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Map Suggestions and Ideas Discuss new and old maps currently not on the server.

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Old 01-27-2006, 06:35 AM   #1 (permalink)
 
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de_spirits

I've just had a run through on this map, and it looks pretty cool.

There seems to be a bug - there's a ladder which appears to go up to the roof, but you can't climb it.
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Old 01-27-2006, 02:28 PM   #2 (permalink)
 
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Re: de_spirits

I don't think you're supposed to be able to get to the roof- it might have been a planned idea, but from the looks of it, Source would explode it Xj2 tried adding anything more to it. We just had a runthrough with about 5-6 people depended on the time- I love this map to death. If you go outside, Nightvision is actually useful. I think this is the only map ON TG where it is. I love how many entry points there are, this is a huge advantage for the t's, I know, but I have a feeling its going to make the map last a lot longer without going stale. I think this map might supplant aaa for me as the uuber de_map.

I give this map a pwn out of five.

PS, I have a new favorite hiding place in bombsite A, expect to get wtf'd from it quite a bit ^^
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Old 01-28-2006, 07:17 PM   #3 (permalink)
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Re: de_spirits

Quote:
I don't think you're supposed to be able to get to the roof- it might have been a planned idea, but from the looks of it, Source would explode it Xj2 tried adding anything more to it.
Bingo

I did toy with the idea very early on but the visibility a player would have from up the towers would easily give you a framerate in the single figures, plus I had to seal the church off with areaportals which are.... never mind, it was just a no-no The ladders were put there to make it look like there was a plausible way to get into the towers for realisms sake, but judging by the number of people who are getting confused by it, it was a bad design decision on my part, sorry!
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Old 01-28-2006, 08:38 PM   #4 (permalink)
 
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Re: de_spirits

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Originally Posted by Xj2
Bingo

I did toy with the idea very early on but the visibility a player would have from up the towers would easily give you a framerate in the single figures, plus I had to seal the church off with areaportals which are.... never mind, it was just a no-no The ladders were put there to make it look like there was a plausible way to get into the towers for realisms sake, but judging by the number of people who are getting confused by it, it was a bad design decision on my part, sorry!

Hehe, no problem. Would an indoor balcony be too much to ask for a later version, or would source still splode? You know, going around the outside of the pillars? Sorta like the Mansion in GunZ if you've ever played that.
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Old 02-04-2006, 01:18 PM   #5 (permalink)


 
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Re: de_spirits

We played this again last night to a crowd that seemed to really enjoy it. Any chance of getting this puppy on the regular rotation?
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Old 02-04-2006, 08:10 PM   #6 (permalink)


 
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Re: de_spirits

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Originally Posted by whistler's mother
We played this again last night to a crowd that seemed to really enjoy it. Any chance of getting this puppy on the regular rotation?

Indeed I was there .. Great map man... love the layout and the sheer range of the firing lines and even the "choke points" are huge lol

Great map

+rep for you
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Old 02-04-2006, 09:58 PM   #7 (permalink)
 
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Re: de_spirits

Quote:
Originally Posted by Xj2
Bingo

I did toy with the idea very early on but the visibility a player would have from up the towers would easily give you a framerate in the single figures, plus I had to seal the church off with areaportals which are.... never mind, it was just a no-no The ladders were put there to make it look like there was a plausible way to get into the towers for realisms sake, but judging by the number of people who are getting confused by it, it was a bad design decision on my part, sorry!
At least throw some bells up there for musical sport
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Old 02-05-2006, 02:12 AM   #8 (permalink)


 
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Re: de_spirits

By the way, I see this map already is in the rotation. Umm, my bad?
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Old 02-06-2006, 09:53 AM   #9 (permalink)


 
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Re: de_spirits

shhh whistler i snuck it in there..

So is it worthy? I've taken it out till it's approved.
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Old 02-06-2006, 11:15 AM   #10 (permalink)
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Re: de_spirits

yea, it's a kick ass map
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Old 02-06-2006, 11:54 AM   #11 (permalink)
 
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Re: de_spirits

Quote:
Originally Posted by Vulcan
So is it worthy? I've taken it out till it's approved.
Yeah. It's big, and has lots of routes, so its difficult for both teams. A slow approach is favored, although I have see a B rush work with the right teamwork. Defintitely a PCS map.
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Old 02-06-2006, 03:04 PM   #12 (permalink)
 
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Re: de_spirits

I like the map...very big...I think it was Josh said that it was one of the only maps where the scout works really well inside of a building...LOL!!

Once everyone gets used to it I think it would be great to play more often...
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Old 02-15-2006, 03:51 PM   #13 (permalink)
 
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Re: de_spirits

I love this map too.

We need more maps where there are more than 2 or 3 set routes. For example, italy: middle stairs, long hallway, apartments

Thats what makes maps like this and kismayo ideal for TG
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