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| Battlefield 2 - Tactics and Missions Discussion Discussion about Battlefield 2 tactics, maps and missions. |
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#1 (permalink) |
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Join Date: Aug 2005
Posts: 39
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Game mechanics
Here at TG, the community seems to draw a sharp line when it comes to exploting the game mechanics (bunny hopping, dolphing diving, stealing ucb assets). Other techniques seem more unclear or are frowned upon (suicide c4 drivers, blackhawk whoring, etc.), but are still accepted by TG's "gentleman's agreement."
What's the general opinion on jumping to increase throw distances? It takes some coordination to get both distance and accuracy on a jumping grenade/C4 toss, but, at the same time, somewhat exploits the mechanics of the game. What's acceptable or not when it comes to using this technique?
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#2 (permalink) |
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Join Date: Sep 2005
Location: England
Posts: 1,601
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Re: Game mechanics
Well Javelin throwers "jump" to get more distance...
As long as no one is firing at you then fine, otherwise it could be classed as bunny hopping (avoiding being shot by jumping)
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Last edited by Preston85; 12-14-2005 at 07:04 PM. |
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#3 (permalink) |
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Join Date: Jul 2005
Location: Oklahomawherethewindgoes whippingthroughtheplains
Age: 25
Posts: 491
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Re: Game mechanics
I asked this a while ago in another thread and the response I got was that it's fine. I mean, that is what you do in real life to throw further (though I'm not sure you'll be able to do it after the next patch).
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#5 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: Game mechanics
I know, seriously. I know this guy on the SWAT team here in Seattle; whenever he throws flashbangs he jumps up into the air. More distance that way. Also, for C4? Yeah, he says their demolitions expert hops around when he attaches it to doors. Says it works better that way.
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#6 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: Game mechanics
I'm sure your fictional SWAT friend also fights in wide open area like BF2.
This is a GAME, I understand the principles behind trying to make stuff realistic but it still has to be fun to play. The throwing distance in this game is pathetic, gameplay-wise. If they increased throwing distance and removed jumping while throwing nobody would complain. Without jumping you can only throw a grenade about 10-20 meters... Grenades in this game are meant to be used against people behind cover, far away from you. With the time it takes to throw a grenade if you don't jump, you're better off just keeping your gun out and shooting the guy when he pops out. |
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#9 (permalink) | |
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Posts: n/a
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Re: Game mechanics
Quote:
As far as jumping and throwing, who does this in real life? Maybe I missed the sarcasm, Bodofooko, but I don't think I've ever seen someone jump to throw farther. Think of an NFL quarterback or a major league outfielder throwing a deep base hit back to home plate. I've never seen them do it. Never done it myself either, but no one ever said I could throw. As far as in the game, I don't think EA should take it away and it should be allowed as a tactic. Its just not that realistic. Not that you couldn't jump and throw something in real life, but would it really help you throw it much farther, as it does in the game? I don't think so. The throwing distances in BF2 are pretty lame. Its as if everyone had the arm of Paris Hilton. |
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#10 (permalink) |
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Join Date: Jun 2005
Location: Hamilton, Ontario, Canada
Posts: 648
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Re: Game mechanics
My problem with grenades is that all you can do is throw them. No lobbing, no rolling, no dropping. I don't know how many times I've wished I could just drop a grenade over a wall and then duck.
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#11 (permalink) | |
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Join Date: Jun 2005
Posts: 2,443
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Re: Game mechanics
Quote:
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#12 (permalink) | |
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Re: Game mechanics
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#13 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: Game mechanics
You can just throw it over a wall and duck...left click is a full strenght throw, right click controls the strenght. There's a little meter under the ammo on the HUD that shows how powerful the throw is. If you want to throw it over a wall next to you just hold right click for like half a second and itll go just over it
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#14 (permalink) | |
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Join Date: Jul 2005
Posts: 4,494
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Re: Game mechanics
Quote:
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#15 (permalink) |
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Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
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Re: Game mechanics
Boy, you sure can tell who has read the instruction book that comes with the game. I'm also sure the quite helpful, invisible instructor whose voice guides you through the game tells you this too. Stop ignoring him!
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