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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#1 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Early screenshots of my map
I switched from a city setting to a forest/nature setting because the editor only displays high detail models/textures and after you add a few buildings, if you don't have a supercomputer it slows down to a halt.
The map will have ~4 CPs, excluding the 2 UCBs. The only vehicles will be a bunch of small jeeps (FAV/jeep not Humvees) and one China transport helicopter for both teams. I don't want a Blackhawk for the US since it's way too overpowered so both teams will have a China transport. I'm going for a forest infantry battle type of map with lots of places to set up real ambushes, like having a squad prone into a bunch of vegetation and being pretty much invisible till they pop up (they can't see while in the vegetation though). It's still in very early stage, I'd say like 15-20% done. There is no vegetation or proper lighting yet so it doesn't exactly look great right now but here are some screenshots. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#2 (permalink) |
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Join Date: Sep 2005
Location: England
Posts: 1,601
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Re: Early screenshots of my map
Good job so far.
Have you used objects or overgrowth to create those forests? To me they look object created, thats like creating a city so will slow your pc down as well..... overgrowth is the way to go. When I read the description I was scared it would be the same as my map but its clearly different but follows the theme ![]() Good luck.
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#4 (permalink) |
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Join Date: Sep 2005
Location: England
Posts: 1,601
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Re: Early screenshots of my map
mmm very strange, buildings and trees are both objects so I don't see why a city would lag but a forest wouldn't... Might be a size thing.
Will post overgrowth stuff in appropriate topic.
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#5 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 18
Posts: 1,776
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Re: Early screenshots of my map
I haven't been in EVERY forest, per se, but in the ones I HAVE been in, the trees don't grow in straight lines. It could be different in China though so don't go changing your map yet.
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#6 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: Early screenshots of my map
Yes I very much realize that, but there are many man-made forests who have trees planted in straight lines. You can see them in many movies and they aren't made up, it exists and I think it makes for a more interesting fighting area. There will be a more traditional forest along with this one. The forest in the screenshot is man-made and the map will most likely include a "sawmill" type of building and a warehouse/railroad in the forest used to transport the wood etc.
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#7 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 18
Posts: 1,776
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Re: Early screenshots of my map
Okay, cool. I figured it was a natural forest since that tree was broken in half over the ditch, and I thought a logging company wouldn't leave falled trees lying around.
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#11 (permalink) |
![]() Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 25
Posts: 8,363
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Re: Early screenshots of my map
hey kil looks great....you get that map beta ready and we could get that thing loaeded onto the private server for out 2nd practice and then we could give it a good run thru
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