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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#1 (permalink) |
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Join Date: Jul 2005
Posts: 1,355
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50% + 1 ticket bleed mod status
Last I heard Dragon Valley is the only map that has been modded to have 50% + 1 ticket bleed. What is the status of modding Kubra Dam, Operation Clean Sweep, Sharqi Peninsula, and Strike at Karkand? If it is a matter of resources I am willing to help get this done.
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#2 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,099
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Re: 50% + 1 ticket bleed mod status
Clean Sweep is also done. The others will probably not be done before the patch. We would have to redo them at that time anywa.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#3 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: 50% + 1 ticket bleed mod status
Actually, I got hung up because I was trying to fix other bugs along the way, then we got close to 1.03 and decided to hold off for the moment.
I do have something you can help with. I will PM you soon. ![]()
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Peace through fear... since 1947! |
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#5 (permalink) | |
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Join Date: Jul 2005
Posts: 1,355
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Re: 50% + 1 ticket bleed mod status
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#6 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,099
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Re: 50% + 1 ticket bleed mod status
Well, I don't know.. Some people were saying that the bleed on Dragon Valley, for instance, actually hurt the Chinese more than helped. Clean Sweep definitely needs it, Kubra Dam probably, but I'm not sure about Karkand and Sharqi. What do you guys think?
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#7 (permalink) | |
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Join Date: Jul 2005
Posts: 1,355
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Re: 50% + 1 ticket bleed mod status
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#8 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: 50% + 1 ticket bleed mod status
We'll need to see if they did any balance tweaking on the maps. We will spend some time back on the default settings in 1.03 before we
On TG, we run the maps with a higher initial ticket count than what the maps were designed for, and I think that factors into the way the map plays. On assault maps, the defending team is supposed to build up an insurmountable lead at the start, and the attacking team is supposed to overcome that lead by crushing the defenders right out of existance. With the high ticket count, that lead becomes meaningless, even if the defending team controls the map for a long time.
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Peace through fear... since 1947! |
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#9 (permalink) | |
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Join Date: Jul 2005
Posts: 1,355
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Re: 50% + 1 ticket bleed mod status
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I think this makes for quite interesting gameplay. The attackers have multiple ways of accomplishing their objective. Take a risk and go for the enemy base, play it safe and try to hold the majority of the map, or possibly some combination of the two. This requires the defenders to really be on their feet, ready to respond to multiple scenarios. |
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