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Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

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Old 11-27-2005, 10:50 PM   #1 (permalink)
 
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putting carrier on a track

ok guys after talking with a bunch of people about cool things to do with the nifty new carrier in the editor, someone suggested that it should be put on a track and have it slowly sinking throughout the round, So I go curious and asked the folks at the editor forum about it

http://bfeditor.gotfrag.com/forums/viewtopic.php?t=3239

all very confusing if you ask me, can anyone here figure it out
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Old 11-28-2005, 12:50 AM   #2 (permalink)
 
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Re: putting carrier on a track

now that would be cool....for wake island can you imagine the game play then.....keep us updated on that....
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Old 11-28-2005, 01:13 AM   #3 (permalink)
 
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Re: putting carrier on a track

heh, I was hoping one of you all could do it, cause I have no idea what there talking about
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Old 11-28-2005, 01:14 AM   #4 (permalink)
 
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Re: putting carrier on a track

LOL.....awesome....i have no idea either...so next!
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Old 11-28-2005, 05:06 AM   #5 (permalink)
 
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Re: putting carrier on a track

A track is like a rail track, things can move up and down it.

Normally in other games these are called paths so I will have a look around later when I get home and see what I can find out about doing these in BF2.

In games such as Raven Shield the game engine wasn't designed to cope with things like moving cars as "Static Objects" were meant to be static, causing lag and errors.
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Old 11-29-2005, 04:08 PM   #6 (permalink)
 
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Re: putting carrier on a track

can someone who has more experience with the editor try this out, I would but I have no idea what any of them are talking about, I would really like to try this out
heck if it works maybe we can put it on server 2
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Old 12-11-2005, 05:38 AM   #7 (permalink)
 
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Re: putting carrier on a track

One of the biggest issues with moving the carrier at all is simplifying the model. At the moment, moving ships caused so much lag during testing they canned movable ships. I don't think it is possible with the current rendition of the engine.
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Old 12-11-2005, 05:54 AM   #8 (permalink)


 
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Re: putting carrier on a track

Quote:
Originally Posted by WalkaboutTigger
One of the biggest issues with moving the carrier at all is simplifying the model. At the moment, moving ships caused so much lag during testing they canned movable ships. I don't think it is possible with the current rendition of the engine.
And yet BF:1942 had maps with dozens of ships that you could operate... This was one of the biggest disappointments with BF2. I was hoping they would improve the naval warfare aspect of the game, not eliminate it...
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Old 12-12-2005, 03:14 AM   #9 (permalink)
 
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Re: putting carrier on a track

Yes, but remember the lag issues with Desert Combat with the carrier maps and people moving the carriers.
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Old 12-12-2005, 04:55 AM   #10 (permalink)


 
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Re: putting carrier on a track

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Originally Posted by WalkaboutTigger
Yes, but remember the lag issues with Desert Combat with the carrier maps and people moving the carriers.
I never had them... I think it was video lag, and once I upgraded from my TNT2, I was good in the graphics department...
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Old 12-12-2005, 05:06 AM   #11 (permalink)
 
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Re: putting carrier on a track

Quote:
Originally Posted by CingularDuality
And yet BF:1942 had maps with dozens of ships that you could operate... This was one of the biggest disappointments with BF2. I was hoping they would improve the naval warfare aspect of the game, not eliminate it...
Don't worry Cing, it's just a matter of time until some bright spark models a carrier as a vehicle for a mod.

I can see it now...
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|TG-1337th|Munchkin [Carrier] |TG-1337th|Jepzilla
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Old 12-14-2005, 05:34 AM   #12 (permalink)
 
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Re: putting carrier on a track

I'll take a look at the carrier code this weekend and see what I can come up with. So you want a sinking/raising carrier? With spawns for men and equipment?
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Old 12-14-2005, 08:10 AM   #13 (permalink)
 
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Re: putting carrier on a track

That's going to be hard to pull off. You would have to have moving spawn points, or else the people would spawn above the ship and take fall damage. They are not making moving ships, because the ship itself is extremly complicated and has a high polygon count in itself. If they could make a model that was less complicated, they could put it into the game as a moving ship.
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Old 12-14-2005, 08:27 AM   #14 (permalink)



 
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Re: putting carrier on a track

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Originally Posted by black death5
That's going to be hard to pull off. You would have to have moving spawn points, or else the people would spawn above the ship and take fall damage. They are not making moving ships, because the ship itself is extremly complicated and has a high polygon count in itself. If they could make a model that was less complicated, they could put it into the game as a moving ship.
What would be hard about a moving spawn point? You can spawn on your SL while they are in motion. They pulled this off in BF1942. I would love to see it in BF2.
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Old 12-14-2005, 08:36 AM   #15 (permalink)
 
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Re: putting carrier on a track

Well, it could be done, it would just take a lot of good timing with all of the moving parts moving at the same speed in the same direction. Muy complicado (sorry spanish test next block). A good maper could probably do it, not me.
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