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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#1 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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My SF map project.
Alright so I fixed the crashing bug so I could finally load my map. It's still very rough right now and the terrain (other than the waterfall areas) is pretty basic. There are no trees yet or much detail but I'm very satisfied with the layout/design I came up with and think it's going to be a lot of fun when it's finalized. I also only painted 1 basic texture on the terrain so it looks weird right now
There will be plenty of trees and cover (and as you can see a decent fog, but that's just a random value I entered, it will change before map is final) to prevent it from becoming a snipefest. The setting: A US military cargo containing prototype weaponry has been shot down by MEC forces over <insert area name which will become map name here>. MEC forces and local rebels must gain control of the crash site and surrounding area blah blah blah. It's going to be MEC vs rebels because I want same weapons and no new overpowered weapons. Screenies: (I couldn't go near the waterfalls to take better screenshots of the hill route because there is a bug w/ bf2 editor that makes all effects crash your map until you compile your final map or something like that) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Comments and suggestions below pls ![]() |
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#2 (permalink) |
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Join Date: Sep 2005
Location: England
Posts: 1,601
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Re: My SF map project.
I am liking! Wow, great plot, layout looks sweet.
Looks good even this early! You've obviously planned/thought about this a lot. I'm jelous, I want yours and wushuhero's maps! Hard to tell the routes, an alternative to the bridge, this could be a perfect point to put zipline points (since its SF) make higher areas on both sides with a lower point in range. If the enemy takes out the bridge they then can defend those zipline points. Should proivde enough cover for zipliners but not much cover for people to camp the point they will arrive at. If you need a 3rd party contracter to come in you know who to call
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#3 (permalink) | |
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Join Date: Jun 2005
Posts: 1,146
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Re: My SF map project.
Quote:
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#6 (permalink) |
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Join Date: Sep 2005
Location: England
Posts: 1,601
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Re: My SF map project.
Looking good.
Do you not need objects (ie Buildings) for the zip line to attach? Any chance of a sneak preview? I can't work on my map atm so having a spin around your map will give me a good idea of how the map will play out.
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#7 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: My SF map project.
Ziplines work on anything, you can shoot it at a wall or a cliff. The only requirement from what I have seen playing around with it in my map is the zipline must start on relatively flat ground or you wont be able to get on it
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#9 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: My SF map project.
yeah too bad grapple hooks arent that great tho =/ its gonna be a pain to make objects at top of cliffs for every point i want to be able to be climbed with the hook. Hooks dont work on cliffs because they arent perfectly vertical
And yeah I can send you the map if you tell me what exactly I got to send you... |
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#11 (permalink) |
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Join Date: Dec 2005
Location: North Carolina
Age: 22
Posts: 455
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Re: My SF map project.
This looks really cool, Kilrogg. There are going to be some nasty kill zones on that map. Your plane crash terrain setup is really well done. I'm looking forward to this map.
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|TG|Delta_Swift ![]() ![]() ![]() ![]() ![]() ![]() |
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#12 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 53
Posts: 5,632
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Re: My SF map project.
Looks real good for a sniper.
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Admin Graw 2-- Call of Duty ![]() TG_Mateo: "Forget freedom, democracy, the blues, New York Pizza: our lasting contribution to human society is Bourbon." Sloppy Joe: "Don't play this game like you are on your own, because if you do... it might become a reality." kin3: "I'll try but I have the grandchildren all day today and if I'm not wiped out I'll play."
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#13 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: My SF map project.
It's not going to be a snipefest
The way I work is I make the basic terrain first then I add some objects/trees to give me an idea, then I add the terrain details and most importantly the cover. There will be a lot of cover in the map to prevent snipers from owning everyone |
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