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Old 09-26-2005, 02:17 PM   #1 (permalink)
 
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para-troopers 2

Going to what members said in the last thread, i have read the rules and i did wrong with the plane. I concure on that. But out of that whole post what i was trying to explain was a new tactic for the whole battlefield not UCB. I know the no camp UCB code. My squad would only send one guy over there to blow up assests and the rest I would take to flags ordered by our commander to attack or defend. I did wrong when i wasnt squad leader and took advantage of being unoticed to take out the plane. I wouldnt like it either if i was in that plane.

I making the post again because i wanted to hear opinions about the tactic being used in the whole battefield then the rules. Everyone tells me about the rules just when i bring up a subject that breaks them when i have read them. People forget.We are just human but ill try my best to be more considerate of them while playing the game.

What this tactic is best used for is to have one or 2 people go behind enemy lines. ONLY take out ASSESTS and move out on their own while the otheres fall down to their objectives.It is really using the BH to its full use because its a TRANSPORT vehicle. Just like we use APCS and jeeps.

i hope alot of the memebers read this. I want to hear what you guys think. Take care.
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Old 09-26-2005, 02:19 PM   #2 (permalink)
 
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Re: para-troopers 2

i think its fun and easy to defend against, since you can look up and see where they are landing. many times you can kill paratroopers before they hit land.
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Old 09-26-2005, 02:26 PM   #3 (permalink)
 
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Re: para-troopers 2

I bet this would be fun to use if you had a ground squad attacking at the exact same time. 5 guys falling from the sky and another 6 coming in on the ground would bring mass confusion upon the defenders. Problem would be getting things timed just right in the game.

I wouldn't rely upon the jets ignoring a high flying chopper.. Jets don't lock on to empty choppers but they do lock on to enemy occupied ones. You'd be a sitting duck up that high -- unable to manuver behind the terrain. Heck, Dark Viper has been known to hop of his plane, knife the crew out of the blackhawk, and jump back in the plane without missing a beat. Or so the rumor goes.
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Old 09-26-2005, 02:27 PM   #4 (permalink)


 
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Re: para-troopers 2

Airborne assaults aren't really anything new, they're just not entirely effective. They were also used in BF:1942. HALO jumps are probably the most effective, but it's hard to keep that whirlybird up in the air for very long.

So, it's an OK tactic, IMO, but it only works until the other team notices and sends jets or AA missiles your way...
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Old 09-26-2005, 02:36 PM   #5 (permalink)
 
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Re: para-troopers 2

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Originally Posted by perry
Heck, Dark Viper has been known to hop of his plane, knife the crew out of the blackhawk, and jump back in the plane without missing a beat. Or so the rumor goes.
Heheh... and yelling ARRRRRRRR the whole time. Sky Pirate!
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Old 09-26-2005, 03:08 PM   #6 (permalink)
 
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Re: para-troopers 2

If nothing else it is a FUN tactic. After all that is one of the reasons we are playing this right? I thoroughly enjoy HALO jumping to destroy enemy assets or get behind their lines. One time I had a commander who was thoughtful enough to drop a supply crate for me out of view of the enemy. The opposition had a heck of a time trying to figure out how their assets kept going boom. With all the C4 I kept getting from the crate it was like we had a squad but there was only two of us.
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Old 09-26-2005, 03:59 PM   #7 (permalink)
 
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Re: para-troopers 2

I was in the MEC squad defending the Hotel the other night, and from our perspective the paratroopers were an annoyance, but not a major threat. I think we held the hotel most of the game and while we did lose it several times, it was easy enough to retake as the USMC reinforcements dropped down 1 by 1.

I think you would have made greater progress had you used the BH as a gunship to clear our infantry/light vehicles out before jumping. As it were, the tank MG would wipe out people mid air and the APC guns would finish those that landed.

What I'm trying to say is, it isn't an efficient use of resources to use the BH as a stationary spawnpoint for extended periods. It didn't add anything that a SL on the Hotel roof or in the hills couldn't have accomplished.

So what can a BH with infantry paratroopers be used for?
I'd like to see it used more with a highly mobile rapid insertion squad. Say squad 1 comes under attack by a infantry unit. Squad 2 in the BH could quickly traverse the battlefield and strafe the enemy before dropping in behind them as the enemy commits to ground combat with squad A. Squad 2 would have the luxury of choosing when and where to deploy while the enemy would (hopefully) be pinned down in a poor location by the supressive fire.
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Old 09-26-2005, 04:27 PM   #8 (permalink)
 
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Re: para-troopers 2

Quote:
Originally Posted by perry
Heck, Dark Viper has been known to hop of his plane, knife the crew out of the blackhawk, and jump back in the plane without missing a beat. Or so the rumor goes.
That rumor is not quite accurate.

First I find a blackhawk, then I do a vertical loop around it and jump out half way. Then I proceed to toss all but one grenade into the back of the chopper. When I reach it, the nades have taken out any passengers so I begin to shock paddel the 2 gunners and make my way up to the cockpit. I then throw the 1 nade I saved as hard as I can into the pilot's head so it knocks him out cold and the chopper begins to drift to the ground. I then bail out and jump back into my plane and dive bomb anybody who was lucky enough to jump from the chopper before I could kill them.

And there you have it.
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Old 09-26-2005, 04:34 PM   #9 (permalink)
 
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Re: para-troopers 2

Having spent a bit of time with one of the paratrooping squads on Kubra one night I think the crew of the chopper should attack in waves. Wait each time untill the chopper is full and drop very near the attack objected instead of on top of it doing a HALO jump each time.

Untill the chopper is shot down, you basicly have a mobile 'Hotel Roof' with you wherever you go, the trick is to not drop right ONTOP of the object but somewhere near. The advantage of this setup imo is that your squad leader is relativly safe allowing you to take your time in assaulting the position without worry of him dying in process.
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Old 09-26-2005, 04:36 PM   #10 (permalink)
 
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Re: para-troopers 2

thats easy
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Old 09-26-2005, 04:45 PM   #11 (permalink)
 
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Re: para-troopers 2

Quote:
Originally Posted by Dark Viper
That rumor is not quite accurate.

First I find a blackhawk, then I do a vertical loop around it and jump out half way. Then I proceed to toss all but one grenade into the back of the chopper. When I reach it, the nades have taken out any passengers so I begin to shock paddel the 2 gunners and make my way up to the cockpit. I then throw the 1 nade I saved as hard as I can into the pilot's head so it knocks him out cold and the chopper begins to drift to the ground. I then bail out and jump back into my plane and dive bomb anybody who was lucky enough to jump from the chopper before I could kill them.

And there you have it.
All while wearing a dress and clown makeup. Never forget that one .
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Old 09-26-2005, 04:47 PM   #12 (permalink)
 
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Re: para-troopers 2

Quote:
Originally Posted by Steel_Penguin
All while wearing a dress and clown makeup. Never forget that one .
Well that's incase they turn around and see me. They will be laughing too hard to shoot back.
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Old 09-26-2005, 06:15 PM   #13 (permalink)
 
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Re: para-troopers 2

What if the Blackhawk pilot was a SL for one squad and a gunner was a SL for another squad? The remaining four slots keep getting filled by squaddies of both squads and they immediately parachute out.

I think it would be difficult for any spawn point to long stand against 10 infantry continually being dropped right near the flag radius.
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Old 09-26-2005, 06:23 PM   #14 (permalink)
 
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Re: para-troopers 2

Good idea James. If needed (against a solid defense), that could be a very effective tactic.
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Old 09-26-2005, 06:27 PM   #15 (permalink)
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Re: para-troopers 2

I believe i was COing your squad that was halo jumping the hotel. I knew you probably wouldnt be able to take it against an OK defense because everyone wouldnt drop at the same time to attack together, and your guys would be disoriented as they landed. However, the defense had to be very diligent and STAY there to keep the hotel. This seemed to make it so the MEC never moved out of the hotel to attack another base, and the armor generally stayed in that vicinity. I think if i could have spared another squad (which i couldnt ) to attack the hotel flag, itd have been very easy to take.
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