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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#1 (permalink) |
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Join Date: Jul 2005
Posts: 722
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new buildings
hey is anyone making any new buildings for the editor, if you are could you post them up for us to see, if your generous could you post a link for us to download
Im tired of seeing the same old buildings in the editor, would appreciate some skyscrapers or something I would do it, but I have no idea how, heh ![]()
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"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu ingame name: Zuiquan1 |
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#3 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,710
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Re: new buildings
Quote:
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#4 (permalink) | |
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Join Date: Sep 2005
Location: England
Posts: 1,601
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Re: new buildings
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Thank god for university... the choice of programs and the super computers available are great :-D
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#6 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: new buildings
Maya, IMHO, is your best bet if you have no idea what you're doing. I think it's a bit easier to learn that 3dsmax. Either way you're in for a big learning curve, since modelling and texturing isn't a real quick thing.
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