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| Counter-Strike - General Discussion General Discussion for Counter-Strike |
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#1 (permalink) |
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Join Date: Dec 2005
Location: Memphis
Age: 24
Posts: 149
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PCS Preference Resolution
Ben brought up the issue that PCS Provens should be given more freedom.
Mataeo brought up the issue that the servers will quickly become a deathmatch. Solution: Incorporate boundaries (marked in red lines on the actual maps) that only apply to Non-PCS players. Crossing these lines would incur an immediate kill/kick similar to the aftermath of a killed hosty. Once hosties are on the move, or a bomb is planted, these boudaries should automatically disappear. Benefits: Admin's job gets easier; there is less room for arguement; and the PCS Proven tag gets increased value as the freedom to move past the boundaries is a benefit us Non-PCS will crave.
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Josh - Some men will always be animals, while others ... they will be Men. |
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#2 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: PCS Preference Resolution
sounds sweet as sugar. simple, effective and refreshingly sweet.
this will stop the fragg monkey kitten killers from taking advantage, create some law and order amongst the masses, and allow freedom to the PCS guys
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![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#3 (permalink) |
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Join Date: Apr 2005
Location: Houston
Age: 27
Posts: 120
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Re: PCS Preference Resolution
As a non-PCS player who plays PCS, I have to say that this would suck. However I realize it would be used for the greater good. I'm not a mapper, but i'm not sure how this would even be possible.
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#5 (permalink) |
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Join Date: Nov 2005
Location: Cut Off, Louisiana
Age: 13
Posts: 96
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Re: PCS Preference Resolution
Maybe we won't call them "boundries" We'll call them "Death Lines"
Or something more friendly like "Do not cross lines" But anyway it would be a great idea! But some people might start making threads about "how we should be able to go there" and stuff.
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:: Signature removed by administration - File no longer exists at putfile. |
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#6 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 872
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Re: PCS Preference Resolution
If there are no boundries then who has the right to tell me if I am or not following the objective? THIS IS THE PROBLEM!!!!!!
Either it should be solved or it will fester like an open wound on this server for years to come
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#7 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: PCS Preference Resolution
I'm not going to discuss the merits (if any) of this idea. It's simply not going to happen. PCS has no boundaries. Also, it's impossible (in practical terms) to edit someone else's map. I've already discussed this with a mapper when I wanted to have some changes made to cs_harvest.
Quote:
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BFCL TF2 league admin
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#8 (permalink) | |
![]() ![]() Join Date: Nov 2004
Location: Okinawa
Age: 25
Posts: 1,306
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Re: PCS Preference Resolution
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#9 (permalink) | |
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Join Date: Feb 2005
Posts: 117
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Re: PCS Preference Resolution
heh nuff said.
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