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Battlefield 2 - Tactical Gamer Irregulars Discussion for TG Irregular squads

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Old 01-13-2006, 10:12 PM   #1 (permalink)
 
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League Match

To those who attended, thank you. Please post your thoughts and discussions about the match. Likes and dislikes about the mod, etc.
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Old 01-14-2006, 01:01 AM   #2 (permalink)
 
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Re: League Match

I enjoyed it and had a good time!
I liked the mod and how it required a lot of thinking and employing tactics in order to survive and accomplish your objectives. The pacing and speed of the gameplay is, in my opinion, the way BF2 should be.
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Old 01-14-2006, 07:03 AM   #3 (permalink)
 
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Re: League Match

It was fun. I didn't get the chance to run around and shoot things as I was required to lead the USMC. How was the game from the perspective of the grunts?

P.S. Thanks to all on USMC for a great game. Well done to everyone who played.
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Old 01-14-2006, 09:23 AM   #4 (permalink)
 
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Re: League Match

Good work to all those involved, especially all those behind the scenes.
It was a good opening match, although i wish i had seen it from the ground, life up in the air (in the MEC chopper) is much harsher with this mod. I love all the grenade alterations, makes things much more interesting, and so does the tweaks to the medic making it a much harder job now.

some thoughts......
The AA on the map just tore us to pieces in the Havoc, the "increased lock distance, decreased lock delay, and increased number of missiles per reload", has made a big difference on this small map, we kept getting locked and nailed before we could even take off and were getting locked almost everwhere on the map due to the increased range on the AA.
Secondly, with this mod the gunners cockpit view(for MEC anyway) is almost completely obscured, not being able to see anything under, or just in front of, the chopper which makes things difficult, i think some sort of tv camera view(not the normal outside view) of the gun would be more realistic and appropriate as i was getting more kills with the TV missile than the main cannon when i was gunning.

that said i had lots of fun and look forward to the next match, although next time we use this mod i plan to have my feet firmly planted on the ground.
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Old 01-14-2006, 10:20 AM   #5 (permalink)
 
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Re: League Match

It was a good game, very different tactics have to be applied to the mod where as in vanilla you can sort of rush flags but last night slower, more careful, strategic play had to be observed. You have to think about your squads choice of kit more carefully to compliment each other and recognise that your kit ie medic, cant just go running into the firefight due to the lack of health when you revive someone.
The smoke grenades were a welcome addition though those god damn flash grenades are way to effective!! If the smoke from the smoke grenades only lasts for 5 seconds, why on earth when a flash goes off are you blind for 10 !!
All in all a damn good mod that with a little bit of refinement, will compliment the TG style of play...well in my opinion anyhoo.
Props to Abra for organising last night and all those in the background and also apologies to my squad for dissapearing, damn pc crashed again!

Last edited by Just G; 01-14-2006 at 10:54 AM.
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Old 01-14-2006, 11:10 AM   #6 (permalink)
 
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Re: League Match

Alas, i arrived back home late and missed the start. Sounds like it was a great game. Hopefully i can make the next one.
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Old 01-14-2006, 11:16 AM   #7 (permalink)
 
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Re: League Match

Well done to all who attended. Unfortunately i couldnt make it due to work. How many irregs were on there? How many slots did we get? Did the irreg squad do ok? Inquiring minds demand to know.
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Old 01-14-2006, 01:41 PM   #8 (permalink)
 
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Re: League Match

The Irregs had 8 turn up which was all of our slots. The squad did ok but we got split up as i believe smallfatcat had to co opfor and shafik did for mec. We did fine, if anything we need to get our play tactics down for this mod as it plays quite differently from the vanilla bf2.
I got made captain but due to an unstable pc and a baby in bed, i couldnt do much co-ordinating for the squad/team. Anyhoo, we all enjoyed it and are definately looking forward to the next one.
Hope you will be there.
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Old 01-14-2006, 04:05 PM   #9 (permalink)
 
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Re: League Match

There was a bug with one of the flags where it wouldn't turn after going up all the way, even if there were no enemies around it. I think the USMC had a problem with it as well. I can't remember the name of the objective but it was the one just to the West of the Construction Site.

Unless it wasn't a bug and there was a very sneaky OPFOR nearby.. maybe that's what it was. I like how the flag turns gray as soon as there's OPFOR in the capture radius.
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Old 01-14-2006, 07:01 PM   #10 (permalink)
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Re: League Match

Yeah, both the Surveillance Post and Market Place flags ended up bugging out and staying neutral for whole games. Kind of sucks. But it was a good experience overall, and I think a 64 player tactical mod game would be incredible.
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Old 01-14-2006, 07:54 PM   #11 (permalink)
 
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Re: League Match

As infantry, did you feel the game was balanced? OpFor couldnt make it passed Surveillance Post, and even that was almost always under attack. Was flanking possible? On other maps this might be different, but this being an assault map, perhaps the defending forces have an advantage?
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Old 01-14-2006, 08:50 PM   #12 (permalink)
 
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Re: League Match

Quote:
Originally Posted by Bonehead
It was tough to flank on that map on a 32 IMOHO. Didn't have a chance to notice the flag bug, was too busy resupplying my guys with smoke nades. That kinda bugs me, to get decent cover you need 3 to 4 smoke nades. So I spent the match resupplying rather than shooting at folks LOL
You can still ask CO for supply drops. It might help the resupply thing, and could get you putting down some supressing fire. Tell me more about the difficulty of flanking. Was there a way we could have capped a back flag?
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Old 01-14-2006, 10:01 PM   #13 (permalink)
 
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Re: League Match

Quote:
Originally Posted by Shafik
As infantry, did you feel the game was balanced? OpFor couldnt make it passed Surveillance Post, and even that was almost always under attack. Was flanking possible? On other maps this might be different, but this being an assault map, perhaps the defending forces have an advantage?
There are significant advantages and disadvantages for the defenders and attackers on assault maps.

The defenders start out with every flag and bleed the attackers at a rapid pace. They also have the defensive position advantage, which generally nets a higher kill/death ratio than attackers.

The attackers start out with a huge ticket lead. On the particular map we played last night, Sharqi/32, the starting tickets were MEC 350, USMC 200. The attackers can capture the defenders' main base, depriving them of valuable assets. The attackers can also capture every CP and wipe the defenders off the map.

Hopefully the advantages and disadvantages of each side work to balance each other out. In the play tests that we've had with the mod so far, I've seen both the attackers and defenders win rounds on assault maps, with the teams seeming to be as even as you could hope for them to be. Ideally, the outcome of a round is decided by which team uses the better tactics, fully utilizes their advantages in the scenario, and plays more smart and carefully than the other.

Quote:
Originally Posted by Shafik
Was there a way we could have capped a back flag?
Towards the end of the round MEC neutralized, if not captured, the TV station. I was in one of the squads assigned to counter-assault it. We were able to take the flag back with the help of our tank, a .50 cal and a squad of infantry. But if MEC we're able to set up a solid defense there, USMC would have been in a very bad situation. We would have been bleeding tickets and lost our attack chopper and tank. Also, any team that tries to take back the TV station usually sustains heavy casualties trying to do it and is often not successful. I think that particular battle could have changed the outcome of the round.
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Old 01-15-2006, 04:39 AM   #14 (permalink)
 
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Re: League Match

I'd have to agree. There was definately a crucial point when we lost our tv station and we had lost a number of other flags. We were able to take back the TV station pretty quickly. If we hadn't the map would have been lost.

On another note to anyone who was on USMC, sorry I was a bit green as your CO but that is only my second map commanding on TG servers, and the first time I had played the TacticalMod. I will be better in future.
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Old 01-15-2006, 04:52 AM   #15 (permalink)
 
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Re: League Match

Quote:
Originally Posted by smallfatcat
On another note to anyone who was on USMC, sorry I was a bit green as your CO but that is only my second map commanding on TG servers, and the first time I had played the TacticalMod. I will be better in future.
Hehe, wow, talk about trial by fire. I was able to get a sense of your orders and comments through my squad leader and you seem to have done a fine job. Congrats on your first league CO win.
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