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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
http://www.gamespot.com/pc/action/ba...ml?sid=6136764
A sampling of what's coming: BMP 3 Infantry Combat Vehicle: (APC with a gunner seat) Hummer With TOW Missile Civilian Car Apache Longbow Attack Helicopter The Jetski and ATC (groan) Ziplines Most of the weapons are unknown to me. But go on, check it out.
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![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
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#2 (permalink) |
![]() Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,586
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
I'm not sure I'm going to be picking up Special Forces. Is TG planning on supporting SF? If TG isn't going to support it there is no way I'll be picking it up.
Not withstanding the outstanding bugs that EA still needs to resolve in BF2, I'm still particularly concerned about the zip line and grappling hook and the balance issues they may create.
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#3 (permalink) |
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Join Date: Aug 2005
Age: 20
Posts: 181
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
Some of the things in there are a little gimmicky but really the only reason I want it is for the new maps. bf2 is really starting to drag on me and is getting old.
And to the people that complain about them not fixing the bugs, they have two seperate dice teams working on the game. The one in canada is working on the expansion and the one in europe is working on the patches for bf2. They are not completely avoiding fixing the game just so they can make money. |
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#4 (permalink) | |
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Join Date: Jul 2005
Posts: 4,494
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
Quote:
Snipers will need to be more careful because they'll no longer be able to climb a building and plop down a claymore on a ladder.. We can just climb the side of the building and knife em! With all the complaints about airpower and this power and that power, I'd think that a lot folks here would be all over SF like white on rice since it is aimed at infantry combat. And the new maps are what excites me the most, too (well, aside from jetski or forklift jousting...). I may not buy it on release day like I did BF2, but I'm definitely not ruling it out. |
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#5 (permalink) |
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Join Date: Jul 2005
Location: Florida,USA
Age: 20
Posts: 1,970
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
The zip line doesen't look as gimmicky as i thought though. It looks like it's one use only(at least i hope it's one use only) and i like the grappling hook actually. The jetski is still dumb but i'm 50-50 on the ATV. Interesting thing is, if that combo rifle/shotgun becomes standard assault weopon for alot of the new factions it could rid us of the noob tube. I'll only get it if TG decides to support it.
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#6 (permalink) | |
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Join Date: Aug 2005
Location: SF Bay Area, CA
Posts: 392
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
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|TG-33rd|Gunrack [squadl][defense][assault][unit] [at][tg-c1]
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#7 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,935
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
The Hind scares me. It carries 6 people and it has missiles and a front auto cannon. You thought the BH was powerful, just wait till you get pounded from above then 4 troops fall in and take the flag. I will only purchase it if TG supports it. I am more excited about POE, www.pointofexistence.com Plus it's free.
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#8 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,324
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
I've heard POE mentioned a few times in previous threads. What exactly is it? How is it different than vanilla BF2? I assume it's a mod like Desert Combat was for 1942?
Come to think of it, a DC mod for BF2 would be very cool. ![]()
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-F- Beatnik
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#9 (permalink) | |
![]() Join Date: Jun 2005
Location: Tennessee
Age: 29
Posts: 1,559
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
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#10 (permalink) |
![]() Join Date: Aug 2005
Location: Columbia, SC
Age: 29
Posts: 930
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
If TG doesn't require the SF expansion there's no way I'm getting it.
And to be perfectly honest, if TG does require it, I'll probably try to find another community before I fork over any more cash. |
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#11 (permalink) | |
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Join Date: Jun 2005
Age: 37
Posts: 4,077
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
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#12 (permalink) | |
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Join Date: Jun 2005
Age: 37
Posts: 4,077
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
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#13 (permalink) |
![]() Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,586
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
POE was awesome. I have been watching their website and am seeing more and more screenshots/models but has anyone seen anything on a potential release date?
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#14 (permalink) |
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Join Date: Aug 2005
Posts: 58
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
Whats the point of spending money when there are plenty of mods coming out. Beatnik, POE is a great mod. It made Battlefield Vietnam worth playing until BF2 came out.
I think we should just stick to mods. It will be available to everyone and will add variety to our gameplay. Special forces will get boring after a few months, but you won't be able to get your money back. I primarily bought BF2 for its engine, hoping that a good mod community stems from it. |
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#15 (permalink) | |
![]() Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,586
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Re: BF2 Special Forces: Vehicles, Equipment, and Weapons Preview
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