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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
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Join Date: Aug 2005
Location: Land of Fruit and Nuts!
Age: 35
Posts: 1,281
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TG getting props
For those of you, like me, that lurk in other forums Click Here
It will probably not last long but the first 5 responses so far are good.
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"Umm Deputy these aren't my pants" - Common alarm cry of the North American Crackhead
[tg-c1][ma-c1][defense] |
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#2 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,138
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Re: TG getting props
Quote:
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#3 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,144
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Re: TG getting props
Hopefully we will get some more fres.... members.
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RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield TG Natural Selection admin. Need anything PM me. 7th Infantry FTW!!!!! "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti "Windows is like Pokemon you gotta catch'em all." kenshinsama1
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#5 (permalink) |
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Join Date: Aug 2005
Location: NORTH ATLANTIC (offline)
Posts: 584
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Re: TG getting props
Honestly it seems like a lot of people are missing out on the TG server because of over-crowding. Someone suggested once that overflow be redirected to the ghost town(server #2). Seems like there are enough players unable to connect that that may be a feasible idea. If possible on the coding end of course.
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Xbox Live Gamertag: TG ABRA live.xbox.com/member/TG ABRA Friend me! |
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#8 (permalink) | |
![]() Join Date: Jun 2005
Location: Tennessee
Age: 29
Posts: 1,559
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Re: TG getting props
Quote:
I think it would fill up in no time at all. I'm no coder though and it may interfere with the reserved slot system even if a script is developed.
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#9 (permalink) | |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,146
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Re: TG getting props
Quote:
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![]() ![]() Team Fortress 2 Admin | NS Admin PM me if you have any questions/concerns regarding the server. |
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#10 (permalink) | |
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Join Date: Jul 2005
Location: AB, Canada
Age: 29
Posts: 76
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Re: TG getting props
Quote:
Even if this is possible I'm not sure how well it would work. People will join up and it'll be an all but empty server, so they'll probably disconnect anyways. Course that's just my theory, I'd like to see it work though because it was nice when there was 2 choices of maps to play for TG when Kubra Dam or the Oilfields hits one of them. |
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#11 (permalink) | |
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Join Date: Sep 2005
Location: Oklahoma City, OK
Age: 30
Posts: 263
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Re: TG getting props
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#12 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,072
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Re: TG getting props
Ok, let me chime in here..
A. It's probably impossible. B. We've considered this in the past with other, smaller games and still decided it was not a good idea. People will come, see a full server and join it. If they can't, or someone gets kicked, and they end up on an empty server, they'd be rather confused and likely unhappy.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#13 (permalink) | |
![]() Join Date: Jun 2005
Location: Tennessee
Age: 29
Posts: 1,559
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Re: TG getting props
Quote:
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#14 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 54
Posts: 5,835
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Re: TG getting props
Quote:
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Admin Graw 2-- Call of Duty ![]() ![]() ![]() TG_Mateo: "Forget freedom, democracy, the blues, New York Pizza: our lasting contribution to human society is Bourbon." Sloppy Joe: "Don't play this game like you are on your own, because if you do... it might become a reality." kin3: "I'll try but I have the grandchildren all day today and if I'm not wiped out I'll play." |
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