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Battlefield 2 - General Discussion General discussion for Battlefield 2

View Poll Results: Are you interested and can play-test on Monday?
Interested and will be there 41 68.33%
Interested but I can't make it 18 30.00%
No interested 1 1.67%
Voters: 60. You may not vote on this poll

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Old 10-15-2005, 07:49 PM   #1 (permalink)



 
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TG Tactical Mod (Monday 10/17) Server #2

Assuming our installation this weekend goes smoothly, I'd like to get an idea of who is interested in play-testing our new TG Tactical Mod. Check out the official announcement for more details on what features are available in the mod.

I know Monday's are the SM night on the private server, but we wanted to try and get a larger group of folks to play-test.

EDIT: Please vote in the poll.

EDIT: Let's shoot for 8pm EDT
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Last edited by asch; 10-16-2005 at 10:14 AM.
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Old 10-15-2005, 07:58 PM   #2 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

Looks cool, is this a SM only event?
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Old 10-15-2005, 08:02 PM   #3 (permalink)



 
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Re: TG Tactical Mod (Monday 10/17) Server #2

This will be open to anyone on server #2 (assuming our install goes ok).
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Old 10-15-2005, 08:49 PM   #4 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

YES! IF WE PLAY 64-player maps.
Sounds revolutionary.
REALLY nerfs the jets - but I'm still totally open to the positive effects it could have. Many clever changes here.
Duke - post here so I can +rep you, homey.
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Old 10-15-2005, 08:51 PM   #5 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

Screw it, I'm going to find some of his other posts just so I can give him more rep.
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Old 10-15-2005, 09:07 PM   #6 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

Quote:
Originally Posted by StrikeFear
Duke - post here so I can +rep you, homey.
LOL, here I am, homey.
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Old 10-15-2005, 09:21 PM   #7 (permalink)



 
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Re: TG Tactical Mod (Monday 10/17) Server #2

We should be changing the server to 64/64 players.
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Old 10-15-2005, 10:41 PM   #8 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

great job guys...would love to play, but i have an exam tuesday . Hope it works though. Other thing that i was thinking about was having it like an AAS mod except that each flag as multiple locations connecting to it. Would hardly have any effect unless a team is down to one flag (in which case it couldnt get a back flag). This would also make more incentive to defend flags especially after the 50% ticket bleed as the more flags you lose, the harder it is to get them back
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Old 10-15-2005, 10:42 PM   #9 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

Can someone point me in the direction of a discussion about this mod?

I have a few opinions/ideas about some of the changes.

Thanks
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Old 10-15-2005, 10:53 PM   #10 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

Quote:
Originally Posted by Preston85
Can someone point me in the direction of a discussion about this mod?

I have a few opinions/ideas about some of the changes.

Thanks
The official announcement has a link to the entry in the TacticalWiki. It has a discussion section but I'm not sure if it's being used. Although, I think you should probably start a thread in the BF2 Modding forum.

I'm hoping to make it Monday night. I wasn't too happy with some of the features but there are a lot of other features that look good.
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Old 10-16-2005, 12:02 AM   #11 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

This looks like it should be a very interesting experiment.
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Old 10-16-2005, 12:25 AM   #12 (permalink)



 
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Re: TG Tactical Mod (Monday 10/17) Server #2

Quote:
Originally Posted by Preston85
Can someone point me in the direction of a discussion about this mod?

I have a few opinions/ideas about some of the changes.

Thanks
You can start a new thread in the BF2 Mod Forum.
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Old 10-16-2005, 12:31 AM   #13 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

Why do you hate planes so much
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Old 10-16-2005, 12:43 AM   #14 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

I hate how just a few people can dominate the entire round from the air, it just gets old after awhile. Great job guys, I cant wait to try it out. Is their any chance some of these changes may be put on server 1 if they are deemed successful?
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Old 10-16-2005, 01:14 AM   #15 (permalink)
 
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Re: TG Tactical Mod (Monday 10/17) Server #2

Well i dont mean to disappoint but the mod crashes on me most of the time. I have been reading on forums that it happens most of the time due to the coding of the weapons that messes up the FPS. Cause i noticed my game start at 50-60 FPS then drop to 5-15. I have a x800 xl so i know its not my card or my system. i even ran a full diaognostic just to make sure. But hopefully this plan for the server works out cause even for the short time i played it was fun but the guns are too accurate. just point and shoot. no recoil from what i could telll.
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