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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) | ||
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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PCS SOP forum
The Development Team is updating the SOP forum. This is a very time consuming task, made harder by our desire to perfect the end product.
Completion of this task is directly related to our forthcoming announcement regarding server 2 and other initiatives currently being worked on. We need help from members and supporting members with regard to the updating of the SOP forum in the following 2 areas : 1. Additions to the SOP forum If there has been ANY issue raised in game, via PM, or in these forums that you feel should be included in the SOP forum, please post details here. You do not need to justify your request. Simply state the issue that you would like addressed An example of this would be Quote:
If there is anything currently in the SOP forum that you feel is unlclear, or simply out of date, please post details here. Again you do NOT need to justify your request. Simply state the issue that you would like addressed An example of this would be Quote:
This is a huge opportunity for members to be involved in how we communicate the PCS word to new members and guests. I strongly urge you to take part. Root
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BFCL TF2 league admin
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#3 (permalink) |
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Join Date: Mar 2005
Location: New Orleans, LA
Age: 21
Posts: 851
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Re: PCS SOP forum
One question that I would like to be answered is:
What do the terrorists, or Counter-Terrorists do if a bomb is dropped in an absolutely unreachable location? ie. Stuck between a box and a wall. Main points are: If the Terrorists know that the bomb is unreachable, and the Counter-Terrorists are covering it, should the Ts just try to kill off the CTs for victory? Should the Cts in the same situation retreat to a secure location(CT Spawn), and get a default victory, via time limit? Added to SOP forum P.S.- In post #2, are we supposed to help clarify/ammend the standing rules of those areas, or do we disscuss them, or what?
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Last edited by Root; 11-22-2005 at 01:16 PM. |
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#4 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: PCS SOP forum
Quote:
Root
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BFCL TF2 league admin
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#6 (permalink) |
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Join Date: May 2005
Posts: 28
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Re: PCS SOP forum
In reference to the new |TG| tag initiative:
Clear Guidelines on the process for being accredited the PCS recognition. Clear policies on how 'PCS' style play will be judged, it’s quite a subjective thing i think. Just an idea.... |
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#12 (permalink) |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 20
Posts: 1,105
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Re: PCS SOP forum
Rules/restrictions pertaining to the use of the flanking manuver.
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Official CS:S SOPs | Official Natural Selection SOPs | Official Dystopia SOPs | CS:S Development Team | Help Support TG | ![]() ![]() ![]() |
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#13 (permalink) |
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Join Date: Apr 2005
Posts: 62
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Re: PCS SOP forum
Clarification on using objects to block passage into areas, such as the filing cabinets in Office.
Clarification on what constitutes spamming, both spawn-nade and para. Added to SOP forum Last edited by Root; 11-22-2005 at 01:29 PM. |
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#15 (permalink) |
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Join Date: Mar 2005
Location: Texas
Age: 25
Posts: 345
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Re: PCS SOP forum
clarification on exploiting certain maps, I don't remember seeing a section on exploitation. some maps lend you to being in realistic areas, but that seem as though they weren't intended to be reached, i.e. on top of the shutters at cs_office.
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