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Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

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Old 12-31-2005, 02:09 AM   #1 (permalink)
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Thumbs up Custom Maps

Ok I know Im new to TG and I am not a supporting member but do you guys ever have a custom map night? Maybe on server 2 on, Mondays you could have a custom map night. I am a big supporter of custom maps, I could spam all kinds of forums so people could come and play. Just wondering because I see no topics on this.
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Old 12-31-2005, 02:12 AM   #2 (permalink)
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Re: Custom Maps

at one point there was some on the server 1 but im not sure if its still on there....i think it was just to much of a hassle and buggy to keep up. im sure if you find some good ones and post them you could convice people to try it and check it out.
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Old 12-31-2005, 02:48 AM   #3 (permalink)
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Re: Custom Maps

We're open to custom maps, but the quality of most custom maps isn't worth the effort to keep them on the server. Even some maps that appeared to be professional quality like Karkand 2 had bugs in them that forced us to remove the maps.

Anyone is more than welcome to point us in the direction of quality maps.
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Old 12-31-2005, 03:13 AM   #4 (permalink)
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Re: Custom Maps

Have you ever looked into TotalBF2's map pack #2. I heard it got good reviews from both the community and even Dice.

www.totalbf2.com for more info
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Old 12-31-2005, 03:26 AM   #5 (permalink)
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Re: Custom Maps

Yes, that's where Strike at Karkand 2 came from, and so did the other one we tried (Strike at Abu Dhabi?). Both had asset bugs that were pretty bad. Some collision problems on Karkand 2 as well, IIRC. They were pretty fun to play otherwise, especially Karkand 2.
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Old 12-31-2005, 03:32 AM   #6 (permalink)
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Re: Custom Maps

Awww...that's too bad.
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Old 12-31-2005, 02:04 PM   #7 (permalink)
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Re: Custom Maps

so what about omitting those maps and having map pack one and two for maybe server two or something??
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Old 12-31-2005, 03:40 PM   #8 (permalink)
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Re: Custom Maps

Those maps were actually the only ones out of the map pack that were up to the TG standards. Although it turned out they weren't.
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Old 12-31-2005, 08:25 PM   #9 (permalink)
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Re: Custom Maps

I played the other maps in Mappack #2 and they were absolutely terrible...Yet the DICE guy who suposedly reviewed them said they were good maps. I don't think he really cared, he just didn't want to piss anyone off. He even said Mahoni Island was a good map when I could create a better map in about 1-2 hours.
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Old 01-01-2006, 07:40 AM   #10 (permalink)
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Re: Custom Maps

Yeah, there aren't that many quality maps out there.... and the map editor isn't friendly enough to give ppl the chance to make maps.
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Old 01-01-2006, 07:46 AM   #11 (permalink)
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Re: Custom Maps

Quote:
Originally Posted by asch
Yeah, there aren't that many quality maps out there.... and the map editor isn't friendly enough to give ppl the chance to make maps.
Speaking of which, I hear that a new version of the map editor is coming out at "roughly" the same time as the new patch, which is "roughly coming soon". Man, I love DICE and their commitment to deadlines.
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Old 01-01-2006, 01:26 PM   #12 (permalink)
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Re: Custom Maps

The editor is actually quite easy to use, just very in-depth. Once you learn what the various functions do it's not that hard to make a map, it just crashes a lot cause it's beta and you need an uber rig to run it otherwise the memory leaks will force you to reboot every 30-60 minutes.
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Old 01-01-2006, 06:43 PM   #13 (permalink)
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Re: Custom Maps

ok so... what kind of maps are up to TG "standards"? Do they have custom models or something? Do that have to follow certain guidelines?
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Old 01-01-2006, 07:22 PM   #14 (permalink)
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Re: Custom Maps

"Not suck" would be a good start. Just because they're custom maps doesn't mean they shouldn't be as high quality as the official maps. Karkand 2 was close to official quality but the bugs with the assets were the death of it.
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Old 01-01-2006, 07:55 PM   #15 (permalink)
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Re: Custom Maps

Quote:
Originally Posted by Kilrogg
The editor is actually quite easy to use, just very in-depth. Once you learn what the various functions do it's not that hard to make a map, it just crashes a lot cause it's beta and you need an uber rig to run it otherwise the memory leaks will force you to reboot every 30-60 minutes.
Yeah, that's more what I meant. The issues within the editor have forced me to put it on the backburner for a while.
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"Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer
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