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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
![]() ![]() Join Date: Aug 2005
Location: By the PC
Age: 35
Posts: 2,256
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Increased viewing distance in APC/Tanks
You probably all know that you cannot see as far when sitting inside a tank or an APC as you can when you are outside. However if you turn your sights just so much that the place you need to check out is at the edges of your sights. It will then magically appear.....
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#2 (permalink) |
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Join Date: Jan 2006
Posts: 142
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Re: Increased viewing distance in APC/Tanks
yes, I usually sweep my view a little because of this
unfortunatly the engine is a little daft in the fact that it calculates view distance based on a Square around your current location... therefore if you turn your view 45' the corner of the square will now be facing where your going... thus giving you an extra bit of draw distance...
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#4 (permalink) |
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Join Date: Jan 2006
Location: KCOS
Age: 27
Posts: 114
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Re: Increased viewing distance in APC/Tanks
it's an easy solution to a hard problem...
Imagine having to calculate viewpoints for a circle - hundreds of distances to calculate, whereas if you calculate for a square, you just have the 4 points... ![]()
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#5 (permalink) |
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Join Date: Jun 2005
Location: Hamilton, Ontario, Canada
Posts: 648
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Re: Increased viewing distance in APC/Tanks
Good point. They should use triangles and make it even easier.
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#6 (permalink) |
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Join Date: Jan 2006
Posts: 142
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Re: Increased viewing distance in APC/Tanks
a square if fine, just offset the angles to a diamond shape
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"Victory without Honor, is Pointless..." "I regret that I only have 1 life per spawn, to give to my team...." |
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#8 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,279
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Re: Increased viewing distance in APC/Tanks
Quote:
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#9 (permalink) | |
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Join Date: Aug 2005
Posts: 3,852
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Re: Increased viewing distance in APC/Tanks
Quote:
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#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,279
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Re: Increased viewing distance in APC/Tanks
interesting... know if this is the case in bf2?
Did you guys every play Descent? (probably my favorite game of all time!) In Descent, you could actually fly faster by going forward AND strafing (basically flying forward, but w/ the ship turned 45*).... |
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#11 (permalink) |
![]() Join Date: Oct 2005
Location: Bradenton, FL
Age: 38
Posts: 2,694
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Re: Increased viewing distance in APC/Tanks
I've noticed this effect on SF night maps when gunning on the boat.
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#12 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Increased viewing distance in APC/Tanks
Quote:
You certainly couldn't break the speed records in Goldeneye without strafe-running! BTW, you can also see better by using your peripheral vision in real life. It isn't only in games. ![]()
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#13 (permalink) | |
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Join Date: Aug 2005
Location: Wisconsin, USA
Age: 37
Posts: 1,412
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Re: Increased viewing distance in APC/Tanks
Quote:
I'm glad this will be fixed with the patch. It has been so annoying trying to line up a long range M1A1 shot by moving side to side until you think you have the enemy in the crosshairs. |
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#15 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,488
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Re: Increased viewing distance in APC/Tanks
on mohaa i noticed this effect was absent on an lcd screen, i think, doesn't sound logical to me though
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