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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#2 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,923
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Re: UCB camping question
Quote:
Assets being: UAV, Radar & Artillery
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#4 (permalink) |
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Join Date: Sep 2005
Location: North Yorkshire, UK
Posts: 116
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Re: UCB camping question
Glad you cleared this up...
Another point of case is if you BUMP INTO someone whilst blowing up assets... Of course you are going to kill them ('It was him or me, man!')...But they should be fully aware not just spawning. When this happens to me and someone spawns in front of me I try to be fair and avoid them if I can... What I am talking about is when you have planted your C4 and as you are running away a recently spawned BUT FULLY AWARE enemy notices you and turns towards you. That's a fair kill in my book and not spawn camping (although if you win the face-off you may get accused of spawn-camping, but that's just sour grapes on the victim's part).
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#5 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,832
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Re: UCB camping question
Quote:
But you shouldn't be putting yourself in a situation to "bump" into someone that has just spawned. If you're in the UCB, you should be sneaking around, or getting in and getting out. Assets are your objective, not kills.
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#8 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,832
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Re: UCB camping question
Quote:
We discussed that and decided that gameplay is best served by allowing for command assets only to be attacked. We could make the "disrupting supply lines" argument, but in actuality the limitation of the game's spawning system (for people and vehicles) made "UCB camping" (for people and vehicles) something that just isn't fun or challenging for the team being attacked.
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#10 (permalink) |
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Join Date: Jun 2005
Location: Maine
Age: 33
Posts: 2,659
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Re: UCB camping question
Of course camping an asset is allowed - because it's not really that great of a tactic. You'll only get away with it if the commander who's gear your destroying is really asleep at the wheel.
It's all too easy for a commander to sneak up on you (since he can see you in sat view, even without the assets) and get a sweet knife kill. |
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#11 (permalink) | |
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Join Date: Jul 2005
Posts: 1,355
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Re: UCB camping question
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#12 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,832
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Re: UCB camping question
Quote:
The problem lies with the fact that it's a common strategy in competition/cutthroat play to go steal the valuable vehicles and then just take them to a safe place and park them so they won't respawn and the enemy won't have access to them. That is cheesy absolutely against the rules here.
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#13 (permalink) | |
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Join Date: Jul 2005
Posts: 1,355
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Re: UCB camping question
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#15 (permalink) |
![]() Join Date: Jul 2005
Location: Half Moon Bay, CA, USA
Age: 42
Posts: 828
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Re: UCB camping question
Could you mine or C4 vehicles in the UCB? My feeling would be no, it would be equivalent to stealing them.
I guess the UCB is the equivalent of the secure home base where an endless supply of resources is available. THose resources can be harmed by spies or sabotage but only up to a point. And our rules make that point clear. I would agreee that the escape rule makes sense and makes gameplay more fun. I can already see myself being chased by angry arabs out of the Zatar base
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