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| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
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#1 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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cs_interpak
I would like to suggest that we remove the map (it says Interpak) from the server. It is wholly imbalanced as the T's have a much superior position and it is 99% of the time a hopeless deathmatch.
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![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication Last edited by Root; 11-07-2005 at 10:10 AM. |
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#3 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: cs_interpak
Its the map that the Hosties are up stairs in a glass windowed room and the Ct's have to rescue them from 2 narrow enterances. The T's always just shoot thru the walls at the CT''s and the T's have a huge downstairs factory to hide in wait.
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![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#4 (permalink) |
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Banned
Join Date: May 2005
Location: Daytona Beach, FL
Age: 17
Posts: 1,774
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Re: cs_interpak
OH where there's a door to the stairway, and you can shoot through the glass and all that? And there are some boxes in T spawn, and the right side stairwell is single-person only?
That map sucks. It's not even fun as a T. |
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#5 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: cs_interpak
Yea, it sux for everyone. One big suckfest
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#7 (permalink) | |
![]() Join Date: Dec 2004
Location: Cookeville, TN
Age: 20
Posts: 1,301
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Re: cs_interpak
I like it personally, and I have seen CTs dominate on this map.
Just remember..................................... COMMUNICATION!!
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#9 (permalink) |
![]() Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
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Re: cs_interpak
The other night I came on and a bunch of custom maps I never played before came on, one after the other and interpak one was one of them.
Finally I just switched to office or italy or something because every round we'd have to download maps and several people were getting restless about it. (Me included.) I like to try new maps just not all of them one after the next.
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Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter. Ernest Hemingway, "On the Blue Water," Esquire, April 1936 |
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#10 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: cs_interpak
Quote:
![]() Root
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BFCL TF2 league admin
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#11 (permalink) |
![]() Join Date: May 2003
Location: Guelph, Ontario
Age: 37
Posts: 963
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Re: cs_interpak
Oh yes, I know about that thread.
I just thought something was odd with the map cycle, since the other night we were getting new map after new map in a row.
__________________
Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter. Ernest Hemingway, "On the Blue Water," Esquire, April 1936 |
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#12 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: cs_interpak
Quote:
Root
__________________
BFCL TF2 league admin
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