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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
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Join Date: Aug 2005
Location: Sugar Land, TX
Age: 27
Posts: 273
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I have seen a lot of people jumping in the CO chair for their first time out and I think this is great! What I have seen though, is a lack of support for their attempts, and reports that they feel they did a poor job or were overwhelmed. I think that we should encourage these new COs (in order to have COs for more of the time than we do now!) by creating a squad called COHELP or something like that. It could be locked with just one person, who is familiar with commanding and plans to maybe take a smaller role in the action of that map in order to help the commander with the basics of the CO interface and strategy. The person could ask the (new) CO if they would like some help to improve their commanding and could keep in close contact via VOIP, advising the CO, offering tips, and answering questions. New COs (or anyone that has questions about commanding or wishes to improve) could ask for a volunteer to create a COHELP squad if there is not one. Agree, disagree?
Kisses! Sassy
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[age-c1][tog-c1][tg-c1][ma-c2][medic] [command][at][conduct][tpf-c1]
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#3 (permalink) | |
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: Helping New Commanders
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#5 (permalink) |
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Join Date: Sep 2005
Location: Houston, TX
Age: 27
Posts: 474
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Re: Helping New Commanders
Well I, for one, think it's the bomb idea! And I certainly wouldn't mind being in a squad like that to help newbie COs.
But.............. it is VERY helpful if the CO has a mic. Just my 3 1/3 cents. ![]()
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I heart TG. xoxo ~Sugar~ "Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline." ~I saw this in Zephy'rs sig and I love it. ![]() ![]() ![]() TacticalGamer TX LAN/BBQ Veteran:
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#6 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Helping New Commanders
Yes, please be helpful with new commanders. They need to try it out to learn.
If a CO does not at least appear to be TRYING to do a good job, then ask them to step down. If they refuse, then contact an admin. But as long as they are trying, then you should help them as much as possible. Try to remember that winning any given map is secondary to being an effective squad. If your team is hopelessly overwhelmed, regardless of whose fault it is, then you should continue with the goal of being a good squad.
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Peace through fear... since 1947! |
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#7 (permalink) |
![]() Join Date: Oct 2005
Location: Bradenton, FL
Age: 38
Posts: 2,694
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Re: Helping New Commanders
Nice thought Sassy1.. I am wondering how it would work out in practice. I know I've been quite successful winging it as CO when I've got some good squads together on the mish-mashes that are the public ranked servers.. but I have yet to run the table with TG squads so I don't know where I really stand - I sure don't want to make a bad early impression.
ONE thing that I believe to be very important when taking on the commanders-seat.. sit in it until the end. Sometimes even if it doesn't feel like you are doing a good job as CO.. you'll surprise yourself with a rockin' from behind victory! That Mercury avatar cracked me up when I first saw it the other day. Niiiiiiiice.. |
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#8 (permalink) | |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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Re: Helping New Commanders
Quote:
I want in on this badly.
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![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
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#9 (permalink) |
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Join Date: Aug 2005
Location: San Pablo, California
Posts: 4,286
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Re: Helping New Commanders
Try this guide:
http://matureasskickers.net/m/files/...86&fileid=6103 Part of the job of SL is "boss management". If the CO wants me to do something that I think is inadvisable, I politely let him know. And as CO, I want that kind of feedback. Those little red dots don't tell you everything you need to know. |
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#10 (permalink) | |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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Re: Helping New Commanders
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![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
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#11 (permalink) | |
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Join Date: Aug 2005
Posts: 228
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Re: Helping New Commanders
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|TG| aschmack |
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#14 (permalink) |
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Join Date: Aug 2005
Posts: 3,852
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Re: Helping New Commanders
I belive Richard Kyanka's guide to BF2 has all the information you need to be a succesfull CO.
-Play Aggressively As Commander! - The only difference between a commander and non-commander is that big-ass honking star that shows up to represent you on the minimap. If you're lucky enough to be elected as a commander, play as you normally would. After all, this promotion to such a high rank doesn't mean you should act any differently than the 500 other snipers on your team. Get in jeeps and try to capture enemy flags! Rush into firefights and be the hero! Fly jets and bomb enemy camps! Nobody likes or respects a commander who hides and issues orders while organizing squads and devising battle strategies. If somebody votes to kick you from your commanding position, keep in mind the only reason they're doing so is because they've been driven insane with jealousy thanks to your ace leadership and ability to throw hand grenades at passing planes. Punish them for being such sadsack spoilsports by tracking them down and surrounding them with land mines. Not in the game, in real life. -Drop Artillery Strikes Everywhere at Any Time! - Besides the awesome star, commanders get the power to launch artillery strikes anywhere they please. Don't feel afraid to use this under any circumstances! Did you just receive notice an enemy soldier was spotted in your main base? Drop an artillery strike on it! Do you suspect an opposing support soldier dropped a valuable ammunition pack somewhere in the middle of the ocean? Launch a strike on the area just in case somebody's swimming out there to retrieve it! Don't bother warning anybody because there may be spies on your team who will instantly call up members of the opposing team and tell them, possibly costing you valuable points. This is grounds for a lawsuit. -Constantly Vote to Remove Your Commander! - So you can't hit a stationary target three meters in front of you, you can't successfully get in a jeep without the help of a third party, and you primarily use your keyboard to remove deer ticks from your back? It's all your commander's fault! Anything bad that ever happens you can be directly traced back to the shortcomings of your commander, including your inability to join a squad or approach a woman without shouting Internet acronyms. The only practical solution lies in the mutiny of your commander. Don't worry if you never plan on replacing him, teams don't need a commander! They just need about eight billion snipers and some guy to bunny hop around like an idiot, dropping ammo packs everywhere. If your screen doesn't show either a vote for mutiny or a vote to ban somebody or a vote to play "Strike at Karkand" message hovering on the bottom, you're obviously not playing BF2. More hot tips can be found here: http://www.somethingawful.com/articles.php?a=3097&p=2
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Current good song: Justice - Stress "$250,000 a year won't get me to Central Park West."
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#15 (permalink) | |
![]() ![]() ![]() Join Date: Sep 2005
Location: Massachusetts
Age: 43
Posts: 2,504
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Re: Helping New Commanders
Quote:
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|TG-22nd|Grunt ![]() "When force is necessary, it must be applied boldly, decisively, and completely. But one must know the limitations of force; one must know when to blend force with maneuver" - Leon Trotsky |
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