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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 3,030
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Buy time for the rounds
Quote:
The Big C -sends
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#2 (permalink) |
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Join Date: Mar 2005
Location: New Orleans, LA
Age: 21
Posts: 851
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Re: Buy time for the rounds
As long as people don't exploit this to keep buying He's in office, or buy more Saw ammo, there shouldn't be any problem. With the new required standards in TG gameplay this would be an excellent idea to add to the PCS servers.
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#3 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Buy time for the rounds
I don't believe that it's possible to set the buy time to greater than 90 seconds. Even if it is, would it really be a good idea? If a team goes 3-0 or 4-0 up, the losing team isn't going to have any money to restock with, whilst the winning team can go in with everything, and then go back and buy it all again. We don't permit nade spamming, but I've never had a problem with rebuying something for a specific purpose (offensive smoke nades on compound spring to mind). To me, part of the PCS skillset is achieving your objective with what kit you've got (or can steal along the way).
Whilst the round times are getting longer (for those who don't know, I'm trying 9 minute rounds when I'm playing), I'm still seeing 60 second deathmatch rounds from members of this community. There's definitely no need to increase the buy time there. If this keeps up I'll make rounds last 20 minutes on server 1, and I'll spend every minute I can on there making sure I'm the last guy standing on the offensive team. Quote:
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