Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - General Discussion


Battlefield 2 - General Discussion General discussion for Battlefield 2

Reply
 
Thread Tools
Old 09-20-2005, 02:05 PM   #1 (permalink)




 
Pokerface's Avatar
 
Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
Battlefield 2 Reserved Slots Open Test -- Phase Two

OK. Phase One seemed to be a rousing success. Yay and stuff. No time to rest, however!

Phase One tested the theory of kicking people from the server based on the presence of their ProfileID in their Supporting Member profile. Now that that seems all well and good, we move on to Phase Two, which involves the removal of non-SMs from the server to make room for Supporting Members. This one I can't test by myself.

I've configured the Stage Server to be open to all comers, with reserved slots active. The server playercount is set to five, and the "holdopen" number is two. What does this mean? Well, I'll tell you.

The first three slots can be filled by anyone. (maxplayers - holdopen = number of regular slots) No slot-logic take effect until slot #4 gets someone connecting. If that someone is NOT a Supporting Member, they should get the boot (in the same fashion as with the last test, they shouldn't even see the map load screen). If that someone IS a Supporting Member, then they'll boot the non-SM with the least amount of time on the server. If there are no non-SMs on the server, the joining SM will occupy slot #4 normally. Slot #5 operates the same way.

There's a channel on TeamSpeak for people who wish to discuss how things are going. I'll be in it, but if I'm muted, it means I'm AFK and that you shouldn't expect an answer anytime soon.

Again, leave feedback wherever you wish.

The IP for the server is 67.19.59.226.
__________________

NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash

Arm yourself with knowledge: TG NS TF2 BF2
Pokerface is offline   Reply With Quote
Old 09-20-2005, 02:23 PM   #2 (permalink)
 
TG_Trigger's Avatar
 
Join Date: Jun 2005
Location: Toronto, Canada
Age: 36
Posts: 193
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

What is the reason for holdopens? Is it some technical workaround? If I'm understanding it right in the above scenario the server is not full at the time slot#4 is requested but it will kick if it's a non-sm making the request. Wouldn't there only ever be a need for non-SM kick when the server is full? Hope I'm not annoying you, I was just curious about the logic as I used to program.
__________________

[age-c1] [conduct]
Today is the tomorrow you worried about yesterday.
TG_Trigger is offline   Reply With Quote
Sponsored links
Old 09-20-2005, 02:44 PM   #3 (permalink)
 
Shiner's Avatar
 
Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,251
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

Quote:
Originally Posted by TG_Trigger
What is the reason for holdopens? Is it some technical workaround? If I'm understanding it right in the above scenario the server is not full at the time slot#4 is requested but it will kick if it's a non-sm making the request. Wouldn't there only ever be a need for non-SM kick when the server is full? Hope I'm not annoying you, I was just curious about the logic as I used to program.
My understanding is the bf2 client does a validation check before connecting and if the server is reporting at full, the call to the server is never fired. The holdopens is a method to get around this validation.
__________________

Shiner is offline   Reply With Quote
Old 09-20-2005, 02:48 PM   #4 (permalink)
 
TG_Trigger's Avatar
 
Join Date: Jun 2005
Location: Toronto, Canada
Age: 36
Posts: 193
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

Ah that makes sence. Good way to reduce unessessary net traffic.
__________________

[age-c1] [conduct]
Today is the tomorrow you worried about yesterday.
TG_Trigger is offline   Reply With Quote
Old 09-20-2005, 02:52 PM   #5 (permalink)


 
kormendi's Avatar
 
Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,149
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

so, its been a while since this test was announced... Is it working?
__________________




Team Fortress 2 Admin | NS Admin
PM me if you have any questions/concerns regarding the server.


kormendi is offline   Reply With Quote
Old 09-20-2005, 03:12 PM   #6 (permalink)
 
Join Date: Jul 2005
Posts: 1,355
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

Quote:
Originally Posted by Shiner
My understanding is the bf2 client does a validation check before connecting and if the server is reporting at full, the call to the server is never fired. The holdopens is a method to get around this validation.
Then can/should we increase the max players to 66 so that we have 64 players when the server is "full"? Is it reasonable to expect that we'll ever have over 64 SMs on the server at one time in the forseeable future?
SgtDuke is offline   Reply With Quote
Sponsored links
Old 09-20-2005, 03:27 PM   #7 (permalink)
 
DigitalAssassin's Avatar
 
Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,586
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

I was thinking this over as well. I think the situations where 64 SMs were on at the same time would be infrequent (at least right now) but that does bring up the question...

How many 'holdopen' slots would there be? 32 to start? That would allow the server to become half full before starting the validation.

If Shiner's statement is true and 32 is used as an example, wouldn't that mean it would start kicking non-SMs as soon as player 33 (let's say they are a SM) connects? Is there logic that prevents any of this from happening unless the server is actually full?
__________________


DigitalAssassin is offline   Reply With Quote
Old 09-20-2005, 03:33 PM   #8 (permalink)




 
Pokerface's Avatar
 
Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

Shiner is correct about the connection issues. The client won't try to connect to a full server (at least so goes my understanding).

The number of holdopen slots will likely be 2, regardless of the server. 32 is nutty high, and would keep the server at half-full until SM #33 decided to join. That's just insane.

This MAY mean the 64 player server would effectively be reduced to 62 (until 63 or 64 SMs got on at once); I don't know if setting the maxplayers higher than 64 has any effect.
__________________

NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash

Arm yourself with knowledge: TG NS TF2 BF2
Pokerface is offline   Reply With Quote
Old 09-20-2005, 03:54 PM   #9 (permalink)
 
DigitalAssassin's Avatar
 
Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,586
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

Oh wait, I think I'm understanding now. Sorry for the confusion. I re-read your explanation. I was making it too complicated.

So, we would have 2 slots as the 'gate-keepers' and starting when player 62 had joined they would be kicking off non-SMs as SMs joined, those SMs then filling up the 'regular' slots, correct?
__________________


DigitalAssassin is offline   Reply With Quote
Old 09-20-2005, 03:59 PM   #10 (permalink)
 
Shiner's Avatar
 
Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,251
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

Quote:
Originally Posted by DigitalAssassin
Oh wait, I think I'm understanding now. Sorry for the confusion. I re-read your explanation. I was making it too complicated.

So, we would have 2 slots as the 'gate-keepers' and starting when player 62 had joined they would be kicking off non-SMs as SMs joined, those SMs then filling up the 'regular' slots, correct?
Yep! If the server had 62 players a non-sm trying to join will be blocked, while a SM joining will give the most recently joined non-sm the boot. The server will then be back to 62 until the next join. The only time a server would have more than 62 players is during any overlap in the join/kick process or a server with 63+ SM's.
__________________

Shiner is offline   Reply With Quote
Sponsored links
Old 09-20-2005, 04:01 PM   #11 (permalink)
 
icky's Avatar
 
Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

Fun!
__________________
Peace through fear... since 1947!
icky is offline   Reply With Quote
Old 09-20-2005, 05:09 PM   #12 (permalink)
 
Telorn's Avatar
 
Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

It's worth losing 2 slots for this function. And two slots makes more sense than 1, because otherwise you could always force an uneven team with one side having 1 more than the other.
__________________
Telorn

Telorn is offline   Reply With Quote
Old 09-20-2005, 05:23 PM   #13 (permalink)
 
Join Date: Jul 2005
Posts: 1,355
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

Quote:
Originally Posted by Telorn
It's worth losing 2 slots for this function.
But is it possible to up max players to 66 so we can continue to have 64 player games?
SgtDuke is offline   Reply With Quote
Old 09-20-2005, 06:07 PM   #14 (permalink)




 
Pokerface's Avatar
 
Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

bump.

Now that we're getting into prime time, I'm re-soliciting volunteers. The sha-bang needs four people to work.
__________________

NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash

Arm yourself with knowledge: TG NS TF2 BF2
Pokerface is offline   Reply With Quote
Old 09-20-2005, 06:18 PM   #15 (permalink)
 
icky's Avatar
 
Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
Re: Battlefield 2 Reserved Slots Open Test -- Phase Two

Ok, I'm on! Where is everyone?
__________________
Peace through fear... since 1947!
icky is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Battlefield 2 Reserved Slot Registration Apophis Battlefield 2 - Official Announcements 3 09-06-2007 11:27 AM
Battlefield 2 Reserved Slots Open Test (Tuesday 9/20) Pokerface Battlefield 2 - General Discussion 26 09-20-2005 02:31 PM
Battlefield 2 Reserved Slots Open Test (Sunday 9/11) Pokerface Battlefield 2 - General Discussion 34 09-11-2005 05:49 PM
reserved slots after 4/5 update Wyzcrak Counter-Strike - General Discussion 42 04-09-2005 05:20 PM


All times are GMT -4. The time now is 01:04 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved