmap to overwrite the RAW specific RAW files in your BF2 map pack and there you go.

Theres a few other things you need to be aware of, the size of the export from Terrgaen needs to be the size of your map +1 i.e. 256x257 map is 257x257. Export should be Intel Byte order.

As for the location of the satellite data, this is my fav at the moment http://data.geocomm.com/dem/demdownload.html You need to register there before download.

I would like to test to copy an actual photo to see if I can get close, but its finding the time at the moment.
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