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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Killing SL Switching
I know this may be a moot point, but I'm curious anyway. If this has been discussed elsewhere, please forgive me, but I've not seen it.
Would it be possible (server side only) to effectively kill SL switching by imposing a waiting period on a player for joining/creating a squad after he has left it? I mean, if a player left his squad and wasn't able to join another squad or create a new squad for 15 seconds, the whole tactic of SL switching would pretty much be useless, right? If this were a server-side mod, teams wouldn't have a choice in the matter. To take this a step further, would it be possible to impose certain other rules during scrims by making certain server-side modifications? |
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#2 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,093
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Re: Killing SL Switching
We have discussed making a mod for this, but decided that it was better to just enforce a policy rather than implement a complicated squad management mod.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#3 (permalink) |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
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Re: Killing SL Switching
Wouldn't fix the problem, at least using the suggested time of 15 seconds.
If you made it something like 60 seconds, it would certainly make the tactic much more difficult to use, but still not impossible. All it takes is for one squad member to stay alive and go hide somewhere. Everyone could wait to join back in and then the cheapness could continue. If you set the time to something like 2 minutes, that might nullify the tactic, as spawning back at base and getting back to the flag would be just as quick. Unfortunately there are alot of valid reasons to leave a squad and join back in it within 2 minutes. As it is the only way to change the squad leader (legitimately). |
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#4 (permalink) | ||
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Killing SL Switching
Quote:
Quote:
If he was killed and decided not to leave his squad (waiting instead to respawn on his SL), we would have exactly the scenario we TGers desire. |
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#5 (permalink) |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
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Re: Killing SL Switching
Well I understand what your saying, but 60 seconds really wouldn't cut it, possibly deter it though.
The reason is that if your the SL and you die and aren't revived, you leave the squad, making someone else the SL, if this person is alive then you can spawn on him, if he's not then that person has to leave the squad and rejoin as well, until someone that is alive is SL and everyone that is dead can then respawn in at that location. Even if you set it to 60 seconds, if the alive Squad member were to hide somewhere and wait for 60 seconds then everyone could spawn back in on him. 60 seconds is not enough of a penalty because to start the attack over again from your own CP can often take much more than 60 seconds. |
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#6 (permalink) | |||
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Killing SL Switching
Quote:
Quote:
Quote:
But this is all, of course, just rhetoric. ![]() |
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#7 (permalink) |
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Join Date: Aug 2005
Age: 36
Posts: 779
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Re: Killing SL Switching
<A future dream>Make the joining of squads something like applying for the commander position. If anybody would join a squad they had to apply for joining, then have to wait 60 seconds. If we have done this for normal squad joining, the whole SL switching would have been nearly obsolete. That’s because we still would have a normal 20 seconds respawn for the SM who are in a squad. </A future dream>
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#8 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,093
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Re: Killing SL Switching
What we toyed with briefly was allowing people to leave a squad only when alive (and the game has started).
This would not, however, prevent people on servers without a squadless kick from just staying out of squads and joining them whenever needed.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#9 (permalink) | |
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Join Date: Aug 2005
Age: 36
Posts: 779
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Re: Killing SL Switching
Quote:
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#10 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Killing SL Switching
Quote:
Perhaps these are suggestions that could be implemented in a future TG mod or even the Tactical Mod. |
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#12 (permalink) |
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Join Date: Aug 2005
Location: San Pablo, California
Posts: 3,896
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Re: Killing SL Switching
Now if only there were a way to be audibly notified when one becomes SL. I hate suddenly finding I'm SL and have been running around doing un-SL things for awhile. Then someone says, "Scratch, you do realize you're SL, right?" "Uhhhhhhhh, no."
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#13 (permalink) | |
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Join Date: Aug 2005
Age: 36
Posts: 779
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Re: Killing SL Switching
Quote:
Then you would know.
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