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Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

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Old 09-04-2005, 11:00 AM   #1 (permalink)



 
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Modifying existing (standard) maps

I was going to take a look at some of the existing maps to see about modifying the ticket bleed. However, when I load a map like Karkand, the control points don't show up. I also get console errors like Couldn't open console script "levels/strike_at_karkand/Editor/GamePlayObjects.con" that show up when I load the map.

I've unzipped the client and server files in the map directory. Am I missing something else?
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Old 09-04-2005, 01:34 PM   #2 (permalink)
 
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Re: Modifying existing (standard) maps

Keep in mind the map editor is beta, I mean really really beta.

Here's the link to the files you'll need to see the vehicles and spawn points in stock maps.

http://bfeditor.gotfrag.com/forums/viewtopic.php?t=632

Keep in mind things are still missing even with this file.

Also when you use this file do not unzip it into your bf2 levels. Instead start the editor and make a new mod instead of selecting bf2. Call it MyMod or whatever.

Then unzip the file from the link above to your mods/MyMod/Levels directory, not the directory specified in the post. Then copy over the level you're interested in editing from the mods/bf2/Levels directory and unzip the 2 files.

I tested this out and was able to see the spawn points and vehicles for karkand, I didn't try editing then playing though.
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Old 09-05-2005, 06:27 PM   #3 (permalink)
 
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Re: Modifying existing (standard) maps

Minor tangent...
Asch, it seems that you can modify things in server.zip without causing any problems for the clients. I have successfully tested ticket bleed changes on my server at home.

I can help you out if you want to change some ticket bleed behaviours. I have it all down now.
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Old 09-05-2005, 07:22 PM   #4 (permalink)


 
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Re: Modifying existing (standard) maps

Quote:
Originally Posted by icky
Minor tangent...
Asch, it seems that you can modify things in server.zip without causing any problems for the clients. I have successfully tested ticket bleed changes on my server at home.

I can help you out if you want to change some ticket bleed behaviours. I have it all down now.
Son, let's get busy! Actually, Icky, if you can PM me the changes, I'd like to change Clean Sweep, Kubra Dam, and Dragon Valley to all have ticket bleed.
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Old 09-05-2005, 07:56 PM   #5 (permalink)
 
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Re: Modifying existing (standard) maps

Karkand
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Old 09-05-2005, 08:28 PM   #6 (permalink)
 
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Re: Modifying existing (standard) maps

Quote:
Originally Posted by Turbo
Karkand
How soon we forget.
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Old 09-05-2005, 08:33 PM   #7 (permalink)
 
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Re: Modifying existing (standard) maps

I'm so sick of that damn stalemate over the river, we need to spice it up a little bit.
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Old 09-05-2005, 08:55 PM   #8 (permalink)
 
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Re: Modifying existing (standard) maps

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I'm so sick of that damn stalemate over the river, we need to spice it up a little bit.
Well I don't think you'll ever eliminate that stalemate. If we make it 50% + 1 bleed, it will give the MEC team greater incentive to cling to flags on the west side, but other than that, I expect things would be about the same.

I kinda like the river crossing. It does tend to get a bit lame if nobody is trying to cross, but usually there's something going on.

Any ideas on how we could add spice to that map? I was thinking that turning the MEC main base into a UCB would make it more fair, but it would really remove the USMC incentive to charge across. A potential option would be to make a couple of flags more valuable than the others...
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Old 09-05-2005, 09:12 PM   #9 (permalink)


 
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Re: Modifying existing (standard) maps

Thanks for the info, Icky!! I have updated Dragon Valley to test this out. Ticket bleed should now occur on that 64 player map.
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Old 09-05-2005, 09:38 PM   #10 (permalink)


 
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Re: Modifying existing (standard) maps

Tested and it works!
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Old 09-05-2005, 09:45 PM   #11 (permalink)



 
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Re: Modifying existing (standard) maps

Someone explain how they did this?
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Old 09-06-2005, 12:59 AM   #12 (permalink)
 
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Re: Modifying existing (standard) maps

Quote:
Originally Posted by icky
Any ideas on how we could add spice to that map? I was thinking that turning the MEC main base into a UCB would make it more fair, but it would really remove the USMC incentive to charge across. A potential option would be to make a couple of flags more valuable than the others...
I really don't know how too. I do think a ticket bleed would help but you will still end up with the stalemate along the river. If they would open up the north a little more their would be more room to maneuver. I think that would be the only solution, the MEC would be forced to cover more of the river and their would be gaps in the defense. The North West flag would be the one I would make more important and maybe the bridge flag, what flags were you thinking of? By the way icky, thanks for all the work on the ticket bleed it sure made Dragon Valley fun to play for once. Keep up the good work.
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