![]() |


|
|||||||
| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Jul 2005
Location: NJ/NYC
Age: 22
Posts: 1,106
|
Server-side map mods
Are we going to see the server mods back into the server. Really the only thing that stupid is that basically no map has bleed and it becomes very annoying. Im sure it takes time, but it is something that is planned for the near future?
__________________
|TG-1stMIP|DrunknSoul 1st Mechanized Infantry Platoon (C-Team) [medic][conduct][combat][defense] [tog-c1][ma-c1][tpf-c1][ma-c2] |
|
|
|
|
|
#2 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,093
|
Re: Server-side map mods
Icky has indicated that he will have the bleed mod ASAP. The other mods will be evaluated.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
|
Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
|
Re: Server-side map mods
I'd really like to see what the community things about the Domination mod (not to be confused with AAS which is linear). It's a supply lines type modification that I think would work well with TacMod. View my post on it, pay close attention to the images.
http://www.tacticalgamer.com/battlef...ply-lines.html
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
|
|
|
|
|
#4 (permalink) |
|
Join Date: Feb 2006
Location: Eugene, OR
Age: 32
Posts: 117
|
Re: Server-side map mods
It looks like it works better with some maps than others. Still, the lattice brought a lot of tactics into Planetside, and it might work here. I wonder though, how well it works in the game, i.e. how well does it show players what's available for capture at any given point.
It would definitely create real "fronts". You could still go around and work from behind enemy lines, but focus would always be on the frontline flags. Seems like it'd be worth a shot... |
|
|
|
|
|
#5 (permalink) |
|
Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
|
Re: Server-side map mods
Just to be clear, the bleed didn't disappear because we weren't paying attention. We wanted to run 100% stock BF2 for a bit after the 1.2 patch to get a feel for what changes we NEED.
We need bleed. I have done up the bleed changes again, so you can expect to see it soon. The BH nerf is gone and won't return. DICE has done a good enough job of reducing the deadliness of the BH gun. The main change is that the explosion damage radius was reduced to 0.25 m from 3 m. As for the map changes, you can expect to see some of those again in various forms pretty soon.
__________________
Peace through fear... since 1947! |
|
|
|
|
|
#6 (permalink) |
|
Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
|
Re: Server-side map mods
Marconi, when the mod was first written it was written as a server side only mod. Since it could possibly be used in TacMod (which is downloadable) there may be more things we can do with it. As it is now, the only way you know what bases are attackable is thru the messages listed at the top of the screen. However, with a commander and the mandatory squad system that TG uses, I highly doubt there would be any confusion as to which bases needed to be defended and which could be attacked.
I know that you guys tried the AAS mode before and hated it, and personally I hate it too. Only allowing one attackable base doesn't create a front line, it creates a disaster. With the domination mod, the front lines are more realistic and the setup lends itself to being much more player friendly while still focusing battles on key parts of the map.
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
|
|
|
| Sponsored links | |
|
|
|
|
|
#8 (permalink) |
|
Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
|
Re: Server-side map mods
The key difference with the Planetside lattice is you always had 2 or 3 bases on the lattice to choose from, not just one. If a mod allowed multiple capture points then the fight over one CP might not be so intense, since you can have 2 or 3 to choose from and still possibly have a sense of sneaking by the main force and capturing a base.
__________________
Telorn |
|
|
|
|
|
#9 (permalink) |
|
Join Date: Jul 2005
Location: Oklahomawherethewindgoes whippingthroughtheplains
Age: 25
Posts: 491
|
Re: Server-side map mods
Just putting my vote in to remove the chopper from Sharqi again.
__________________
![]() ![]() I read all of Rick's post, and all I got was this lousy sig. |
|
|
|
|
|
#10 (permalink) | |
|
Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
|
Re: Server-side map mods
Quote:
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) | |
|
Join Date: Feb 2006
Location: Eugene, OR
Age: 32
Posts: 117
|
Re: Server-side map mods
Quote:
Edit: Beat by Tzefanya to the punch. The point still stands though :P |
|
|
|
|
|
|
#14 (permalink) |
|
Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
|
Re: Server-side map mods
After reading about that domination mod I'd definitely be interested in trying it out on a trial basis...and since it is server side only, it doen't prevent pubbies from joining and finding our community.
__________________
Telorn |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Ranked Ser 3 - kick to make room for TG players ? | Exploding_Silver | Battlefield 2142 - General Discussion | 33 | 10-14-2006 01:46 PM |
| Ranked Server? Frank Discussion. | NorCalRoach | Battlefield 2 - General Discussion | 121 | 08-06-2006 08:27 AM |
| [Newbie Question] What kind of mods does the TG server usually runs? | RocketPunch | Battlefield 2 - General Discussion | 8 | 05-19-2006 08:34 PM |
| ANNOUNCEMENT: Server side mods tonight | icky | Battlefield 2 - General Discussion | 31 | 01-30-2006 01:20 PM |

