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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#1 (permalink) |
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Join Date: Aug 2005
Location: Netherlands, Tilburg
Age: 28
Posts: 248
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Abandoned vehicle, explode time
Is it possible to change it?
I would like to see jeeps becoming available more quickly, so squads are able to move to their objective faster and commanders have better control over the battle. |
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#2 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Abandoned vehicle, explode time
Not that I have found. If you want the jeeps available back at their spawn point, drive them into a lake or blow 'em up.
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Peace through fear... since 1947! |
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#3 (permalink) | ||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,761
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Re: Abandoned vehicle, explode time
Players need to learn to take more value in the vehicles. They shouldn't be abandoning them. Damage / time should be longer for vehicles. Just because vehicles aren't the best for actually attacking does not mean they are less valuable.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#4 (permalink) | |
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Join Date: Aug 2005
Location: Netherlands, Tilburg
Age: 28
Posts: 248
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Re: Abandoned vehicle, explode time
Quote:
Destroying vehicles is not very practical. You end up driving yourself in the water, and blowing up a jeep just as a teammate enters it. Mind I'm only talking about jeeps. |
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#5 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,761
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Re: Abandoned vehicle, explode time
Think of it this way... there are only a limited number of jeeps for a reason. If we wanted to provide quick access / transportation around the map, we could just place 20 jeeps. The limited use of vehicles means that a player needs to take care of the vehicle.
I understand what you're getting at with trying to make jeeps destruct faster. I think we're just striving after two different play styles on the server in that respect.
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#6 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Abandoned vehicle, explode time
Quote:
![]() And btw, I totally agree with the vehicle value. I wonder what would happen if the spawn time was really long... I have a feeling that the vehicles would all disappear at the start of the map and leave everyone on foot.
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