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Old 12-14-2005, 12:48 AM   #1 (permalink)
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cs_kismayo

alright...big map...middle-eastern setting...split sets of hostages...pretty cool...we did a little 1 on 1....seemed to work out fine...i vote thumbs up until we get more people on it

hostages came to recue point fine
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Old 12-14-2005, 01:07 AM   #2 (permalink)
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Re: cS_kismayo

It could end up a sniper map with the way it's laid out (the numerous rooftops) but we won't find that out until we get enough people together to play it. Other than that it seems like it has some promise, with a lot of different routes to choose from.
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Old 12-15-2005, 02:57 PM   #3 (permalink)
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Re: cs_kismayo

We like this map. Very difficult for both sides, and perfectly playable without scouts. I can see this ending up in rotation.
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Old 12-15-2005, 03:13 PM   #4 (permalink)
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Re: cS_kismayo

great map here, was alot of fun. It's very complex and you better mind the objective or you'll be losing to hostage rescues alot!
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Old 12-24-2005, 02:35 PM   #5 (permalink)
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Re: cS_kismayo

I doubt any map will turn into a sniper map now that we have our limit on 1 scout per team This map looks like a challenge tho and is a definite thumbs-up on my part.
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Old 12-25-2005, 12:06 PM   #6 (permalink)
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Re: cS_kismayo

I like this map. Plenty points of entry, it will really keep the terrorists on their toes!
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Old 12-26-2005, 01:17 AM   #7 (permalink)
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Re: cS_kismayo

Good map though the forward hosties closest to the CT spawn point are a little to easy to nab.

Good thing there are two more
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Old 12-26-2005, 02:21 AM   #8 (permalink)
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Re: cS_kismayo

I wouldn't mind 24/7 cs_kismayo, if that states my view of it.
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Old 01-04-2006, 09:56 AM   #9 (permalink)
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Re: cS_kismayo

what is your deal with chuck norris?
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Old 01-12-2006, 05:27 AM   #10 (permalink)
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Re: cS_kismayo

Personally from a strategic defense oint for the Ts, this is a very CT bent map. There are 4 entry points to cover in the large hostie area including an open roof which is a PITA to defend. The CTs have an advantage with multiple routes to and from the hostie area.
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Old 01-12-2006, 07:58 AM   #11 (permalink)
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Re: cS_kismayo

Quote:
Originally Posted by Ben
what is your deal with chuck norris?
We're afraid of him, and you should be too.
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Old 01-12-2006, 08:37 AM   #12 (permalink)
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Re: cS_kismayo

Please, with my mad CS:S skillz, I would woop on him like a little bitch.
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Old 01-12-2006, 11:50 AM   #13 (permalink)
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Re: cS_kismayo

Very pretty map. Kills FPS in some areas.

I find the Ts fight at a huge disadvantage on this map. If they are outside, the CTs have no less than 4 vantage points to take shots at them from very respectable cover. Any Ts on the roof lack real cover to hide behind. Basically, the CTs can expose themselves to only one field of fire, while a T who tries to shoot back exposes himself to numerous angles of fire.

The cover inside is also non-existant with numerous entry points which are almost impossible to cover effectively. There are few hard corners to double cover that don't leave you exposed. Once again, if a T engages a CT in one area, he's open to counter-attack from at least 2 more areas.

Compare this to Office (not extended). When the Ts finally do decide to fall back, they have two choke points that cover BOTH hostage areas, and if they fall back again to the projector room, they once again have two entrances to cover that don't expose themselves to other fields of fire. Even with this, smart CTs can bypass it.

Hence, office is a PCS map.

I just don't see Kismayo as PCS material.
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Old 01-12-2006, 12:15 PM   #14 (permalink)
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Re: cS_kismayo

Agreed. This map is one sided and small. The only proper way i see to defend the hosties is to forward attack the CT's as they try to come from the spawn. Not meaning spawn attack, just simply cut them off before they can spread out too much.
I vote we drop it.
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Old 01-12-2006, 12:49 PM   #15 (permalink)
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Re: cS_kismayo

The following T setup has worked pretty well thus far:

T sniper on ground covering right side avenue (left side for CT), another T on roof in SUPPORT- he takes out CTs while sniper is engaged; therefore, he cannot be seen until its action time. (sniper should be able to hear hosties in back building... roof T should hear forward building hosties - this will warn the team into action should the CTs somehow slip through the perimeter.)

The rest of the Ts assume forward defensive positions ON GROUND at left side alleys. IMPORTANT: These are passive positions, only if a CT runs into you do you fire. Essentially, you wait for them to run by (listen for them on roof), call in the contact, and stay hidden. If you shoot, the bullets should enter the backs of their heads - not the front.

When forward building hosties are on the move, left side Ts in the alleys can move around into the small courtyard from behind to cut off the rescue. (If the CTs somehow get to the back building first, the Ts SHOULD be able to pin down the CTs inside the building. Remember, positionally speaking, they will be in our shoes. )
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This is a flimsy defense... but it is the only thing that has worked on a consistent basis.
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