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#1 (permalink) |
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Join Date: Aug 2005
Location: Gonzales, Louisiana
Age: 18
Posts: 82
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Milita
I’ve probably played at least 10 games in militia and every game there is controversy about which part of the sewers, is off limits. Personally, I believe that the back room in the sewers all the way until the first turn in the tunnel should be accessible to terrorists. If terrorists cannot enter these parts of the sewers it is nearly impossible to stop any CTs that come up the ladder into the backyard. Anyways, I am really starting to get irritated by arguing which parts of the sewers can be traveled by terrorists, so if anyone could clear this up it would be greatly appreciated.
Thanks, catcherguy247 Last edited by catcherguy247; 09-01-2005 at 12:32 AM. |
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#2 (permalink) |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
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Re: Milita
I have always heard and enforced that the T's can go as far as the second ladder. Not within view of it, as far as. Any T stepping at all past that ladder better have a good reason.
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#5 (permalink) |
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: Milita
While that's all good and true, the pubbies need a set group of boundaries so that we may preach "You can technically go up to here but there is no reason to be there in the first place."
And I have actually won rounds by camping in the sewers, watching the turn by the second ladder. If no one comes rather quick, I jolt up and get in the house. If they do, I stop them or attempt to. If I get caught up trying to stop them and get back to the house in the meantime, and everyone else dies and I finish the guys in the sewers.. I go to CT spawn because they have obviously tagges hostages and are inbound. |
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#6 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Milita
Quote:
Root
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BFCL TF2 league admin
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#7 (permalink) | |
![]() Join Date: May 2003
Age: 36
Posts: 184
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Re: Milita
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#10 (permalink) | |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
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Re: Milita
Quote:
A similar case is on Italy if there are 2 people watching apartments. If the CT's do a really fast rush through and kills the people at the house before they can warn, and runs out into the house, it can happen faster than the 2 T's can get to the house and stop them. In that case, the T's fall back to CT spawn. So while Azzman should not be unable to get to the hostages, if the rest of his team fails their part then he has made the correct choice going to CT spawn. If you make the rules so that under ALL circumstances the T's MUST be able to get to the hostages before the CT's, then your only choice on most maps is to camp the hosties. Changing it to under the vast majority of circumstances gives the game more variety, because otherwise T's cannot spread out to defend choke points. |
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#11 (permalink) | |
![]() ![]() Join Date: May 2003
Location: K-W, Ont.
Age: 27
Posts: 1,727
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Re: Milita
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#12 (permalink) | |
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Join Date: Aug 2005
Location: Gonzales, Louisiana
Age: 18
Posts: 82
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Re: Milita
Quote:
thanks, catch |
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#13 (permalink) | ||
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: Milita
Quote:
Quote:
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#14 (permalink) | ||
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: Milita
Quote:
Quote:
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#15 (permalink) |
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Join Date: Jul 2005
Age: 25
Posts: 117
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Re: Milita
Besides, having played militia......Its very hard for cts to get all 4 hostages without taking out most of the terrorists. Remember When your team is under fire you are to fall back to your objective and re group. So if you see your team start getting killed off then your objective is to get back to the house and prevent the cts from killing anymore of your team or running with hostages. Sure watching the sewers prevents easy access to the yard around the house but it also takes 1-2 of your team away from house duty and allows cts a better chance to run over the rest of your team. Teams are to communicate and work together towards there objective. Key word is Objective. If you are in sewers and the cts grab the hostages then you evidently werent communicating with your team and you are nowhere near your objective and in no position to stop the cts.
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