![]() |


|
|
#1 (permalink) |
|
Join Date: Sep 2005
Posts: 152
|
Firing Range
Hello Everybody,
Just wanted to talk about an expierience i had today. I went, with an NRA Instructor friend of mine and my father, to a companys firing range to shoot off some rounds on a saturday afternoon. But, as i was firing, i noticed several things that made me thiink... We mainly fired the M-16 and a chinese AK-47 Sound: The guns we shoot in the game do not sound at all like these weapons. Not even a lower volume version of the weapon. Take the M-16 for example, if you have fired it, you would notice a very distinct "mechanicle" sound to it. Loudest being the spring in the stock. Every shot fired produces a "spring" sound inside of the gun, which you can easily hear. But, in the game, nothing. No such sound at all! I dont get it... The AK-47 has alot more "omph" in its firing, with a distinct "thud" sound when firing round by round semi-auto. The sounds in the game are much higher pitched, and sound more like BB guns to me. Firing From the Hip: Well, i tried it. I rambo'd away a banana clip. Semi-auto, so a trigger pull for each shot, but still, at 25 feet, i didn't touch anything. It blew away stuff sure, and if you were within 5 or 6 feet, definitly you could blow the hell out of stuff from the hip. But in BF2, i notice that A, you have a static reticule, and B, shots go there. I had shots going from the ground 5 feet infront of me to into the treeline above the dike we were firing into. Its just kind of wierd how different it is between real life and the game... I noticed other things, but i dont want to go rambling on to you guys about them, but the main thing is sound. Why doesn't someone take a rifle, set it in a solid vice, fire it with the mic where your head would be, and take that sound? Then it would be real! Then take a mic, and every 5 feet in a compass rose configuration take sound samplings. That way, it would be real! Idk... realism isn't the bigest thing in the game, fun is... but jeez, sound could be way better. -Stefan |
|
|
|
|
|
#2 (permalink) |
|
Join Date: Aug 2005
Posts: 19
|
Re: Firing Range
Yeah, don't get me started with the sound of the SAW.
Also, the sound of shots fired far away doesn't sit well with me. Doesn't distant shots sound very distinct in real life? Is there a time delay for really distant shots on the game? |
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
|
Join Date: Jul 2005
Location: The Netherlands
Age: 20
Posts: 870
|
Re: Firing Range
In real life SAW is far, far more accurate, AT missiles are far more deadly and way faster, choppers can't take a 125mm shell twice, blackhawks cant survive a C4 pack etc etc
__________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() BF2 Name: Thez(NL) BF2142 Names: Thierry(NL) (Sniper) Dikkiedik(NL) (Assault) Kittekat(NL) (Engineer) Dimi(NL) (Support) |
|
|
|
|
|
#4 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,638
|
Re: Firing Range
Quote:
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
|
|
#5 (permalink) |
|
Join Date: Sep 2005
Posts: 152
|
Re: Firing Range
Yes, but still, little nuances like that would really be a breeze to fix. Good sounds are not that hard to get, in all honesty i could go out and get a really great sound recording mic, set the rifle in a vice in a soundproof room, or even in a field outdoors, and get the "real" sound. EA with all of its resources, could have at least gotten accurate sounds.
There are alot of realism mods out there, and most of em are incredibly dedicated, but no mod i have ever seen has had the "real" sounds of the guns. Where do they get these sounds? |
|
|
|
|
|
#6 (permalink) |
|
Join Date: Jul 2005
Age: 22
Posts: 326
|
Re: Firing Range
i've put a lot of rounds through a m16's, and i've never heard a 'sproing' or any such sound.
the reason they can't capture a realistic weapon sound is that most weapons (including all that fire supersonic ammo) just can't be recorded properly. there's no way the game is going to accurately reproduce the most prominent sound a rifle makes- the echoing crack the bullet makes as it breaks the sound barrier. the actual sound of the weapon firing (again, i'm talking m16) is really just a mundane pop. i'm sure most game creators want a more interesting sound, which is what most of your FPS audience probably expects.
__________________
![]() ![]() ![]() ![]() ![]() ![]()
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,638
|
Re: Firing Range
Quote:
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
|
|
#9 (permalink) | |
|
Join Date: Jul 2005
Age: 22
Posts: 326
|
Re: Firing Range
Quote:
but the only m16's i've ever fired have been clean as a whistle and thoroughly lubed, so that would reinforce what you're saying.
__________________
![]() ![]() ![]() ![]() ![]() ![]()
|
|
|
|
|
|
|
#10 (permalink) |
|
Join Date: Jun 2005
Location: Maine
Age: 33
Posts: 2,535
|
Re: Firing Range
I can't believe anyone is even attempting to compare BF2 with anything in the real world. It's vaguely based on real things, but it's not a simuation by any stretch of the imaginination - and that includes everything from the sproingy bunny hopping to the not-so-real sounding weapons.
Everything in this game is tweaked for maximum fun, first and foremost. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) |
|
Join Date: Aug 2005
Location: Taxachusetts
Age: 30
Posts: 2,922
|
Re: Firing Range
There is a distinct gunfire sound palette that we, as moviegoers and gamers, have been trained to respond to. As burble said, actual gunfire sounds pretty mundane, so audio artists fall back on what works - big explosions and rattling machineguns. Most of the time when you hear a handgun fire on TV it's actually the sound of a 12-gauge shotgun.
I think, artistically speaking, they did a pretty good job of matching sounds to the visual of the guns. The M4A1 has a nice sleek efficient pop to it, the M203 has a good aggressive rattle with a satisfying "thwump" to the 'nade launcher, and the AK has a lightweight woody patter to it. When you consider the hundreds of sounds in the game, it's actually impressive the level of artistry they put into the design. I just wish the PLA guns didn't sound so cheap. The audio team definitely had a soft spot for the Americans. ![]()
__________________
|
|
|
|
|
|
#12 (permalink) |
|
Join Date: Sep 2005
Posts: 152
|
Re: Firing Range
You say the guns sound mundane in real life? I've felt that way, nomatter how many rounds i fire. Always its much more substantial and detailed than the sounds in the game. I really love the sounds that are there, but the difference in authentic weapons and the game sounds is incredible. It just strikes me the difference...
I'd like to listen to some recordings of these weapons. |
|
|
|
|
|
#14 (permalink) |
|
Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
|
Re: Firing Range
Simple solution. Sit your PC next to a window facing into your backyard. Use the almighty duct tape to attach a gun to the side, preferably an assault weapon. Pull the trigger to celebrate events in BF2, Middle Eastern style (firing wildly, not caring where the bullets go). Killed an enemy? Fire. Revived a teammate? Fire. Perfected that bunny-hop? Fire.
Works wonders for me ![]()
__________________
![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Damage and Range - association possible? | Kaine904 | Battlefield 2 Tactical Mod - Feedback & Suggestions | 6 | 05-16-2006 11:09 AM |
| Dystopia Newbie Guide: Weapons of Dystopia | Zephyr | Dystopia - Tactics and Map Discussions | 0 | 03-29-2006 10:07 PM |
| FYI new patch v1.12 for FC | Magnum50 | Simulation Games (Sim) | 1 | 02-10-2006 03:00 PM |

