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| Battlefield 2 - Tactical Gamer Irregulars Discussion for TG Irregular squads |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,271
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TG-IRR squads ingame
hey guys...
Just a note... When you start a TG-IRR squad, that's cool. But when you leave it, please close the squad. Tonight on Dragon Valley, I joined a TG-IRR squad, w/ only one TG-IRR guy in there, and he wasn't even the squad leader. That's not cool. You need to be SL to close the squad. Simply tell everyone that you have to go, and are going to close the squad - and that whomever would like to squad-lead, should start a new squad. Then, at the bottom of the squad's page, there's a "Manage" button. Click that, and then you can highlight people to kick from the squad and invite to the squad. Kick everyone, leave the squad... et viola! squad closed! nice and tidy! (also, when you DO start a TG-IRR squad, please hit the manage button, and INVITE people from the squad. Often times we'll be scattered throughout other squads, and don't know there's an Irregulars squad rolling... Finally, don't be afraid to name it something other than TG-IRR... like "Pirates" or "ARRRRRRG" or something |
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#4 (permalink) | |
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Join Date: Jul 2005
Posts: 385
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Re: TG-IRR squads ingame
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#5 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,271
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Re: TG-IRR squads ingame
it is one extra thing to do, but it only takes a few seconds, and it's only needed when you're leaving the game, so...
(it'd be easier if EA let us change the squad name in the first place... it's the same idea as when you play in an air squad and then karkand loads... you leave the chopper/jet squad and create a new squad) |
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#6 (permalink) | |
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Join Date: Oct 2005
Location: AZ
Age: 18
Posts: 689
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Re: TG-IRR squads ingame
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#7 (permalink) | |
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Join Date: Dec 2005
Location: Massachusetts, US
Posts: 140
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Re: TG-IRR squads ingame
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PS: Nice little session in the ARRRRRRRG Squad, Whiskey
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veh-JEET No, it doesn't mean anything...yet |
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#9 (permalink) | |
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Join Date: Dec 2005
Location: Birmingham, England
Age: 28
Posts: 1,860
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Re: TG-IRR squads ingame
Shiver me timbers mateys, it be a lowly lubber come to spit in aaarr grog.
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#10 (permalink) | |
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Join Date: Oct 2005
Location: AZ
Age: 18
Posts: 689
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Re: TG-IRR squads ingame
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![]() You don't talk like this in the game do you? jk
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#11 (permalink) | |
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Join Date: Dec 2005
Location: Birmingham, England
Age: 28
Posts: 1,860
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Re: TG-IRR squads ingame
Yes and i wear an eye patch. It hampers depth perception but i feel i need to make the sacrifice for authenticity....
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#12 (permalink) | |
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Join Date: Dec 2005
Location: Kaukauna, WI
Age: 37
Posts: 197
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Re: TG-IRR squads ingame
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|TG-Irr|sgtDFuller ![]() |
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#13 (permalink) | |
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Join Date: Oct 2005
Location: AZ
Age: 18
Posts: 689
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Re: TG-IRR squads ingame
Quote:
![]() Maybe we should make people in the Irr's wear eyepatches instead of a tag. You don't even have to make a new acount!
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#14 (permalink) | |
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Join Date: Oct 2005
Location: Looking down my iron sights
Age: 33
Posts: 66
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Re: TG-IRR squads ingame
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What have I signed up for... ![]() |
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#15 (permalink) | |
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Join Date: Aug 2005
Location: Wisconsin, USA
Age: 37
Posts: 1,412
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Re: TG-IRR squads ingame
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