Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Map & Mod Development


Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

Reply
 
Thread Tools
Old 12-04-2005, 09:05 PM   #1 (permalink)
Kilrogg
 
Kilrogg's Avatar
 
Join Date: Jun 2005
Posts: 1,146
My SF map project.

Alright so I fixed the crashing bug so I could finally load my map. It's still very rough right now and the terrain (other than the waterfall areas) is pretty basic. There are no trees yet or much detail but I'm very satisfied with the layout/design I came up with and think it's going to be a lot of fun when it's finalized. I also only painted 1 basic texture on the terrain so it looks weird right now

There will be plenty of trees and cover (and as you can see a decent fog, but that's just a random value I entered, it will change before map is final) to prevent it from becoming a snipefest.

The setting:

A US military cargo containing prototype weaponry has been shot down by MEC forces over <insert area name which will become map name here>. MEC forces and local rebels must gain control of the crash site and surrounding area blah blah blah. It's going to be MEC vs rebels because I want same weapons and no new overpowered weapons.

Screenies: (I couldn't go near the waterfalls to take better screenshots of the hill route because there is a bug w/ bf2 editor that makes all effects crash your map until you compile your final map or something like that)







Comments and suggestions below pls
Kilrogg is offline   Reply With Quote
Old 12-04-2005, 09:38 PM   #2 (permalink)
Preston85
 
Preston85's Avatar
 
Join Date: Sep 2005
Location: England
Posts: 1,601
Re: My SF map project.

I am liking! Wow, great plot, layout looks sweet.

Looks good even this early! You've obviously planned/thought about this a lot.

I'm jelous, I want yours and wushuhero's maps!

Hard to tell the routes, an alternative to the bridge, this could be a perfect point to put zipline points (since its SF) make higher areas on both sides with a lower point in range. If the enemy takes out the bridge they then can defend those zipline points. Should proivde enough cover for zipliners but not much cover for people to camp the point they will arrive at.

If you need a 3rd party contracter to come in you know who to call
__________________
Preston85 is offline   Reply With Quote
Sponsored links
Old 12-04-2005, 10:29 PM   #3 (permalink)
Kilrogg
 
Kilrogg's Avatar
 
Join Date: Jun 2005
Posts: 1,146
Re: My SF map project.

Quote:
Originally Posted by Preston85
I am liking! Wow, great plot, layout looks sweet.

Looks good even this early! You've obviously planned/thought about this a lot.

I'm jelous, I want yours and wushuhero's maps!

Hard to tell the routes, an alternative to the bridge, this could be a perfect point to put zipline points (since its SF) make higher areas on both sides with a lower point in range. If the enemy takes out the bridge they then can defend those zipline points. Should proivde enough cover for zipliners but not much cover for people to camp the point they will arrive at.

If you need a 3rd party contracter to come in you know who to call
yeah thats how i made the bridge area, high/low side on both sides for zips
Kilrogg is offline   Reply With Quote
Old 12-05-2005, 01:36 AM   #4 (permalink)
SgtDuke
 
Join Date: Jul 2005
Posts: 1,355
Re: My SF map project.

Wow, that looks like a pretty interesting environment and scenario. Can't wait to see the completed and polished version. Nice work so far Kilrogg!
SgtDuke is offline   Reply With Quote
Old 12-06-2005, 04:35 PM   #5 (permalink)
Kilrogg
 
Kilrogg's Avatar
 
Join Date: Jun 2005
Posts: 1,146
Re: My SF map project.

More pics with some trees and some more work done. Still lots missing though but should be ready for a beta soon. The textures aren't right around the plane because I used the autopainter thing and haven't retouched it, just imagine its dirt and not rock








Kilrogg is offline   Reply With Quote
Old 12-06-2005, 07:11 PM   #6 (permalink)
Preston85
 
Preston85's Avatar
 
Join Date: Sep 2005
Location: England
Posts: 1,601
Re: My SF map project.

Looking good.

Do you not need objects (ie Buildings) for the zip line to attach?

Any chance of a sneak preview? I can't work on my map atm so having a spin around your map will give me a good idea of how the map will play out.
__________________
Preston85 is offline   Reply With Quote
Sponsored links
Old 12-06-2005, 07:16 PM   #7 (permalink)
Kilrogg
 
Kilrogg's Avatar
 
Join Date: Jun 2005
Posts: 1,146
Re: My SF map project.

Ziplines work on anything, you can shoot it at a wall or a cliff. The only requirement from what I have seen playing around with it in my map is the zipline must start on relatively flat ground or you wont be able to get on it
Kilrogg is offline   Reply With Quote
Old 12-06-2005, 07:27 PM   #8 (permalink)
Preston85
 
Preston85's Avatar
 
Join Date: Sep 2005
Location: England
Posts: 1,601
Re: My SF map project.

Wow, +rep to EA for a well executed idea!!!
__________________
Preston85 is offline   Reply With Quote
Old 12-06-2005, 07:36 PM   #9 (permalink)
Kilrogg
 
Kilrogg's Avatar
 
Join Date: Jun 2005
Posts: 1,146
Re: My SF map project.

yeah too bad grapple hooks arent that great tho =/ its gonna be a pain to make objects at top of cliffs for every point i want to be able to be climbed with the hook. Hooks dont work on cliffs because they arent perfectly vertical

And yeah I can send you the map if you tell me what exactly I got to send you...
Kilrogg is offline   Reply With Quote
Old 12-06-2005, 08:45 PM   #10 (permalink)
Preston85
 
Preston85's Avatar
 
Join Date: Sep 2005
Location: England
Posts: 1,601
Re: My SF map project.

Just zip the maps folder.

eg. \BF2\mods\xpack\Levels\MAPNAMEFOLDER
__________________
Preston85 is offline   Reply With Quote
Sponsored links
Old 12-06-2005, 11:48 PM   #11 (permalink)
Delta_Swift
 
Delta_Swift's Avatar
 
Join Date: Dec 2005
Location: North Carolina
Age: 22
Posts: 455
Re: My SF map project.

This looks really cool, Kilrogg. There are going to be some nasty kill zones on that map. Your plane crash terrain setup is really well done. I'm looking forward to this map.
__________________
|TG|Delta_Swift
Delta_Swift is offline   Reply With Quote
Old 12-07-2005, 11:26 AM   #12 (permalink)
TG_Bubba



 
TG_Bubba's Avatar
 
Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 53
Posts: 5,632
Re: My SF map project.

Looks real good for a sniper.
__________________
Admin
Graw 2-- Call of Duty


TG_Mateo: "Forget freedom, democracy, the blues, New York Pizza: our lasting contribution to human society is Bourbon."
Sloppy Joe: "Don't play this game like you are on your own, because if you do... it might become a reality."
kin3: "I'll try but I have the grandchildren all day today and if I'm not wiped out I'll play."
TG_Bubba is offline   Reply With Quote
Old 12-07-2005, 12:04 PM   #13 (permalink)
Kilrogg
 
Kilrogg's Avatar
 
Join Date: Jun 2005
Posts: 1,146
Re: My SF map project.

It's not going to be a snipefest The way I work is I make the basic terrain first then I add some objects/trees to give me an idea, then I add the terrain details and most importantly the cover. There will be a lot of cover in the map to prevent snipers from owning everyone
Kilrogg is offline   Reply With Quote
Old 12-07-2005, 12:30 PM   #14 (permalink)
Kilrogg
 
Kilrogg's Avatar
 
Join Date: Jun 2005
Posts: 1,146
Re: My SF map project.

Some more screenies. Most of the fighting will happen on the upper plateau where there is a lot of forest (dont worry it doesnt lag) and places for ambushes. I'm going to make a lot of "hidden passages" thru the forest as well





Kilrogg is offline   Reply With Quote
Old 12-07-2005, 03:00 PM   #15 (permalink)
Preston85
 
Preston85's Avatar
 
Join Date: Sep 2005
Location: England
Posts: 1,601
Re: My SF map project.

Looking nice

Quote:
lot of forest
Don't lie! Thats sparse! (Wait till you see mine, now thats a lot of forest!)
__________________
Preston85 is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mining project in Valle de San Felix, Chile derdmeh The Sandbox 20 12-11-2006 06:02 PM
Music Fans: Pandora / Music Genome Project AMosely The Sandbox 6 07-16-2006 06:32 AM
NASA's Blue Marble project for CivIV CingularDuality Civilization IV - General Discussion 3 04-30-2006 02:36 PM


All times are GMT -4. The time now is 05:41 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0
©2004-2008 - Tactical Gamer - All Rights Reserved