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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
| View Poll Results: Are you interested and can play-test on Monday? | |||
| Interested and will be there |
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41 | 68.33% |
| Interested but I can't make it |
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18 | 30.00% |
| No interested |
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1 | 1.67% |
| Voters: 60. You may not vote on this poll | |||
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,831
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TG Tactical Mod (Monday 10/17) Server #2
Assuming our installation this weekend goes smoothly, I'd like to get an idea of who is interested in play-testing our new TG Tactical Mod. Check out the official announcement for more details on what features are available in the mod.
I know Monday's are the SM night on the private server, but we wanted to try and get a larger group of folks to play-test. EDIT: Please vote in the poll. EDIT: Let's shoot for 8pm EDT
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer Last edited by asch; 10-16-2005 at 10:14 AM. |
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,831
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Re: TG Tactical Mod (Monday 10/17) Server #2
This will be open to anyone on server #2 (assuming our install goes ok).
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#4 (permalink) |
![]() Join Date: May 2003
Location: Austin, TX
Age: 38
Posts: 1,877
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Re: TG Tactical Mod (Monday 10/17) Server #2
YES!
IF WE PLAY 64-player maps.Sounds revolutionary. REALLY nerfs the jets - but I'm still totally open to the positive effects it could have. Many clever changes here. Duke - post here so I can +rep you, homey. ![]()
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"You live and learn. Or you don't live long." - Lazarus Long |
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#5 (permalink) |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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Re: TG Tactical Mod (Monday 10/17) Server #2
Screw it, I'm going to find some of his other posts just so I can give him more rep.
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![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
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#7 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,831
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Re: TG Tactical Mod (Monday 10/17) Server #2
We should be changing the server to 64/64 players.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#8 (permalink) |
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Join Date: Jul 2005
Location: NJ/NYC
Age: 22
Posts: 1,106
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Re: TG Tactical Mod (Monday 10/17) Server #2
great job guys...would love to play, but i have an exam tuesday
. Hope it works though. Other thing that i was thinking about was having it like an AAS mod except that each flag as multiple locations connecting to it. Would hardly have any effect unless a team is down to one flag (in which case it couldnt get a back flag). This would also make more incentive to defend flags especially after the 50% ticket bleed as the more flags you lose, the harder it is to get them back
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|TG-1stMIP|DrunknSoul 1st Mechanized Infantry Platoon (C-Team) [medic][conduct][combat][defense] [tog-c1][ma-c1][tpf-c1][ma-c2] |
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#10 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,494
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Re: TG Tactical Mod (Monday 10/17) Server #2
Quote:
I'm hoping to make it Monday night. I wasn't too happy with some of the features but there are a lot of other features that look good. |
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#12 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,831
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Re: TG Tactical Mod (Monday 10/17) Server #2
Quote:
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#14 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,935
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Re: TG Tactical Mod (Monday 10/17) Server #2
I hate how just a few people can dominate the entire round from the air, it just gets old after awhile. Great job guys, I cant wait to try it out. Is their any chance some of these changes may be put on server 1 if they are deemed successful?
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#15 (permalink) |
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Join Date: Sep 2005
Location: Fortress of Solitude
Age: 22
Posts: 119
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Re: TG Tactical Mod (Monday 10/17) Server #2
Well i dont mean to disappoint but the mod crashes on me most of the time. I have been reading on forums that it happens most of the time due to the coding of the weapons that messes up the FPS. Cause i noticed my game start at 50-60 FPS then drop to 5-15. I have a x800 xl so i know its not my card or my system. i even ran a full diaognostic just to make sure. But hopefully this plan for the server works out cause even for the short time i played it was fun but the guns are too accurate. just point and shoot. no recoil from what i could telll.
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